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-   -   [HL] Barnacle Grapple (https://forums.alliedmods.net/showthread.php?t=201824)

KORD_12.7 11-27-2012 02:25

[HL] Barnacle Grapple
 
2 Attachment(s)


Needed modules:

Description:
The Barnacle Grapple, also known as Specimen 1176, is a detached Barnacle which can be used as both a weapon and a grappling hook. Its tongue can be shot out to latch onto organic objects, such as enemies. In Opposing Force, it is learned that the Black Mesa scientists working in Sector E's Biodome Complex have been able to successfully detach a Barnacle (named "Specimen 1176") from its point of gestation, in good health, and were able to coerce it into latching onto organic materials, such as creatures, fungi and moss, and convert it as a portable weapon.

Settings:
Code:

// Weapon settings
#define WEAPON_NAME                        "weapon_grapple"
#define WEAPON_SLOT                        1
#define WEAPON_POSITION                        5
#define WEAPON_PRIMARY_AMMO                "" // NULL
#define WEAPON_PRIMARY_AMMO_MAX                -1
#define WEAPON_SECONDARY_AMMO                "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX        -1
#define WEAPON_MAX_CLIP                        -1
#define WEAPON_DEFAULT_AMMO                -1
#define WEAPON_FLAGS                        0
#define WEAPON_WEIGHT                        21

// Grapple settings
#define GRAPPLE_FLY_VELOCITY                1500
#define GRAPPLE_PULL_VELOCITY                400.0

// Hud
#define WEAPON_HUD_TXT                        "sprites/weapon_grapple.txt"
#define WEAPON_HUD_SPR                        "sprites/weapon_grapple.spr"

// Models
#define MODEL_VIEW                        "models/v_bgrap_koshak.mdl"
#define MODEL_WORLD                        "models/w_bgrap.mdl"
#define MODEL_PLAYER                        "models/p_bgrap.mdl"
#define MODEL_TONGUE_TIP                "models/shock_effect.mdl"

// Sprites
#define SPRITE_TONGUE                        "sprites/tongue.spr"

// Sounds
#define SOUND_DRAW                        "weapons/alienweap_draw.wav"
#define SOUND_WAIT                        "weapons/bgrapple_wait.wav"
#define SOUND_PULL                        "weapons/bgrapple_pull.wav"
#define SOUND_FIRE                        "weapons/bgrapple_fire.wav"
#define SOUND_COUGH                        "weapons/bgrapple_cough.wav"
#define SOUND_CHEW_1                        "barnacle/bcl_chew1.wav"
#define SOUND_CHEW_2                        "barnacle/bcl_chew2.wav"
#define SOUND_CHEW_3                        "barnacle/bcl_chew3.wav"
#define SOUND_IMPACT                        "weapons/bgrapple_impact.wav"
#define SOUND_RELEASE                        "weapons/bgrapple_release.wav"

// Animation
#define ANIM_EXTENSION                        "gauss"


Credits:
  • Gearbox - for great mod Opposing Force.
  • Koshak - for model edit.

Video:

Changelog:
1.0
  • First release.
1.1
  • Fixed TraceTexture crash (thanks to GordonFreeman for tests).
Note:
Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.

BLacking98 12-08-2012 20:06

Re: [HL] Barnacle Grapple
 
Yeah... You really need to start making CS compatible plugins... MORE AUDIENCE :)

nagile 01-04-2013 16:37

Re: [HL] Barnacle Grapple
 
My server crash when i attach to spore ammo with the weapon.
i cannot compile local so i did online. when i try to compile local i get:
[IMG]http://img577.**************/img577/622/skjermbilded.png[/IMG]
I just disable the plugin until i get it fixed.

KORD_12.7 01-04-2013 21:08

Re: [HL] Barnacle Grapple
 
Update Beam Entities include on your machine: https://forums.alliedmods.net/showthread.php?t=184780

nagile 01-05-2013 04:28

Re: [HL] Barnacle Grapple
 
It worked but my server still crash when i try to grapple on spore ammo i get

Runtime error
R6025
-pure virtual function call

KORD_12.7 01-05-2013 05:10

Re: [HL] Barnacle Grapple
 
I dont know, my test server works fine, without crashes. Can your provide information about your server (version, list of installed plugins and etc)?

nagile 01-05-2013 12:20

Re: [HL] Barnacle Grapple
 
Code:


Protocol version 48
Exe version 1.1.2.1/2.0.1614.192 (valve)
Exe build: 10:44:50 Aug 28 2012 (5758)


Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN  -    amxmodx_mm.dll    v1.8.1.3  ini  Start ANY 
 [ 2] HPB_Bot          RUN  -    hpb_bot_mm.dll    v4.0.4    ini  Start ANY 
 [ 3] Fun              RUN  -    fun_amxx.dll      v1.8.1.3  pl1  ANY  ANY 
 [ 4] FakeMeta        RUN  -    fakemeta_amxx.dl  v1.8.1.3  pl1  ANY  ANY 
 [ 5] HL Weapon Mod    RUN  -    weaponmod_amxx.d  v0.7      pl1  ANY  ANY 
 [ 6] Ham Sandwich    RUN  -    hamsandwich_amxx  v1.8.1.3  pl1  ANY  ANY 
 [ 7] Engine          RUN  -    engine_amxx.dll  v1.8.1.3  pl1  ANY  ANY


KORD_12.7 01-06-2013 01:48

Re: [HL] Barnacle Grapple
 
Plugin updated: fixed TraceTexture crash (thanks to GordonFreeman for tests).


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