[L4D] Frustian's Competitive L4D Plugin (1.3.2)
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I created this plugin as a competitive L4D player, and being frustrated that most competitive teams are easily able to walk out of a level with 170-180 health bonuses quite easily, bar lucky early tank spawns on certain levels.
I designed this plugin to increase the difference in score at the end of a level, and to more accurately reflect what team is beating the other, while trying to maintain the same gameplay L4D already has. If you need help installing this plugin for the PTV tournament please refer to this post. Features
This plugin is being used in PTV's current L4D tournament, and other future tournaments are considering it. This plugin is designed to be used in conjunction with a competitive config, and in order to be loaded on the most popular configs. Notes on casual version: Current Version: 1.3.2-casual This version is designed for server owners that plan to have the plugin enabled and active all the time. Generally because it is a public server or some other server that an admin will not be on all the time, and the plugin has to run without an admin execing a config or restarting the map. Specific changes:
Updates: 1.3.2 - Fixed a typo. 1.3.1 - Reworked Infected 'spawn time' allocation to prevent rare bugs where the wrong person got a 'spawn time'. 1.3.0 - Removed the need to put a timer on converting kits, which resulted in a cosmetic bug - Tweaked ghost spawn time calculation for after the game is paused. Any feedback is appreciated. - Re-added support to disable the 4 finale kits. - Now uses the proper cvar to disable the director converting pills, which was an issue if you did not use a cfg with this plugin. 1.2.3 - Fixed weapon pickups while paused to work as they did before CC DLC. - Added CC1's Howitzer crescendo to the places where you can not pause. 1.2.2b - Hotfix to have l4d_comp_enable default to 0 again. 1.2.2 - Fixed Kits not appearing in finale because of Crash Course DLC - Fixed Tier 2 not removing in finales because of CC - Fixed Tier 2 not removing in the CC map - Removes the tank control hintbox when the tank is lit again. - Medkits now spawn correctly in finales without having to pick up pills first 1.2.1 - Removed that NM3 ambulance kit for good. 1.2.0 -Added unpause countdown timer. 1.1.3 - Quick fix to stop dropping weapons if there are too many on the ground already. 1.1.2 - Added a dropweapon function to the plugin, allowing me to completely avoid deleting weapons picked up in pausemode - Also allowed me to fix a problem with finale tier 2, where you were able to delete one of your limited tier 2 weapons by doing a specific sequence of picking weapons up. 1.1.1 - Fixed having to delete the majority of items survivors pick up in pause mode - Added enabling tier 2 for finale using l4d_finale_tier2_enable - Fixed a cosmetic bug - Removed NM3 ambulance kit again - Fixed some coding errors 1.1.0 - Vastly improved pause functionality. - Found a way to fix the duplicate pill glitch, and implemented it. - Changed the way tier 2 is removed to remove some cosmetic bugs. - added admin sm_forcepause command. 1.0.0 -Added pause functionality - Fixed bug causing the AI tank to freeze for 5 seconds when a player passed to it - Added tank control in a hint box for the tank if he lost his real control meter due to a pre-molly - Attempted to fix valve's bug that causes duplicate medkits(pills) to spawn in the safe room 0.2.1 - Fixed bug that caused tanks to be extinguished at unintended times. 0.2.0 - Fixed bug that caused incompatibilities with Downtown1's ready up mod because of 0.1.2. - Removed comp_ffannounce to make it it's own plugin. 0.1.2 - Fixed bug that caused tier 2 to spawn under certain circumstances 0.1.1 - Changed cvar and plugin names to be more user friendly 0.1.0 - Initial Release |
Re: [L4D] Frustian's Competitive L4D Plugin
I like the sound of this!
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Re: [L4D] Frustian's Competitive L4D Plugin
I think you can make the compplugin_ffannounce feature a seperate plugin, I'll most definitely get that if you made one. :D
The plugin sounds good for matches! :) |
Re: [L4D] Frustian's Competitive L4D Plugin
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Re: [L4D] Frustian's Competitive L4D Plugin
Disabling the M6 and replacing with an UZI and he auto with a pumpshotgun is unfair.
The survivors have to scale somewhere with strenght or IT IS BORING. Sorry. Do not approve this imo. Cute idea but ... Not really. |
Re: [L4D] Frustian's Competitive L4D Plugin
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Re: [L4D] Frustian's Competitive L4D Plugin
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http://forums.alliedmods.net/showthread.php?p=902507 |
Re: [L4D] Frustian's Competitive L4D Plugin
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I think a lot of competitive l4d players have wanted something like this, and I'm glad to see it realized. One minor nitpick, Quote:
Otherwise, this looks like a cool plugin and I hope it receives adoption by some servers. |
Re: [L4D] Frustian's Competitive L4D Plugin (0.2.0)
Have you checked it on the DA finale? Where sometimes the tank will spawn in the fire pit?
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Re: [L4D] Frustian's Competitive L4D Plugin (0.2.0)
Thanks nolimit, I'll add that in the next update.
And roy, it should extinguish any fire, whether from a molly or environmental such as fire barrel or the fire pit. I have no way to reliably run into such a spawn though, so if it doesn't work I'd love to know. |
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