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-   -   [CSS/CS:GO] AbNeR DeathRun Manager **UPDATED v2.6fix 02/04/2017** (https://forums.alliedmods.net/showthread.php?t=272017)

AbNeR_CSS 09-22-2015 12:07

[CSS/CS:GO] AbNeR DeathRun Manager **UPDATED v2.6fix 02/04/2017**
 
1 Attachment(s)
[FONT=Comic Sans MS]A plugin with features to automate your DeathRun Server:

- Prevent "kill" command.
- choose a random Terrorist every round.
- Give kills to terrorists.
- Limit number of terrorists.
- Extra frag by kill terrorists.
- Kill alive cts if round time ends.

Set your custom configs in abner_deathrun.cfg that will be automatically created in [cfg/sourcemod/ after first run.

[CSSCSGO]_AbNeR_DeathRun_Manager_v2.6fix.zip (24.3 KB, 1664 views)

Source Code / Support / Suggestions
Direct Download

Sw33T3R 09-27-2015 05:51

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by AbNeR_CSS (Post 2345869)
A plugin with features to automate your DeathRun Server:

- Prevent "kill" command.
- choose a random Terrorist every round.
- Give kills to terrorists.
- Limit number of terrorists.
- Extra frag by kill terrorists.
- Kill alive cts if round time ends.

Set your custom configs in abner_deathrun.cfg that will be automatically created in [cfg/sourcemod/ after first run.

GitHub Support: https://github.com/abnerfs/abner_deathrun_manager

I love you man <3

schwarz 10-03-2015 13:45

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
love you!! omg

but - Give kills to terrorists. : how? what mean?

thanks


AbNeR_CSS 10-03-2015 14:44

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by schwarz (Post 2349403)
love you!! omg

but - Give kills to terrorists. : how? what mean?

thanks


When a counter terrorist takes damage from the world the attacker is changed for the terrorist, giving kills to the terrorist, anyway i didn't test this in csgo, i hope it is working plz test for me :D

schwarz 10-04-2015 06:58

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
ok great

i tested it on my server DR with many players , it works good , no error

but i think you work again :

Remove about C4 because every round T get C4 ..
When T left and round continue , timeleft restart when CT dead without T . It needs just stop round and remplace T and timeleft wont restart .

for the moment it is okay ^^

thanks!

AbNeR_CSS 10-09-2015 14:23

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by schwarz (Post 2349630)
ok great

i tested it on my server DR with many players , it works good , no error

but i think you work again :

Remove about C4 because every round T get C4 ..
When T left and round continue , timeleft restart when CT dead without T . It needs just stop round and remplace T and timeleft wont restart .

for the moment it is okay ^^

thanks!

Thank you for your feedback, i will work on it to next release

Ownkruid 10-12-2015 18:23

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Everytime a new map starts i have to slay @all to get the round to start cause everyone is on CT.

AbNeR_CSS 10-13-2015 22:32

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by schwarz (Post 2349630)
ok great

i tested it on my server DR with many players , it works good , no error

but i think you work again :

Remove about C4 because every round T get C4 ..
When T left and round continue , timeleft restart when CT dead without T . It needs just stop round and remplace T and timeleft wont restart .

for the moment it is okay ^^

thanks!

Try new version 2.1, now c4 is removed each round.
Quote:

Originally Posted by Ownkruid (Post 2352483)
Everytime a new map starts i have to slay @all to get the round to start cause everyone is on CT.

Test new release 2.1 and tell me if is fixed

mazdarx8 10-17-2015 16:22

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Hi,

- Limit number of terrorists.v

How that works? There was about 15 CTS and I can join T team (3 players with me).
Is it possible, to "lock" the Terrorist team? :)

Ownkruid 10-17-2015 19:16

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Works like a charm ;)

AbNeR_CSS 10-19-2015 12:36

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by mazdarx8 (Post 2354070)
Hi,

- Limit number of terrorists.v

How that works? There was about 15 CTS and I can join T team (3 players with me).
Is it possible, to "lock" the Terrorist team? :)

That is the idea, I had made a silly mistake in the translation file that did teamlimit not work, download again the file and replace the abner_deathrun.phrases that it will work

mazdarx8 10-21-2015 04:02

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by AbNeR_CSS (Post 2354758)
That is the idea, I had made a silly mistake in the translation file that did teamlimit not work, download again the file and replace the abner_deathrun.phrases that it will work

Thank you! I will test it again.

AbNeR_CSS 10-21-2015 06:04

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by mazdarx8 (Post 2355267)
Thank you! I will test it again.

Give me a feedback after test it plz

mazdarx8 10-22-2015 01:43

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
I tested it yesterday, but I can change team to terrorists (if I am CT)

AbNeR_CSS 10-22-2015 09:23

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by mazdarx8 (Post 2355508)
I tested it yesterday, but I can change team to terrorists (if I am CT)

The idea is you can change to terrorist team when terrorist count is 0, you tried to join terrorist team when the terrorist team already has a terrorist?

kleuser 10-25-2015 04:31

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Hi AbNeR_CSS, sorry for the bad english.

a few ideas for the plugin.
1. Make the respawn of people in the early rounds the first 10-15 seconds.
2. If more than 15 players must be more terrorists.
3. ban if a terrorist disconnected from the server for an hour.
4. Giving bonuses for many frags (gravity, speed)

And make cvar for disable command kill

mazdarx8 10-25-2015 04:53

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
5. At the roundstart there is a message who is the next Terrorist.
6. Maybe if its possible: No doublepushes.

"3. ban if a terrorist disconnected from the server for an hour."
I dont need this - please possible to disable it via cvar.

VsX 10-25-2015 09:02

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Found bug.
Plugin is great but when You have 32slots server, only 16 players can join CT.
teambalance and limitteams set to 0. It's known CSGO issue. It won't let You put more than 16 players in one team.

AbNeR_CSS 10-25-2015 12:45

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by kleuser (Post 2356368)
Hi AbNeR_CSS, sorry for the bad english.

a few ideas for the plugin.
1. Make the respawn of people in the early rounds the first 10-15 seconds.
2. If more than 15 players must be more terrorists.
3. ban if a terrorist disconnected from the server for an hour.
4. Giving bonuses for many frags (gravity, speed)

And make cvar for disable command kill

1 - Easy
2 - Will complicate the "give kills to tr" system, will think about it
3 - Easy
4 - in the future I can do

Quote:

Originally Posted by mazdarx8 (Post 2356379)
5. At the roundstart there is a message who is the next Terrorist.
6. Maybe if its possible: No doublepushes.

5 - Easy
6 - A little complicated but I will search about

Quote:

Originally Posted by VsX (Post 2356430)
Found bug.
Plugin is great but when You have 32slots server, only 16 players can join CT.
teambalance and limitteams set to 0. It's known CSGO issue. It won't let You put more than 16 players in one team.

Maybe the map has only 16 spawns, i know a way to fix this, next release...

Thank you all for the feedback

mazdarx8 10-25-2015 14:06

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by AbNeR_CSS (Post 2355590)
The idea is you can change to terrorist team when terrorist count is 0, you tried to join terrorist team when the terrorist team already has a terrorist?

still possible that you can change team if you are CT.
Example: You can change team at the roundend.. then there are more than 1 Terror in the team. You can test it in my server, Ill send you IP.

utaker 10-25-2015 15:00

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
is this a deathrun proper plugin to make a deathrun server or just some addon to already deathrun server?

Ownkruid 10-25-2015 16:21

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
When picking a random terrorist it also picks people from spectator what leads to an AFK terrorist.

September 10-27-2015 08:32

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
1 Attachment(s)
Added Russian translation

kleuser 10-27-2015 09:47

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
omg, plugin crashed server, but no log errors

VsX 10-27-2015 18:23

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
It's pretty stable. No crashes since 192h.
However this issue with 16slots per team makes me sad.
@abner - I've checked spawnpoints on map. There is 48ct and 2tt spawns.

Ownkruid 10-27-2015 21:34

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Lol, it's actually making my GOTV spectator bot play Deathrun :P

mazdarx8 10-28-2015 01:57

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by VsX (Post 2357184)
It's pretty stable. No crashes since 192h.
However this issue with 16slots per team makes me sad.
@abner - I've checked spawnpoints on map. There is 48ct and 2tt spawns.

I have no problem with that.. What message you get if more than 16+ players want to join?

VsX 10-28-2015 17:11

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Team is full, then server kicks players.
autoteambalance 0 and limitteams 0. I would be grateful, if You can help me.

AbNeR_CSS 10-31-2015 08:55

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Fixes are in progress, just wait boys...

-Plz test this pre release.

https://github.com/abnerfs/abner_dea...eases/tag/v2.2

Ownkruid 10-31-2015 13:04

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by AbNeR_CSS (Post 2358321)
Fixes are in progress, just wait boys...

-Plz test this pre release.

https://github.com/abnerfs/abner_dea...eases/tag/v2.2

This version has the bug again where at roundstart everyone is dead on CT side and the round wont start.

AbNeR_CSS 10-31-2015 13:44

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by Ownkruid (Post 2358433)
This version has the bug again where at roundstart everyone is dead on CT side and the round wont start.

Alright, test this again, same download link.

https://github.com/abnerfs/abner_dea...eases/tag/v2.2

Ownkruid 10-31-2015 19:59

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by AbNeR_CSS (Post 2358447)
Alright, test this again, same download link.

https://github.com/abnerfs/abner_dea...eases/tag/v2.2

Tested it, round does start now but on map change everyone is CT. First round free round? :3

AbNeR_CSS 11-01-2015 07:38

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by Ownkruid (Post 2358631)
Tested it, round does start now but on map change everyone is CT. First round free round? :3

Fixed, test it again bro :) https://github.com/abnerfs/abner_dea...eases/tag/v2.2

Ownkruid 11-01-2015 10:21

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Works.

AbNeR_CSS 11-01-2015 10:38

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by Ownkruid (Post 2358828)
Works.

UPDATED V2.2
Code:

Fixes:
-Lock tr team.
-No Spec chosen when get a random tr.
-No TR getting kills when dead.
-No CT num limit.
-Everyone in CT side is dead and round donīt start.
-First round not choosing a random tr.


VsX 11-01-2015 13:30

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
looks like fixed issue with limited CTs to 16.
Thank You! I love You MAN.

Sw33T3R 11-04-2015 08:59

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
BUG:
Player's can join tt team

mazdarx8 11-04-2015 09:21

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
Quote:

Originally Posted by Sw33T3R (Post 2359833)
BUG:
Player's can join tt team

But they are dead and after mapround they change to CT.

VsX 11-04-2015 12:08

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
What about !free command? Is there any possibility to use smokegrenades as trap-freezers? Just asking, it would be great.

TheDiamant953 11-04-2015 16:16

Re: [CSS/CS:GO] AbNeR DeathRun Manager
 
I have a problem:

A Tr is randomly chosen, but every round, a Ct spawn in the Tr zone with a Tr skins (wtf ?) but they can kill them with knife.

If i have a good vision, the second Tr is the last chosen Tr:

- A Tr is randomly chosen ( First round, there is only 1 Tr).
- Next round, a new Tr is randomly chosen, but the first Tr chosen in the previous round spawn in the Ct team on the Tr zone with a Tr skin, and they can kill them!
- Next round, a new Tr and the second Tr chosen was on the Tr zone, the second Tr chosen was a Ct with T skin, and the new was a Tr with Tr skin.

What can i do ?


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