CS:S Blood & Gore v5.3.2
24 Attachment(s)
CS:S Gore v5.3.2
*Please report any errors or bugs to this forum! Description: -Tons of blood and guts for counter-strike source -Periodic bleeding when damaged -Gibbing on shotguns/auto snipers/nades/snipers -Dramatic headshot arterial sprays and decals Convars: sm_gibs_enabled <0/1> - Enabled or disables gibs, default: 1. sm_bleeding_health <#> - Hit points required to start the bleeding effect, default: 99. sm_bleeding_frequency <#> - The amount of time in seconds between each bleeding effect, default: 15. sm_impact_blood_multiplier <#> - Multiplier for amount of extra blood on normal impact damage, default: 2. sm_headshot_blood_multiplier <#> - Multiplier for amount of extra blood on headshot kills, default: 1. sm_death_blood_multiplier <#> - Multiplier for amount of extra blood on normal deaths, default: 1. ***Setting any multipliers to zero will disable the effect, and you may increase the multipliers at your own risk. The plugin is stable for both clients and servers at the default multipliers of 1. Changelog: 5.3.2: -Fixed "[SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity" error. If you are not receiving this error, there is no reason to update. 5.3.1: -Actually fixed blood from pouring above player models, all types of blood should now come directly from player models. -Fixed some other bugs and added some other features, I don't really remember at the moment. 5.3: -This is probably my favorite update so far -Turned down a lot of unnecessary decals and particles (that were overlapping each other) -FIXED decals for headshots and gibbing, it is now, for the first time ever, working as intended. Multiple blood decals will spurt out for a few moments after a headshot of gib, soaking the ground around them. -Bleeding effect has been improved, and can be better controlled with two new cvars "sm_bleeding_frequency" and "sm_bleeding_heath" ("sm_bleeding_enabled" has been removed, if you would like to remove it, set the bleeding health to zero). 5.2.1: -Hotfix to improve compatibility with other plugins, namely deathmatch 5.2: -Fixed a plugin-breaking error -Fixed instances where blood would seem to pour from a few feet above a players head 5.1: -Added convar support -MUCH improved gibbing animations, if you weren't a fan of the skulls and limbs before, try it now. It now has a pop and parented blood sprays from the gibs. -Fixed some minor bugs. Screenshots: http://i673.photobucket.com/albums/v...aley/Gore8.png http://i673.photobucket.com/albums/v...aley/Gore2.png |
Re: GoreMod v1.0 by Pinkfairie
My Server is crashing if this plugin loaded
If i killed a Player crash the server !! With no error log :( My sourcemod version is the 1.0.01924 (The Newst) Mfg JaY |
Re: GoreMod v1.0 by Pinkfairie
Fixed, let me know if you still get crashing.
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Re: GoreMod v1.1 by Pinkfairie
Ohh nice Work ^^ I tested
Can you make a cvar for the blood example: sm_gore_blood 10 (Default) Mfg JaY |
Re: GoreMod v1.1 by Pinkfairie
I could, but I removed that feature because the crash you were getting was an overload of decals and models. I can work on that after I figure out how to display a damn sprite, it would make this mod a zillion and one times better.
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Re: GoreMod v1.1 by Pinkfairie
Ohhh no my server is crashng too with new version 1.1
If i killed a Player crash the server !! oohhhhh :( JaY |
Re: GoreMod v1.1 by Pinkfairie
Are you running any other plugins?
I've only tested on my listen server with no other plugins running. It seems like when the entitity & decal list tips 2100 the engine fails. I'm about to go to school but I'll check on it tonight. |
Re: GoreMod v1.1 by Pinkfairie
Oh - nice to see a SM port !
Is there a menu like in the original mod from Coldfire ? great :-) |
Re: GoreMod v1.1 by Pinkfairie
Not exactly a port, I never saw any of that code and actually have never even seen that plugin in-use. So for the menus, I have no idea what your talking about since I never used Cold's. I was planning on implementing an admin command such as sm_gorelevel or something.
Jay-R, as I sat through Social Studies today I remembered exactly how to fix this problem as well as show long drippy blood sprites and fix the gib direction and vectors, I'll have a new version up shortly. |
Re: GoreMod v1.2 by Pinkfairie
Nice work! Crashes are gone with v1.2. Just for your information: I get this output on every mapstart (client console):
Quote:
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Re: GoreMod v1.2 by Pinkfairie
Looks like a clientside cvar that prevents the plugin from executing commands on the client, (such as a slowhack, whatever). I'm not too fimiliar with cvars but ill read up on it and try and find a fix or a way around it.
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Re: GoreMod v1.2 by Pinkfairie
Hey
My server is crashing too with 1.2 :( JaY |
Re: GoreMod v1.2 by Pinkfairie
Well thats depressing, no logs or anything? The only crash I ever got out of it was when the engine had no more free edicts because I wasn't disattaching the decal to an edict. If you can give me more information on it I might be able to help you. Are you removing the 1.1 version from plugins?
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Re: GoreMod v1.2 by Pinkfairie
Hi!
The same here! Server crash ... no Error logs aviable! :grrr: cu smitti |
Re: GoreMod v1.2 by Pinkfairie
When is it crashing? just randomly or only on player death? the first player death? give me some more details so I can help you out
thanks |
Re: GoreMod v1.1 by Pinkfairie
Quote:
It has a really nice menu to control the whole plugin and it will be stored in a config file... cya :wink: |
Re: GoreMod v1.2 by Pinkfairie
Approved.
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Re: GoreMod v1.2 by Pinkfairie
Been waiting for this! You must add squirting/dripping blood from wounds!
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Re: GoreMod v1.2 by Pinkfairie
Im aware of some crashes I've been working on another plugin at the moment but since it got approved ill be working them out asap, thanks viper
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Re: GoreMod v1.2 by Pinkfairie
does this work offically with HL2DM?
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Re: GoreMod v1.2 by Pinkfairie
I have it installed locally and it works on my listen server (HL2DM), when I host though other people crash but I don't, I'll have it figured out and a new version up in a few days.
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Re: GoreMod v1.2 by Pinkfairie
thanks, it would be nice to have on my server.
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Re: GoreMod v1.2 by Pinkfairie
The problems is the gibs.. I tried removing it and it has no crashes..
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Re: GoreMod v1.2 by Pinkfairie
can you please make this for TF2....it would be so awesome, since my guild is called Gib$Ru$......more gibs would make our servers even better.
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Re: GoreMod v1.2 by Pinkfairie
the problem is gib precaching,
'late precache on model x' maybe i have to build the path to precache it? not sure, ill play with it |
Re: GoreMod v1.3 by Pinkfairie
Updated to v1.3
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Re: GoreMod v1.3 by Pinkfairie
So now there are always Gibs? There is no headshot/grenade code anymore?
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Re: GoreMod v1.3 by Pinkfairie
woops, i was using that my rp server, one sec ill fix it
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Re: GoreMod v1.3 by Pinkfairie
While you are modifying code, can you add support for SDK based mods?
I believe it's "CSDKPlayer". |
Re: GoreMod v1.3 by Pinkfairie
will do
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Re: GoreMod v1.4 by Pinkfairie
Updated to 1.4
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Re: GoreMod v1.4 by Pinkfairie
Seems to work excellent, thanks.
If you've got some time you might be able to port a script for me: http://forums.alliedmods.net/showthread.php?t=69184 :) |
Re: GoreMod v1.4 by Pinkfairie
ill just add a blood trail into the goremod when i get some time away from my current project
will let you know! |
Re: GoreMod v1.4 by Pinkfairie
Erf, was waiting for a trail plugin, I thought i got one... Will wait :). Good plugin though !
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Re: GoreMod v1.4 by Pinkfairie
Hi Pink Fairie, was having some crashes on a server running this plugin and submitted a bug report to the SourceMod guys.
BAILOPAN said the following: Quote:
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Re: GoreMod v1.4 by Pinkfairie
Is there anyway to reduce the blood amount? For tf2 this mod causes pyro's to lag players to the point of defenselessness.
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Re: GoreMod v1.4 by Pinkfairie
Anyway just to remove the head and have blood coming out off a headshot? (hl2dm)
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Re: GoreMod v1.4 by Pinkfairie
in about 1-2 days ill release v2.0 ive been working on it, its got about a zillion new features all bugs will be fixed and i will address all the problems listed
stay tuned |
Re: GoreMod v1.4 by Pinkfairie
Quote:
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Re: GoreMod v1.4 by Pinkfairie
You are correct but! there is a plugin that does this information called keepers headshot. Works and logs the event too.
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