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-   -   [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013] (https://forums.alliedmods.net/showthread.php?t=193554)

shavit 08-20-2012 13:20

[CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
1 Attachment(s)
Plugin:
Autorespawn for CSS, CS:GO, TF2, CSPROMOD

Commands:
None yet.

Cvars:
sm_autorespawn_enabled - Autorespawn's enabled? [1]
sm_autorespawn_time - Time to wait before autorespawn. [Float] [0.0 - Instant] [0.0]
sm_autorespawn_message - Message the player that he will respawn? [1]
sm_autorespawn_version - Autorespawn's version
mp_ignore_round_win_conditions - Make the round last for ever? [Recommended!] [Not a part from Autorespawn.] [0]


Changelog:
1.4 -
Added some security checks.
1.3 - Fixed notifications, added sv_tags "respawntimes,instant_respawn,autorespawn " so the sererver will not get removed from the master server.
1.2 - Added #undef REQUIRED_EXTENSIONS and #define for it.
1.1 - Accidentally I set the maximum value of "Enabled" to 5 instead the "Time" to 10, fixed, new cvar.
1.0 - Initial release.

thetwistedpanda 08-20-2012 13:30

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.0 20/July/2012]
 
http://www.sourcemod.net/plugins.php...tion=&search=1 - You realize this is just another copy of existing plugins that add no additional functionality.

shavit 08-20-2012 13:31

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.0 20/July/2012]
 
Quote:

Originally Posted by thetwistedpanda (Post 1777161)
http://www.sourcemod.net/plugins.php...tion=&search=1 - You realize this is just another copy of existing plugins that add no additional functionality.

It support more games than the other plugins.

Also it should be: http://www.sourcemod.net/plugins.php...tion=&search=1 instead of just "respawn"

minimoney1 08-20-2012 18:09

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.1 20/July/2012]
 
You need to #undef REQUIRE_EXTENSIONS for the cstrike and tf2 includes. (Don't know how it worked for you when, or if, you tested)

shavit 08-20-2012 20:09

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.1 20/July/2012]
 
Quote:

Originally Posted by minimoney1 (Post 1777387)
You need to #undef REQUIRE_EXTENSIONS for the cstrike and tf2 includes. (Don't know how it worked for you when, or if, you tested)

I tested the plugin for first time before I used to support TF2, then I did it and didn't tested, I installed a TF2 server today and I seen an error, fixed it.

shavit 08-20-2012 20:10

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 20/July/2012]
 
1.2 - Added #undef REQUIRED_EXTENSIONS and #define for it.

shavit 08-24-2012 17:55

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
 
1.3 - Fixed notifications, added sv_tags "respawntimes,instant_respawn,autorespawn " so the sererver will not get removed from the master server.

VJScope 11-04-2012 21:42

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
 
It's only respawn plugin for CS:GO, not "just another version"?

shavit 11-05-2012 00:43

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
 
Quote:

Originally Posted by VJScope (Post 1832683)
It's only respawn plugin for CS:GO, not "just another version"?

There are features such as HUD announce for TF2 and hint text announce for CS:GO/CS:S and simply instant respawn.

VJScope 11-06-2012 07:27

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
 
I'm glad that I typed that "?" :)

Any chance to increase the time like up to 30sec?
sm_autorespawn_time

I tried recompile with this change:
gH_Time = CreateConVar("sm_autorespawn_time", "0.0", "Time to wait before autorespawn. [Float] [0.0 - Instant]", FCVAR_PLUGIN, true, 0.0, true, 30.0);


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