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-   -   Counter-Strike Deathmatch 2.1 (CSDM) Released! (https://forums.alliedmods.net/showthread.php?t=45825)

BAILOPAN 10-12-2006 11:50

Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
Counter-Strike Deathmatch is an AMX Mod X plugin set that adds deathmatch style gameplay to Counter-Strike 1.6 and Condition Zero.

Website: http://www.bailopan.net/csdm/

Download: http://www.bailopan.net/csdm/files/csdm-2.1.zip

News:
After many months of beta testing, CSDM 2.1 is finally out! This version fixes all known issues that occurred in the quite buggy 2.00 release, including spectator glitches, respawning problems, API inadequacies, and spawn point creation. It also adds many features requested over the past four to six months.

You should completely remove any old CSDM 2.00 binaries before installing 2.1. Make sure you save your csdm.cfg files so you can mirror any changes into the new one. Click "Install" or "Documentation" on the website linked above for more information.

Note that spawn point files will still work with 2.1, even if they're from 2.00 or 1.70.

Changelog for 2.1:
  • Added "item mode" from CSDM 1.7.
  • Added FFA mode -- and fixed reduced damage, tk messages, and scoring.
  • Added 'n' autoitem to give nightvision goggles.
  • Added 'd' autoitem to give defuse kits to CTs.
  • Added "spawn_wait_time" to csdm.cfg.
  • Re-wrote spawn editor from scratch - now actually works.
  • CSDM now remembers whether a user silenced their gun or not (M4A1, USP).
  • Rewrote, optimized, and improved safety of weapon deletion.
  • Rewrote many internal hooking routines to be more deterministic and faster.
  • Rewrote respawning mechanism to reduce ghosting possibilities.
  • Removed "Engine" dependency - CSDM is now Fakemeta only.
  • Fixed bots not getting defuse kits when auto-enabled.
  • Fixed defuse kits not being removed from the world on death.
  • Fixed various issues when enabling the shield (unsupported).
  • Fixed bots not getting autoarmor/grenades properly.
  • Fixed another spectator spawning glitch.
  • Fixed shields not being deleted if enabled.
  • Fixed being able to say "respawn" in ticket mode while dead.
  • Fixed ghosting bugs.
  • Fixed round ticketing bugs.
  • Fixed various minor bugs.
  • Fixed various API issues (note: CSDM2.1 breaks CSDM2 API)

NOTE: CSDM 2.1 will not run against CS 1.5. You can use CSDM 2.00 which has compatibility against older CS versions, but is not maintained.

FatalisDK 10-12-2006 11:55

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
:O

Bo0m! 10-12-2006 12:25

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
:mrgreen: After all that testing we're done. :up:

z0nax 10-12-2006 12:53

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
Wee. i have been waiting for this moment :)

Very nice

sniegas 10-12-2006 13:07

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
atlast! good job man!

HUNTERxp 10-12-2006 16:51

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
nice!
glad to hear....

Zenith77 10-12-2006 23:35

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
GJ :up:

jim_yang 10-13-2006 00:44

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
good job!!!

Silver Dragon 10-13-2006 07:50

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
Very nice release.

Tiny 10-13-2006 20:45

Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
 
There are some errors happening with the spawn editor. As soon as i can have the debug on I'll post it.

But from the first look I think it's got something to do with the problem of creating temporary files.


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