[TF2] PortalMod Gun + Cube v1.0 11/11/2015
12 Attachment(s)
http://erreur500.comuv.com/plugins/p...itle_small.jpg http://erreur500.comuv.com/plugins/p...ortalmod2s.jpg http://erreur500.comuv.com/plugins/portalmod/11.jpghttp://erreur500.comuv.com/plugins/portalmod/12.jpghttp://erreur500.comuv.com/plugins/portalmod/13.jpghttp://erreur500.comuv.com/plugins/portalmod/14.jpghttp://erreur500.comuv.com/plugins/portalmod/15.jpg http://erreur500.comuv.com/plugins/portalmod/16.jpghttp://erreur500.comuv.com/plugins/portalmod/17.jpghttp://erreur500.comuv.com/plugins/portalmod/18.jpghttp://erreur500.comuv.com/plugins/portalmod/19.jpghttp://erreur500.comuv.com/plugins/portalmod/20.jpg Last Change (11/11/2015): Show log, Change : .sp and .smx ! DESCRIPTIONS What is the Portalgun ? The portalgun is a weapon create for the Portal game. It creates portals on wall which permit you to be teleported on the other portal. You keep the same velocity. More Information : Code:
CAN | CAN'T HOW DOES IT WORKS? Player Command: HTML Code:
!portalgun // Drop portalgun HTML Code:
portalmod_reset // Force to reset the mod HTML Code:
portalgun_breakable <0 or 1> (def: 1) // Portal can be destroyed by projectiles By using CVARs, you will allow players to receive the portalgun if their are in specific class or with flag. Maps and my plugin are not perfect, and some time you can be stuck at the portal exit. Some of stuck position can be unstuck by my plugin !stuck. For the other stuck position I'm working on it to find a way. How to install ? portalmod_gun.smx in tf\addons\sourcemod\plugins portalmod_gun.sp in tf\addons\sourcemod\scripting Decompress, copy and paste materials-models-sounds files in your server. Need to work : Tf2 Items (the last snapshot) Optional : Stuck (highly recommended) KNOW ISSUES I need your feedback to fix the issues. Issue(s) : None ! LOGS
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Re: [TF2] PortalMod (beta) v0.61
Do you have screenshots or videos of the mod in action? O_o
This look fairly interesting. |
Re: [TF2] PortalMod (beta) v0.61
Give me IP server with PortalMod :)
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Re: [TF2] PortalMod (beta) v0.61
2/10 Picture is Civilian Pose
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Re: [TF2] PortalMod (beta) v0.61
Great mod! Trying it out on my trade server and found some bugs(maybe?).
*Only select people are able to go through it, don't know who or how (Friend had to rejoin in order to use the portal he was not able to go through before) *Portals can only be used one at a time else it will teleport the second person that jumps in at the same time to the opposite location of where the exit portal is facing. *Some class or some people are not able to use the gun. Had problems with giving people the gun and they couldn't use it instead they would have a glitched smg on their arm and it fires that instead. *Can only be used on certain walls Hope that helps! Keep it up!
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Re: [TF2] PortalMod (beta) v0.61
I did not think to post some screenshots, I will do it.
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An other issue I find, my function which fix stuck teleported player cannot handle all cases. I will update it. |
Re: [TF2] PortalMod (beta) v0.61
ew, there is some major improvements needed in the coding. so many unneeded variables.
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Re: [TF2] PortalMod (beta) v0.61
Code:
for(new i=0; i<2; i++) |
Re: [TF2] PortalMod (beta) v0.61
Unsafe entity handling, hardcoded limits...
You should add tracehulls.. And maths |
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