AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Team Semiclip (https://forums.alliedmods.net/showthread.php?t=260634)

thug90life 03-28-2015 14:20

Team Semiclip
 
2 Attachment(s)
Hello, I’m new here and I’d like you to help with an issue I have with the semiclip plugin.

So, my server runs a ‘hidenseek’ mod and I need a semiclip team plugin where the knife can pass through my team-players.

I have two plugins:

(PLUGIN_ONE - by teame06) This plugin is ok, the knife passes through teammates but have another problems such as: if there are 2 CT close to one another, the T can pass through them whereas CT cant pass throught T; likewise, if there are two T’s nearby, the CT cant hit them.
EDIT: I have witnessed that on the linux modules this plugin doesnt work, only on windows (i have 1.8.3-dev+)...

If you choose to modify this plugin you only have to fix these problems, as ‘knife trace’ is alright.

(PLUGIN_TWO - by ConnorMcLeod) If you choose to modify this plugin, I’d like for you to make sure that the knife would pass through those on my team (CT).

(PLUGIN_THREE - by ConnorMcLeod and xPaw) - https://forums.alliedmods.net/showpo...8&postcount=86
1) Team semiclip
2) Fix Playerid


******************************
I'd like to know the difference between SOLID_BBOX and SOLID_SLIDEBOX
******************************

I'd like a 'team semiclip' that has knife trace...


Thank you a lot and have a nice day!

EpicKiller 03-29-2015 16:04

Re: Team Semiclip
 
This is scripting help. And you have only asked one question, as the rest are requests, whereas you should post here.

schmurgel1983 03-29-2015 17:23

Re: Team Semiclip
 
What about this?

[CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]

hzqst 04-01-2015 04:20

Re: Team Semiclip
 
the best way to do player semiclip is to Rebuild pmove->physent array in pm_shared.c in server dll.
if you want traceline semiclip, you have to

give engine your pfnShouldCollide function:
pFunctionTable->pfnShouldCollide = gNewDLLFunctions.pfnShouldCollide;

in :
int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)


All times are GMT -4. The time now is 05:54.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.