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-   -   [CS:GO] Weapon Paints (https://forums.alliedmods.net/showthread.php?t=261288)

sneaK 04-10-2015 14:01

Re: [CS:GO] weapon paints v1.3
 
Quote:

Originally Posted by skinheadxtreme (Post 2284481)
Would it be possible to have them in categories knife and inside fade skins something like that to make it more simple
xInfectedZz could you share the file if you fix it? :D

Not sure, you'd have to ask Franc1sco about it.

By the way, I fixed the syntax and reuploaded to my original post.

skinheadxtreme 04-10-2015 14:02

Re: [CS:GO] weapon paints v1.3
 
Quote:

Originally Posted by blackhawk74 (Post 2284485)
Not sure, you'd have to ask Franc1sco about it.

By the way, I fixed the syntax and fixed my original post, I'll upload it here as well.

I dont know how its going in you guys servers but in mine people are taking way to long to choose the skins so they are in base for a long time campong etc

sneaK 04-10-2015 14:05

Re: [CS:GO] weapon paints v1.3
 
Quote:

Originally Posted by skinheadxtreme (Post 2284487)
I dont know how its going in you guys servers but in mine people are taking way to long to choose the skins so they are in base for a long time campong etc

That will happen, until there can be a way it saves the clientpref of skin choice to their primary/secondary/specific weapons after every respawn, expect this to happen. If this is causing an issue for your server I suggest you remove the plugin until this is implemented, it is on franc1sco's to do list.

Infected, just saw your post right after I made mine, beat me to it! Managed to hop on teamviewer and test it in game and saw where I messed up :) All working now.

Edit: New page, see this post for an alphabetized and cleanly formatted list.

xInfectedZz 04-10-2015 14:13

Re: [CS:GO] weapon paints v1.3
 
Np mate. Atleast its fixed ^-^

ppl just take hours aslong its new on a server, after that they know where to find their favorite skin and can choose it faster^^

LittleShiT 04-10-2015 14:35

Re: [CS:GO] weapon paints v1.3
 
Can this plugin be attached to the store plugin?

Will be fucking amazing if players can buy the wskins with in-game credits.

LittleShiT 04-10-2015 15:51

Re: [CS:GO] weapon paints v1.3
 
Favorites skins catagory would be awesome.

Will be more awesome with loadout slots, like store plugin.

ybgr111 04-10-2015 17:00

Re: [CS:GO] weapon paints v1.3
 
Quote:

Originally Posted by Franc1sco (Post 2284372)
Yeah, I added it to the todo list

L 04/10/2015 - 22:25:07: SourceMod error session started
L 04/10/2015 - 22:25:07: Info (map "mg_go_for_it_csgo") (file "errors_20150410.log")
L 04/10/2015 - 22:25:07: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 04/10/2015 - 22:25:07: [SM] Displaying call stack trace for plugin "franug_weaponpaints.smx":
L 04/10/2015 - 22:25:07: [SM] [0] Line 95, franug_weaponpaints.sp::DIDMenuHandler()
L 04/10/2015 - 22:42:22: Error log file session closed.

cocobobo20 04-10-2015 17:31

Re: [CS:GO] weapon paints v1.3
 
IF you have a m4 silenced and use a skin it takes it to the regular m4

skinheadxtreme 04-10-2015 17:48

Re: [CS:GO] weapon paints v1.3
 
Quote:

Originally Posted by cocobobo20 (Post 2284587)
IF you have a m4 silenced and use a skin it takes it to the regular m4

Again, already reported

Franc1sco 04-10-2015 18:04

Re: [CS:GO] weapon paints v1.3
 
Ok I am back to home, so let me see... woo 3 new pages of comments xD a summary? this is becoming a trending topic. Good ^^


Quote:

Originally Posted by Mitchell (Post 2284404)
with a little editing i was able to do this: http://imgur.com/gallery/rpVj3

Amazing, I thought that this only works in knifes, pistols and primary weapons. also you tested it in grenades?

Quote:

Originally Posted by blackhawk74 (Post 2284474)
Yikes, didn't know someone else was working on it, but I have already finished this after some tedious work.

"Features" of the cfg:
- Alphabetized
- Formatting (not all caps anymore, looks clean)
- Included descriptions if they were in the name already
ex. Redline (AWP)
- If no description and duplicate name, It would be labeled as such
ex. Groundwater (1), Groundwater (2), etc.
- Exact names with proper capitalization as referenced from the steam marketplace (ex. BOOM, etc)

Attached, have fun guys! Plugin is up and running on my server as you can see it in action in the image in my signature.

Franc1sco, feel free to use this as the official cfg if you wish, appreciate the work you've put into this!

Edit: Fully tested and working 100%

Thanks, I will upload it to the first post. This is the latest version?

EDIT: ok, uploaded

Quote:

Originally Posted by ybgr111 (Post 2284578)
L 04/10/2015 - 22:25:07: SourceMod error session started
L 04/10/2015 - 22:25:07: Info (map "mg_go_for_it_csgo") (file "errors_20150410.log")
L 04/10/2015 - 22:25:07: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 04/10/2015 - 22:25:07: [SM] Displaying call stack trace for plugin "franug_weaponpaints.smx":
L 04/10/2015 - 22:25:07: [SM] [0] Line 95, franug_weaponpaints.sp::DIDMenuHandler()
L 04/10/2015 - 22:42:22: Error log file session closed.

I will fix it


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