Re: [CS:GO] weapon paints v1.3
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By the way, I fixed the syntax and reuploaded to my original post. |
Re: [CS:GO] weapon paints v1.3
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Re: [CS:GO] weapon paints v1.3
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Infected, just saw your post right after I made mine, beat me to it! Managed to hop on teamviewer and test it in game and saw where I messed up :) All working now. Edit: New page, see this post for an alphabetized and cleanly formatted list. |
Re: [CS:GO] weapon paints v1.3
Np mate. Atleast its fixed ^-^
ppl just take hours aslong its new on a server, after that they know where to find their favorite skin and can choose it faster^^ |
Re: [CS:GO] weapon paints v1.3
Can this plugin be attached to the store plugin?
Will be fucking amazing if players can buy the wskins with in-game credits. |
Re: [CS:GO] weapon paints v1.3
Favorites skins catagory would be awesome.
Will be more awesome with loadout slots, like store plugin. |
Re: [CS:GO] weapon paints v1.3
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L 04/10/2015 - 22:25:07: Info (map "mg_go_for_it_csgo") (file "errors_20150410.log") L 04/10/2015 - 22:25:07: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1) L 04/10/2015 - 22:25:07: [SM] Displaying call stack trace for plugin "franug_weaponpaints.smx": L 04/10/2015 - 22:25:07: [SM] [0] Line 95, franug_weaponpaints.sp::DIDMenuHandler() L 04/10/2015 - 22:42:22: Error log file session closed. |
Re: [CS:GO] weapon paints v1.3
IF you have a m4 silenced and use a skin it takes it to the regular m4
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Re: [CS:GO] weapon paints v1.3
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Re: [CS:GO] weapon paints v1.3
Ok I am back to home, so let me see... woo 3 new pages of comments xD a summary? this is becoming a trending topic. Good ^^
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