MvM_allinone (v2.1.5)
5 Attachment(s)
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/* MvM Models and Configs "mvm_configs.rar" has some predefined configurations to convert default maps to MvM, just extract them to "SteamApps/<account>/half-life/ns/amxmodx/" "mvm_models_basic.rar" is needed, just extract it to "SteamApps\<account>\half-life\ns\" "mvm_models_ns_buildings.rar" is only needed if you want to play MvM on NS, just extract it to "SteamApps\<account>\half-life\ns\" "mvm_v_models.rar" (models by "9 iI IN C IH G IL O C IK") is only needed if you want to play MvM with correct view models ( eg: your own hand with a GL ), just extract it to "SteamApps\<account>\half-life\ns\" You will need to edit sma to enable those new v_ models |
Exactly why can't you check amount of "commchairs"?
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Re: mvm_allinone
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Any server op in his right mind is going to have sv_downloadurl enabled, and for every player that joins my server to be forced to download the models would gobble up my month's allocation of bandwidth up in about 2 days. Perhaps Steve could help you code this to prevent all clients from having to download the models. Or maybe even a MetaMod plugin? |
Why not just detect the map name for co_ ?
Thats how NS determines if its a combat map or not. |
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1) This isnt the voogru we're thinking of 2) You haven't heard of marinevsmarine maps? They're a hack on the combat maps.. so you need to look for two commchairs on the map I use this code to count cc's Code:
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2 Attachment(s)
I unrar your files and zipped them up for you. More people use winzip then ace or winrar for there file compression needs.
To save you some trouble (and support questions) here they are. Just ask me to remove attachments if you want me to. |
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ns has not created the cc's when plugin_precache is called they are created some time after
and remove check_create function it does nothing in amxx trying todo anything entity related in plugin_precache is bound to lead to problems. |
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removing or changing to team 2 the original cc results in game end without it the red team would not have a cc (cc is somewhere else) so they cant loose Quote:
@devicenull your code does the same thing mine does Code:
@BigBaller i dont mind the reason of using ace is the compresion advantage and i only have 4 mb space and with this i have 3.27mb used PS: WHY U RATE IT AS BROKEN AS IT IS WORKING !!!!!!!!!!!! |
Sorry I'm not into NS but if AMX can do it I'm sure we can do it as well. Not like we're working on different HL engines here. ;-)
You could try hooking a few function calls using the fakemeta module, like setmodel or other that are called at/before precache time, to see if you need to precache these models. A very hacky solution could be to use the c-style file functions to read through the whole map file in plugin_precache to see how many times "commchair" occurs, that should be the number of entities used. Btw why not write like this: Code:
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