Team Semiclip
2 Attachment(s)
Hello, I’m new here and I’d like you to help with an issue I have with the semiclip plugin.
So, my server runs a ‘hidenseek’ mod and I need a semiclip team plugin where the knife can pass through my team-players. I have two plugins: (PLUGIN_ONE - by teame06) This plugin is ok, the knife passes through teammates but have another problems such as: if there are 2 CT close to one another, the T can pass through them whereas CT cant pass throught T; likewise, if there are two T’s nearby, the CT cant hit them. EDIT: I have witnessed that on the linux modules this plugin doesnt work, only on windows (i have 1.8.3-dev+)... If you choose to modify this plugin you only have to fix these problems, as ‘knife trace’ is alright. (PLUGIN_TWO - by ConnorMcLeod) If you choose to modify this plugin, I’d like for you to make sure that the knife would pass through those on my team (CT). (PLUGIN_THREE - by ConnorMcLeod and xPaw) - https://forums.alliedmods.net/showpo...8&postcount=86 1) Team semiclip 2) Fix Playerid ****************************** I'd like to know the difference between SOLID_BBOX and SOLID_SLIDEBOX ****************************** I'd like a 'team semiclip' that has knife trace... Thank you a lot and have a nice day! |
Re: Team Semiclip
This is scripting help. And you have only asked one question, as the rest are requests, whereas you should post here.
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Re: Team Semiclip
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Re: Team Semiclip
the best way to do player semiclip is to Rebuild pmove->physent array in pm_shared.c in server dll.
if you want traceline semiclip, you have to give engine your pfnShouldCollide function: pFunctionTable->pfnShouldCollide = gNewDLLFunctions.pfnShouldCollide; in : int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) |
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