[TF2] Sleeper Extinguish
2 Attachment(s)
This is no longer necessary as of the Meat your Match update
Yeap. Makes sense. The Sleeper normally adds Jarate to hit enemies after charging for 1 second (around 27% charge), so this also allows it to extinguish burning teammates when at or above that charge. Version cvar: tf2_slprxtngsh_version |
Re: [TF2] Sleeper Extinguish
* require random crits enabled. Right?
|
Re: [TF2] Sleeper Extinguish
Would it benefit servers with HL StatsX or similar to create a "player_extinguish" event with the proper data when a player does extinguish a player with a sleeper?
|
Re: [TF2] Sleeper Extinguish
The IsValidClient stock you are defining, seems pretty odd.
- How (+why) do you give your replay and sourcetv bot adminrights anyway? - Why is being an admin (with a certain username) relevant for being a valid client in the first place? Suggestions: - You should probably disable the plugin if friendly fire is turned on. - An enable cvar to turn it off (this is a must have, isnt it?) - Maybe a cvar to control the required chargelevel |
Re: [TF2] Sleeper Extinguish
For the IsValidClient questions:
I have the Admin check in there because http://forums.alliedmods.net/showthread.php?t=157485 assigns the two as admins with those names. It's an extended IsValidClient stock I'm beginning to use, just so the plugin ignores replay. It only checks if the client is an admin with the names "SourceTV" or "Replay", and marks them as invalid clients if so, that's all. Charge level cvar, k. Enable cvar, k. FF check, k. Player extinguish event, k. Will do that as soon as I update Randomizer. Yes, I believe this plugin requires that you have random crits enabled. If it becomes a problem I'll try swapping it out for a different method. |
Re: [TF2] Sleeper Extinguish
Booo.. I have random crits off :( Sounds awesome though.
|
Re: [TF2] Sleeper Extinguish
You could probably try using player_shoot event. That event is under generic source events, but if it's available and works properly in tf2 for sniper rifles it's a perfect replacement for TF2_CalcIsAttackCritical
|
Re: [TF2] Sleeper Extinguish
Approved, however a few changes would be good:
Thrawn2 also makes some good suggestions especially the chargelevel cvar. Also, in your post you have your version cvar and version number in the wrong fields. |
Re: [TF2] Sleeper Extinguish
1) Probably.
2) I could always have a tf_weapon_minigun with index 230. 3) Yeah, a cvar to have it show or not 4) Yeap, cvar for chargelevel. 5) Fixed. |
Re: [TF2] Sleeper Extinguish
Quote:
How exactly? |
All times are GMT -4. The time now is 13:40. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.