Fireworks!
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Fireworks!
For CS:S, TF2, DODS! But actually should work with any mod. Description This plugin lets you shoot fireworks in every map and every game mod. You can change the field size, if the map has a low ceiling and turn the explosions off and on. The only event at the moment that will trigger fireworks is at the end of the round. Suggestions If you have an idea for this plugin or an event that could trigger fireworks. Let me know and ill consider to implement it. The options are endless. Youtube movie: http://www.youtube.com/watch?v=gTBSEl6Frfw Picture: http://i39.tinypic.com/2afy1pj.png Readme: PHP Code:
Give suggestions! ChangeLog: Version 1.4 - Warning fixes. - Temp fix for the client game crashes. - Changes abit of code. Version 1.3b - Version check fix. Version 1.3a - Env_shooter entity support only for css and other ep1 games at the moment. Client crashes when fireworks is running and round is resetting. Version 1.3 - Added End Round Support for DoD:Source and TF2. - Fixed and rewrote some code. - Added sm_fireworks_sound var to turn off/on sounds. - Fixed crashing bug on end round. Version 1.2 - Added new special effects. - Sphere + line and new colors and explosions. - Flare balls that fly all over the map. - Fixed error with sprites that don't show up. - Sound files fixes. - Added explosion sound on and off cvar and admin option. - Added field size - Added a high and low ceiling option - Added alot of cool sounds. - Alot of fixes. - And much more .. Notes You can use map configuration plugins to set field size, ceiling and sound for each map or you can just put standard value in your server config. Download For the full package (sounds and script) download the .zip under this thread. *PLEASE USE THE GET PLUGIN THAT IS ATTACHED TO THIS POST* *IT MAY GIVE ERRORS IF YOU USE THE ONE IN THE ZIP FILE* |
Re: Fireworks!
Can't get the plugin. Failed to complie on the web page.
If i tri to complie it on my mashine it says: fatal error 120: cannot read from file : my_messages_stocks" Any progress by the request at the nukem plugin? |
Re: Fireworks!
Fixed the problem, and no not yet. I have alot of things on my head and i haven't been able to look into that request sorry mate.
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Re: Fireworks!
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Re: Fireworks!
So as far as i tried it out it only messages that firework have been started(chat notidication) but i canot see anything.
Could you atach the sound that are used? |
Re: Fireworks!
i know some te variables that are
pretty neat...let me find it....brb Here are some i found: "te 1 breakmodel" "te 1 Dynamic Light" "te 1 Explosion" "te 1 Large Funnel" "te 1 Show Line" "te 1 Blood Stream" "te 1 Metal Sparks" "te 1 Armor Ricochet" "te 1 BeamRingPoint" "te 1 Bubbles" "te 1 Sprite" "te 1 Energy Splash" "te 1 Smoke" "te 1 breakmodel" "te 1 Dynamic Light" "te 1 Explosion" "te 1 Large Funnel" "te 1 Show Line" "te 1 Blood Stream" "te 1 Metal Sparks" "te 1 Armor Ricochet" "te 1 BeamRingPoint" "te 1 Bubbles" "te 1 Sprite" "te 1 Energy Splash" "te 1 Smoke" the "1" is a variable |
Re: Fireworks!
This plugin will be cool to use on the 4th of July for us Americans! :D
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Re: Fireworks!
any way to make a tf2 version?
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Re: Fireworks!
I tried on a TF2 server and I'm not sure if it was this mod or another but the demoman's sticky nades went through walls.....
anyway the mod seems to do nothing in TF2 (or atleast my server) |
Re: Fireworks!
Fireworks plugin is a DUD.. nothing works, I think the problem is he is useing a float to trigger the fireworks and he should use a bool.
TechKnow |
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