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-   -   CS:S Blood & Gore v5.3.2 (https://forums.alliedmods.net/showthread.php?t=67863)

DiscoBBQ 03-02-2008 20:26

CS:S Blood & Gore v5.3.2
 
24 Attachment(s)
CS:S Gore v5.3.2

*Please report any errors or bugs to this forum!

Description:
-Tons of blood and guts for counter-strike source
-Periodic bleeding when damaged
-Gibbing on shotguns/auto snipers/nades/snipers
-Dramatic headshot arterial sprays and decals

Convars:
sm_gibs_enabled <0/1> - Enabled or disables gibs, default: 1.
sm_bleeding_health <#> - Hit points required to start the bleeding effect, default: 99.
sm_bleeding_frequency <#> - The amount of time in seconds between each bleeding effect, default: 15.
sm_impact_blood_multiplier <#> - Multiplier for amount of extra blood on normal impact damage, default: 2.
sm_headshot_blood_multiplier <#> - Multiplier for amount of extra blood on headshot kills, default: 1.
sm_death_blood_multiplier <#> - Multiplier for amount of extra blood on normal deaths, default: 1.
***Setting any multipliers to zero will disable the effect, and you may increase the multipliers at your own risk. The plugin is stable for both clients and servers at the default multipliers of 1.

Changelog:
5.3.2:
-Fixed "[SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity" error. If you are not receiving this error, there is no reason to update.

5.3.1:
-Actually fixed blood from pouring above player models, all types of blood should now come directly from player models.
-Fixed some other bugs and added some other features, I don't really remember at the moment.

5.3:
-This is probably my favorite update so far
-Turned down a lot of unnecessary decals and particles (that were overlapping each other)
-FIXED decals for headshots and gibbing, it is now, for the first time ever, working as intended. Multiple blood decals will spurt out for a few moments after a headshot of gib, soaking the ground around them.
-Bleeding effect has been improved, and can be better controlled with two new cvars "sm_bleeding_frequency" and "sm_bleeding_heath" ("sm_bleeding_enabled" has been removed, if you would like to remove it, set the bleeding health to zero).

5.2.1:
-Hotfix to improve compatibility with other plugins, namely deathmatch

5.2:
-Fixed a plugin-breaking error
-Fixed instances where blood would seem to pour from a few feet above a players head

5.1:
-Added convar support
-MUCH improved gibbing animations, if you weren't a fan of the skulls and limbs before, try it now. It now has a pop and parented blood sprays from the gibs.
-Fixed some minor bugs.

Screenshots:
http://i673.photobucket.com/albums/v...aley/Gore8.png

http://i673.photobucket.com/albums/v...aley/Gore2.png

J@y-R 03-03-2008 19:38

Re: GoreMod v1.0 by Pinkfairie
 
My Server is crashing if this plugin loaded
If i killed a Player crash the server !!

With no error log :(

My sourcemod version is the 1.0.01924 (The Newst)

Mfg
JaY

DiscoBBQ 03-03-2008 20:33

Re: GoreMod v1.0 by Pinkfairie
 
Fixed, let me know if you still get crashing.

J@y-R 03-03-2008 21:34

Re: GoreMod v1.1 by Pinkfairie
 
Ohh nice Work ^^ I tested

Can you make a cvar for the blood

example:
sm_gore_blood 10 (Default)

Mfg
JaY

DiscoBBQ 03-03-2008 22:04

Re: GoreMod v1.1 by Pinkfairie
 
I could, but I removed that feature because the crash you were getting was an overload of decals and models. I can work on that after I figure out how to display a damn sprite, it would make this mod a zillion and one times better.

J@y-R 03-03-2008 22:05

Re: GoreMod v1.1 by Pinkfairie
 
Ohhh no my server is crashng too with new version 1.1

If i killed a Player crash the server !!

oohhhhh :(

JaY

DiscoBBQ 03-04-2008 07:15

Re: GoreMod v1.1 by Pinkfairie
 
Are you running any other plugins?
I've only tested on my listen server with no other plugins running.
It seems like when the entitity & decal list tips 2100 the engine fails.
I'm about to go to school but I'll check on it tonight.

Rebell 03-04-2008 08:01

Re: GoreMod v1.1 by Pinkfairie
 
Oh - nice to see a SM port !

Is there a menu like in the original mod from Coldfire ?

great :-)

DiscoBBQ 03-04-2008 16:04

Re: GoreMod v1.1 by Pinkfairie
 
Not exactly a port, I never saw any of that code and actually have never even seen that plugin in-use. So for the menus, I have no idea what your talking about since I never used Cold's. I was planning on implementing an admin command such as sm_gorelevel or something.

Jay-R, as I sat through Social Studies today I remembered exactly how to fix this problem as well as show long drippy blood sprites and fix the gib direction and vectors, I'll have a new version up shortly.

[Arnold] 03-05-2008 05:59

Re: GoreMod v1.2 by Pinkfairie
 
Nice work! Crashes are gone with v1.2. Just for your information: I get this output on every mapstart (client console):

Quote:

FCVAR_SERVER_CAN_EXECUTE prevented server running command: mp_decals

DiscoBBQ 03-05-2008 15:46

Re: GoreMod v1.2 by Pinkfairie
 
Looks like a clientside cvar that prevents the plugin from executing commands on the client, (such as a slowhack, whatever). I'm not too fimiliar with cvars but ill read up on it and try and find a fix or a way around it.

J@y-R 03-05-2008 21:13

Re: GoreMod v1.2 by Pinkfairie
 
Hey

My server is crashing too with 1.2 :(

JaY

DiscoBBQ 03-05-2008 21:38

Re: GoreMod v1.2 by Pinkfairie
 
Well thats depressing, no logs or anything? The only crash I ever got out of it was when the engine had no more free edicts because I wasn't disattaching the decal to an edict. If you can give me more information on it I might be able to help you. Are you removing the 1.1 version from plugins?

smitti 03-06-2008 04:59

Re: GoreMod v1.2 by Pinkfairie
 
Hi!
The same here!
Server crash ... no Error logs aviable! :grrr:

cu
smitti

DiscoBBQ 03-06-2008 08:00

Re: GoreMod v1.2 by Pinkfairie
 
When is it crashing? just randomly or only on player death? the first player death? give me some more details so I can help you out
thanks

Rebell 03-08-2008 12:09

Re: GoreMod v1.1 by Pinkfairie
 
Quote:

Originally Posted by Pinkfairie (Post 593135)
...So for the menus, I have no idea what your talking about since I never used Cold's. I was planning on implementing an admin command such as sm_gorelevel or something...

Try out: http://forums.alliedmods.net/showthread.php?t=39147

It has a really nice menu to control the whole plugin and it will be stored in a config file...

cya :wink:

tcviper 03-11-2008 08:49

Re: GoreMod v1.2 by Pinkfairie
 
Approved.

kirewv 03-11-2008 14:55

Re: GoreMod v1.2 by Pinkfairie
 
Been waiting for this! You must add squirting/dripping blood from wounds!

DiscoBBQ 03-11-2008 15:58

Re: GoreMod v1.2 by Pinkfairie
 
Im aware of some crashes I've been working on another plugin at the moment but since it got approved ill be working them out asap, thanks viper

Davethegreat 03-11-2008 17:07

Re: GoreMod v1.2 by Pinkfairie
 
does this work offically with HL2DM?

DiscoBBQ 03-11-2008 20:04

Re: GoreMod v1.2 by Pinkfairie
 
I have it installed locally and it works on my listen server (HL2DM), when I host though other people crash but I don't, I'll have it figured out and a new version up in a few days.

Davethegreat 03-11-2008 20:12

Re: GoreMod v1.2 by Pinkfairie
 
thanks, it would be nice to have on my server.

franzcis066 03-24-2008 04:29

Re: GoreMod v1.2 by Pinkfairie
 
The problems is the gibs.. I tried removing it and it has no crashes..

tony2kownz 03-26-2008 21:36

Re: GoreMod v1.2 by Pinkfairie
 
can you please make this for TF2....it would be so awesome, since my guild is called Gib$Ru$......more gibs would make our servers even better.

DiscoBBQ 03-28-2008 20:19

Re: GoreMod v1.2 by Pinkfairie
 
the problem is gib precaching,
'late precache on model x'
maybe i have to build the path to precache it?
not sure,
ill play with it

DiscoBBQ 03-28-2008 21:04

Re: GoreMod v1.3 by Pinkfairie
 
Updated to v1.3

Rothgar 03-28-2008 22:22

Re: GoreMod v1.3 by Pinkfairie
 
So now there are always Gibs? There is no headshot/grenade code anymore?

DiscoBBQ 03-28-2008 22:39

Re: GoreMod v1.3 by Pinkfairie
 
woops, i was using that my rp server, one sec ill fix it

Rothgar 03-28-2008 22:49

Re: GoreMod v1.3 by Pinkfairie
 
While you are modifying code, can you add support for SDK based mods?

I believe it's "CSDKPlayer".

DiscoBBQ 03-28-2008 22:59

Re: GoreMod v1.3 by Pinkfairie
 
will do

DiscoBBQ 03-28-2008 23:09

Re: GoreMod v1.4 by Pinkfairie
 
Updated to 1.4

Rothgar 03-30-2008 07:25

Re: GoreMod v1.4 by Pinkfairie
 
Seems to work excellent, thanks.

If you've got some time you might be able to port a script for me: http://forums.alliedmods.net/showthread.php?t=69184

:)

DiscoBBQ 03-30-2008 10:50

Re: GoreMod v1.4 by Pinkfairie
 
ill just add a blood trail into the goremod when i get some time away from my current project

will let you know!

1695 03-31-2008 15:09

Re: GoreMod v1.4 by Pinkfairie
 
Erf, was waiting for a trail plugin, I thought i got one... Will wait :). Good plugin though !

Rothgar 04-01-2008 00:01

Re: GoreMod v1.4 by Pinkfairie
 
Hi Pink Fairie, was having some crashes on a server running this plugin and submitted a bug report to the SourceMod guys.

BAILOPAN said the following:

Quote:

By the way, use GetEntPropEnt instead of GetEntDataEnt, or use GetEntDataEnt2. The original GetEntDataEnt function can return entities that are "stale." For example, m_hRagdoll's index could be pointing to a different entity than what you expect, and the old function doesn't detect that. You could very well be removing something that's not a ragdoll.
Look forward to a new release :)

Zalaxy 04-07-2008 22:30

Re: GoreMod v1.4 by Pinkfairie
 
Is there anyway to reduce the blood amount? For tf2 this mod causes pyro's to lag players to the point of defenselessness.

Davethegreat 04-08-2008 06:29

Re: GoreMod v1.4 by Pinkfairie
 
Anyway just to remove the head and have blood coming out off a headshot? (hl2dm)

DiscoBBQ 04-08-2008 13:11

Re: GoreMod v1.4 by Pinkfairie
 
in about 1-2 days ill release v2.0 ive been working on it, its got about a zillion new features all bugs will be fixed and i will address all the problems listed
stay tuned

Rothgar 04-08-2008 18:13

Re: GoreMod v1.4 by Pinkfairie
 
Quote:

Originally Posted by Davethegreat (Post 608253)
Anyway just to remove the head and have blood coming out off a headshot? (hl2dm)

I don't think HL2DM has headshot information, so it will be hard to remove the head AFAIK for a headshot because it can't be determined?

Davethegreat 04-08-2008 19:43

Re: GoreMod v1.4 by Pinkfairie
 
You are correct but! there is a plugin that does this information called keepers headshot. Works and logs the event too.


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