[L4D&L4D2] Remove Survivor Glow
Since the use of "ClientCommand" was removed, we are very limited in the actions that are performed on the client side, probably for the security of the clients, but it affects a lot in certain plugins already created, and in the plugins that we are creating, especially those of us who are initiated.
I recently released an updated version of the Counter-Strike mode for L4D, with improvements and solutions, but there is something that I have not been able to remove from the client's side, it is the glow of the survivors, so I ask for help from the most experienced, What solutions are there? What can I do to remove the blillo from the survivors? both on the server and on the client's side. NOTE: This could also be used to create a realistic mode in L4D1. |
Re: [L4D&L4D2] Remove Survivor Glow
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I suppose if you understand what I mean :wink: |
Re: [L4D&L4D2] Remove Survivor Glow
I think realism mode has no glows,
Another alternative is to set the glow with "glowoverride" to RGB 1 1 1, looks fine to the models, but looks like need to apply to weapons/items either. |
Re: [L4D&L4D2] Remove Survivor Glow
I think this is what that gamemode toggles in l4d2 to disable glows,
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For l4d1 only thing i can think of is using sendproxy perplayer entprop version i don't remember which github fork it is on, to set everyone to see everyone else on different teams or If infected are going to be disabled for CS gamemode PHP Code:
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Re: [L4D&L4D2] Remove Survivor Glow
Hello, using the sv_glowenable 0 - 1 cvar works, but only on the local server, it changes for everyone who is connected.
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