Re: TF2 Melee Mode v0.2 (6/6)
My bad. I didn't realize sourcemod auto-generated a meleemode cfg that defaults to "off". All fixed.
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Re: TF2 Melee Mode v0.2 (6/6)
forgive my ignorance, is there anyway to expose this as an admin command so i dont have to do rcon to run it?
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Re: TF2 Melee Mode v0.2 (6/6)
Use sm_cvar. i.e. "sm_cvar sm_meleemode_enable 1".
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Re: TF2 Melee Mode v0.2 (6/6)
ok, what about a way to get it as a sm_ command so i can give this to ppl who dont have access to sm_cvar or rcon to be able to run it? and so i can restrict which admins have it?
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Re: TF2 Melee Mode v0.2 (6/6)
if you change class in tf2 to the same class you are in then it gives you weapons back. This appears to be because the player_spawn event does not get fired in this case.
I tried adding a hook for player_changeclass but this didnt get fired either. EDIT: Never mind im an idiot and didnt double check my modifications to this plugin. |
Re: TF2 Melee Mode v0.2 (6/6)
Are you using 0.2? 0.2 hooks "equip" which fires even on changing to the same class. This bug was gone long ago on my servers.
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Re: TF2 Melee Mode v0.2 (6/6)
apologies, i worked out i had broken that myself with my customisations to the plugin.
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Re: TF2 Melee Mode v0.2 (6/6)
We're running bl4nk's Sudden Death Melee Redux, will these 2 plugins have any problem working alongside?
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Re: TF2 Melee Mode v0.3 (7/31)
How do i get this plugin to auto enable on sudden death please ?
Great plugin :up: |
Re: TF2 Melee Mode v0.3 (7/31)
@Blinksy: could just use http://forums.alliedmods.net/showthr...en+death+melee
which does a melee mode on sudden death with the option to choose a player class |
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