Squid Games: Traffic light round
2 Attachment(s)
Squid Games: Traffic light round Description: A mod that replicates Traffic light game from Squid games, This is a part of a bigger private mod I was working on, I decided to release this part, If you have any feedbacks post them below. Credits: ultraibolya for the doll model Hedgehog Fog for reporting bugs and helping with code related issues. Requirements: Amxmodx +1.9.0 ReGameDLL & ReAPI Installation: 1 - Extract all the resources in your cstrike folder 2 - Compile the plugin locally and install it The plugin will not work unless you have the map and resources installed. Changelog: Code:
Changelog: IP: 185.91.116.39:27027 https://www.gametracker.com/search/c...l&sort=&order= |
Re: Squid Games: Traffic light round
Reserved.
If someone runs this mod on his server, or need help to setup the mod feel free to message me will be happy to check it out. |
Re: Squid Games: Traffic light round
I've added this mod to my server. Thanks for sharing!
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Re: Squid Games: Traffic light round
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Server IP: 185.91.116.39:27027 Dicord: https://discord.gg/Vp2QJUCKtc P.S: There is a problem with MapName constant, it probably should be defined somewhere. :wink: |
Re: Squid Games: Traffic light round
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MapName constant is already defined in amx1.9+ or it's probably only amx1.10, not sure amxconst.inc PHP Code:
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Re: Squid Games: Traffic light round
Thanks to Hedgehog Fog for reporting some bugs.
Updated: Code:
* "1.0.1" |
Re: Squid Games: Traffic light round
Use Ham_BodyTarget to get the gun position, pev_origin doesn't work for brush entities:
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Re: Squid Games: Traffic light round
Updated:
Code:
* "1.0.2" |
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