[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
:3 [TF2] Dodgeball (1.0) :3 by Damizean, based on Voogru's mod What's this? A game mode inspired in the classic Dodgeball. On this mode, all classes except the Pyro are disabled and the respawn is limited to the same rules as the Arena game mode. Each Dodgeball map has a set of spawn points from where rocket projectiles are fired. These projectiles are designed to follow a target player until the player is killed or the rocket has been deflected. Based on Voogru's original plugin and similar to Asherkin's plugin, I tried to design this one as flexible as possible without having to mess with the plugin's code.
Changelog
TODO
How do I install it? Place the files in the zip on the correct folders:
Cvars Some basic cvars are included, but most of the parameter settings is done through the configuration file.
Config Files In order to setup the settings of the game mode, the plugin looks for a configuration file, wich should be located at /addons/sourcemod/configs/dodgeball/general.cfg. It contains the general settings, rocket classes and spawn point classes to be used in all the maps. In addition to this one, the plugin will try to look for a map specific configuration file, located at /addons/sourcemod/configs/dodgeball/<map name>.cfg, in wich you can override the default settings or even add new map-specific rocket classes. The meaning of every parameter of the configuration file is explained on the file itself. The example configuration file is the following: PHP Code:
The plugin implements a resources precacher like the one in the Equipment Manager plugin. The sound files will be automatically precached and added to the download list, and for each model file the plugin will automatically search for a .res file with the same name, in wich every line is a dependency for the model. For example, with the model called "nuke.mdl", the plugin will search for a file called "nuke.mdl.res". It'll precache and add to the downloads table all the files listed on it: Code:
materials\models\custom\dodgeball\nuke\nuke_blu.vmt Thanks to
Where do I get maps? This plugin is compatible with the maps created for Asherkin's TFDodgeball. Find maps on his thread: http://forums.alliedmods.net/showthread.php?t=127034 |
Re: [TF2] Dodgeball (1.0) - 08/05/2010
Reserved for future usage.
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Re: [TF2] Dodgeball (1.0) - 08/05/2010
Been using this for quite the while - it's perfect, much better than the one requiring extensions. It's flexible and modificationable with a single config file. Just perfect. A million thumbs up.
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
OOH I'm having huge problems with the other dodgeball plugin. Damizean, you are once again my saviour.
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
not working for me ...
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
ummm... the map link in that other thread is dead
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
It seems that sometimes you don't have unlimited ammo to airblast with, could you make it auto detect when to change the burstammo cvar?
Edit: It looks like it takes a liking to one player, instead of going to a random person after reflecting. |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
i really wan tto test this but i dont have a map for it.. would someone be kind enough to link me one... from their fast dl server or some thing...
thanx in advance edit: ok, i found a couple... seems to work alright as far as i could test alone with a bot... however, it seems to me that it should reset the round when a second player joins... right now if 1 player is in there the round never ends so other players that join after the round starts cannot spawn and their is nothing to kill the lone player so it is infinite... joining players get frustrated and leave... maybe if it let joining players spawn into the game right away rather than making them wait for the next round... edit2: upon further testing it appears to have been a conflict with an old respawn plugin i had fogotten was there... works well now except for some lag spikes... i will peruse the error logs later on when i have more time and post anything i think is pertinent... till then, Thank You for this excellent plugin!!! |
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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tfdb_* maps are for Dodgeball Quote:
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Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
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allow me to return the favor... i have tons of cool maps that you seem to be without... so here is my list... help yourself if you feel so inclined... |
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