Blinding Flashlight v0.2.3SL
1 Attachment(s)
Info (RUS):
Use your flashlight to blind your enemies! Requirements: * CS/CZ (might work with another mod which supports a flashlight) * AMX/X 1.7x or higher * Fakemeta module New cvars: * bf_mindistance <num> (default=500) min. distance with constant flashlight impact level defined by 'bf_maxflashtime' & 'bf_maxblend' cvars * bf_maxdistance <num> (default=1500) max. distance when flashlight impact level exhausts (actually it's smaller a bit due to math calculations; dependence is linear) * bf_maxblindtime <float> (default=1.5) blind time (actually it's holdtime param of ScreenFade event which does not include fade in/out effect time) at minimal distance to victim * bf_maxblend <num> (default=255) max. blend level (transparency) at 'bf_mindistance' distance & closer * bf_minblend <num> (default=128 ) min. blend level (transparency) at 'bf_maxdistance' distance * bf_hitplace <flags> (default=b) set hitplace to trigger blind effect: a - generic (actually nothing) b - head c - chest d - stomach e - leftarm f - rightarm g - leftleg h - rightleg * bf_fxfactor <float> (defaul=4.0) multiplier to calculate duration of blind fx (fade in/out) Notes: * all cvars are read/applied on map start & each time flashlight is triggered by any player * i recommend you to set 'bf_mindistance' cvar to 200 for better gameplay; right now this value is based on real in-game experiments with flashlight power * i recommend you to use CustomFlashlight plugin by XxAvalanchexX or Custom Flashlight by connorr to adjust (speed-up) flashlight battery consumption because default gamplay rules aren't balanced with this plugin Credits: * VEN for plugin base & letting me post my branch of his plugin Changelog: v0.2.3SL [2007-06-28] + added cvars 'bf_hitplace', 'bf_fxfactor' * adjusted default cvar values v0.2.2SL [2007-06-27] * changed light impact formula to make it more user-friendly * changed default light impact level; previous one was too high + added bunch of cvars: 'bf_maxdistance', 'bf_maxflashtime', 'bf_maxblindtime','bf_maxblend', 'bf_minblend' + show a notification text on successful blind event at victim & attacker HUD center v0.2.1SL [2007-06-26] + potential support of any mod ! reset g_flash_until array on round restart; this could lead to no-blind issue ! fixed holdtime to seconds formula; previous formula results in too long periods of flashing; this could lead to no-blind issue ! now you can't blind a victim when he doesn't look at attacker v0.2.0 [2006-08-06] * original version by VEN |
Re: Blinding Flashlight v0.2.3SL
gimme gimme gimme screenshot
|
Re: Blinding Flashlight v0.2.3SL
since this is labeled as "all"
i'd just like to point out dod doesnt have the Flashlight event, so im not sure if this would work in it.. i'll give it a try tho, but without that message to hook, not sure how else you could determine if a player is using a flashlight in dod :-\ |
Re: Blinding Flashlight v0.2.3SL
Quote:
Actually this is a gamplay plugin which does not use special/new vfx, you should try it in-game. Screenshot is not required, IMHO. @diamond-optic I tested it on CS only. But there is no code which restricts this plugin from loading under other mods. So, if plugin works on at least two mods it can be labeled as "All". I'll try to test it under HLDM on demand. I don't have other mods. |
Re: Blinding Flashlight v0.2.3SL
Sounds good, I hope this works in TS (The Specialists).. I just hope people wouldn't abuse it too much. Either way, +karma for you.
|
Re: Blinding Flashlight v0.2.3SL
This is actually pretty cool..
|
Re: Blinding Flashlight v0.2.3SL
Sounds original and somewhat fun. But, it might get annoying with a good amount of people on a server. Will probably test tonight. Good job. :)
|
Re: Blinding Flashlight v0.2.3SL
Waiting for confirmation that this works.
|
Re: Blinding Flashlight v0.2.3SL
I'll test this on my The Specialists Server, I hope it works for that mod as well.
EDIT: Doesn't work on my The Specialists v3.0 server, even though the plugin is running just fine. |
Re: Blinding Flashlight v0.2.3SL
work on my server cs1.6
|
All times are GMT -4. The time now is 23:05. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.