[CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Zombie Deathmatch for CS:GO
Every round starts all players as Survivors (Counter-Terrorists) against bot-controlled Zombies (Terrorists). Survivors cannot respawn; if they die to a Zombie or otherwise, they are respawned as a Zombie. Zombies, however, respawn shortly after dying. If all Survivors are killed, Zombies win; if at least one Survivor manages to stay alive by the time the round ends, Survivors win. To encourage run-and-gun tactics as opposed to camping, Survivors cannot jump. They can, however, buy weapons and grenades at the start of every round to supplement or replace their randomly-generated loadout. They can also use their flashlight (F key by default) to light up areas that are otherwise dark. Zombies, on the other hand, can jump, but can only ever use their claws (reskinned knife) to attack and do not have a flashlight or analogous tool to help them see. Yes, this is Yet Another Zombie-themed Mod™, but this one has been written from scratch for CS:GO and SourceMod 1.10, and we think it offers an interesting experience that makes for more exciting gameplay, blending together some of the best features of those other mods to produce something that's better than the sum of its parts and discourages players from camping without being too obtrusive. Features
Screenshots https://github.com/jamespizzurro/csg...omo1_thumb.jpg https://github.com/jamespizzurro/csg...omo2_thumb.jpg Server List By default, all Zombie Deathmatch servers will spawn bots when the first human player joins the server, so feel free to join any of the servers below to begin playing, even the ones that are showing as empty right now.
Don't see your Zombie Deathmatch server listed above? Let us know so we can add it to this list! Requirements
If you'd like to edit the starting HP of Survivors or Zombies, install the Set Start Health plugin or a similar plugin. Dependencies This plugin depends on no other SourceMod plugins. Recommendations
Installation Instructions Download the latest release from GitHub here as a ZIP file (direct download link here) and unzip it. Open the extracted directory and move or copy the contents of its 'csgo' directory into the 'csgo' directory of your dedicated server; if you have a FastDL server, upload the contents of the 'FastDL' directory to your FastDL server. Once all of this is complete, restart your server. Changelog See our Releases page on GitHub for a complete list of changes by release number and date. Plans
Source Code Check out the GitHub repository for this project here. Bug Reporting Please report any bugs you find either here in this thread and/or by creating a new issue on our Issues page on GitHub. Credits See the inline comments in this file for links to specific snippets of code I pulled from this forum and then subsequently edited. A big thanks to all of you over the years for contributing those code snippets for us all to use! There are also inline comments in that same file for where I sourced every custom model and material from. Please reach out to me directly if you wish to be credited more directly as I'd be happy to explicitly call you out here and on GitHub for your excellent work! |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Looks like a solid plugin. I'll give it a shot sometime this week.
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
This is fun ! Super plugin and works as mentioned. Huge Thanks and looking forward to what else gets included, in future
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Yeah I wont be able to upload this until later this week, but looks great from the outside!
If you're looking for more servers please reach out, always willing to host some zombie servers from our setup :D. |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Thanks for the kind words everyone! It's been over a decade since I've been on the SourcePawn scene, so it's great to see everyone's still as active as ever. :)
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Looks great from the outside, gotta take a look later, maybe i can bring some feedback about updates and new ideas.
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
Special thanks to vijayar for hosting a server! I've just added it to the Server List section of the top post of this thread if anyone is closer to India than they are to the eastern United States. :)
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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I was able to use this plugin (https://forums.alliedmods.net/showthread.php?t=248314) and display in -game, the rules, in brief.
Can you turn on spectate mode ? I think it is not working ; for me it was not going into spectate mode. It will help for users to read the messages and then join the game. Maybe you can populate all slots with zombies in spectate mode |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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Kick players if they are camping ; I was able to squat in a nice corner with negev, in multiple maps and the zombies were sitting ducks. I was able to complete multiple rounds easily with only me as CT player. This will make the mode boring after sometime. Imagine if there are more CT. The fun is if the CT has to keep moving, that way CT will not know from which direction the zombies will attack. Can we make the Zombie shuffle ? As of now they approach CT in a predefined manner which makes it easy to predict their movement path and kill them easily I was not able to increase the number of zombies to say 12/14 (set my server slot to 16 at the moment); I did change it in zmd.cfg file but it is always loading with 10 player (1CT+9T). |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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I'm not sure what we can do about bot movement behavior as I believe that's hardcoded into CS:GO, but perhaps someone on these forums knows more about this? I've seen some plugins around suggesting bot behavior can be changed, but the question is whether bot movement can be changed as well, and if so, how. As for the number of bots allowed on the server at any given time, you mentioned you tried editing the zdm.cfg file. Specifically, did you try adding `bot_quota 12` to the end of that file? That should result in 12 bots being added to the server for every 1 human player. You could also try adding `bot_quota_mode fill` to the end of that same configuration file to see if that makes any difference. More details here regarding that latter config option: https://totalcsgo.com/command/botquotamode |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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Anyone who wants to display "How to Play" in chat box for this plugin, use this -
https://forums.alliedmods.net/showthread.php?t=248314 - along with the attached cfg file. Feel free to change and make any modifications. |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
I will check for any plugin but both options you have suggested is good to implement esp the second one. Another suggestion to make it more interesting is to force only HS. Idea however is not to make it too difficult also.
At present using this with default DM that comes with server ; will try with the other DM plugins which have many options. I have seen the bots shuffle in a std DM, but somehow not seeing that behaviour here I tried the same way what you have mentioned ; let me retry and revert I may have done some mistake |
Re: [CS:GO] Zombie Deathmatch (v0.1.0, 2021-01-03)
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I haven't tested this plugin with anything other than the Deathmatch gamemode that ships with CS:GO, but in theory it should work fine with SourceMod Deathmatch plugins instead. You can probably find some anti-camping plugins that exist separately from any other plugin as standalone offerings too. It's been a while since I've searched though. |
Re: [CS:GO] Zombie Deathmatch (v0.1.1, 2021-01-06)
v0.1.1 has just been released! More details with download links on our GitHub release page here:
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Re: [CS:GO] Zombie Deathmatch (v0.1.1, 2021-01-06)
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Also I added bot_quota 12 and bot_quota_mode fill in the zdm.cfg file but for some reason I still get only a 10 player option (1CT + 9T). I have tried changing in the gamemode_deathmatch.cfg file also but it doesn't increase. The default setting in your zdm.cfg is bot_quota 8 and bot_quota_fill match which also is not working i.e I get std 10 player sessions |
Re: [CS:GO] Zombie Deathmatch (v0.1.1, 2021-01-06)
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I can look into having some bots be Survivors if all human players are spectating this weekend. Good suggestion! It's strange that the defaults of `bot_quota 8` and `bot_quota_fill match` still aren't working for you. Do you have any other plugins which may be modifying these values? Can you confirm via the server's console that after the server has completely started, `bot_quota` is indeed set to 8 and `bot_quota_fill` set to "match"? If not, then I'm thinking another configuration file or plugin is changing these values. |
Re: [CS:GO] Zombie Deathmatch (v0.1.1, 2021-01-06)
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I checked the console logs, it seems that for some reason bot_quota is forced set to 10 and bot_quota_mode is forced set at Normal. Not sure what is forcing it ; it was fresh installation of server and apart from your plugin, sourcemod and metamod I do not have any other installed in this. I have set gamemode & type to Valve native Deathmatch. Strange ! Need to deep dive more |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
v0.1.2 has just been released! More details with download links on our GitHub release page here:
The top post of this thread has been updated accordingly. Thanks again for everyone's support! |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Ideas:
1. Make Zombies more HP over time, let's say each minute + 20 HP (if not player) 2. Anticamp - if more then 3 CT in 1 area,(green gas or smth) they start to get dmg over time after 40 sec (so they will be forced to move) 3. Get (buy) weapons for score in scoreboard ? 4. Some stat system ? Like let's says CT wins round aka survives 5 min will be added to their stats(MySql or smth) 5. Add random zombies with option to setup them - how often spawn, and their stats(faster moving, More HP etc) 6. Spawn HP shots on the ground random locations on map, not just give players after some time (will force players to move after dmg taken) Btw, good job had fun with community around 30 min playing it :D connect weallplay.eu |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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For some reason the plugin is not working since yesterday. I have done a fresh server installation and tried with Valve native DM and with Maxximou5 DM plugin. In both case I get the game session is not loading and is stuck after downloading the model/materials (ref attached pic).
I am not seeing any errors in the console logs too. I had to shut the server down to get out of the session Update 1 - SOLVED, Issue was with CSGO client installation in the machine I was testing. Tried from another machine and all works fine. Spectate is awesome now to see CT fight out the Zombies ! Update 2 - Did a Integrity Check and restarted the machine and the client in the first machine, but still get stuck after material loads. Looks like I have to completely remove CSGO and do a reinstallation. Update 3 - Did a Fresh Install of CSGO client in the machine, but still getting the same issue !!! As of now this plugin seems to be working fine from any steam ID in my other machine. So I suspect it is not a plugin issue. Can anyone please join my server, test and report ? Thanks |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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These are some great suggestions. We definitely want to discourage camping in as light touch a way as possible, so ideas for how to accomplish that are very welcome. I think your health shot idea in particular is a very interesting way to encourage players to move around rather than directly discourage them from camping. That's a great example of the kinds of inventive solutions I think we should start with first before implementing ways to directly punish players. I'll add that and the zombie mutations idea to the 'Plans' section in the top post of this thread to get us started! Quote:
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Not using FastDl ; I have never tinkered around with "sv_allowupload" in the server earlier so not sure how my other machine works fine. I will anyways try Please try testing my server (if possible from a new CSGO client instances wherein the model/materials are not preloaded) and see if you are getting any issues. Thanks |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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BTW I logged into your server to check if any issue with the CSGO client and all the files got downloaded from your FastDL instance and now i am able to play on my server too with the second machine, however that doesn't solve the issue of model/material download for non FastDl servers. |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Here are some helpful resources describing the problem in greater detail, with the last one being a basic guide to setting up a FastDL server: |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Do zombie bots try to attack someone that has been infected?
I also have a custom zombie mod and that problem occurs, bots look "stupid" and they dont crouch in every case they should, also, they dont always update targets to attack |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
hello....i have completed all the steps, and now how do i play zombie mode? where to choose..?
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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If you're wondering what the gameplay is like, you can join our test server at zdm.ggwp.cc:28861 to get an idea of what to expect once the mod is working properly on your own server. |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
nice plugin.
Wish: Enable/Disable feature (plugin load and config load) Then it is possible to change the mode on the fly via Admin Menu and map change to this one and can easily be integrated in existing server. |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Reminder to all that this plugin's source code is available on GitHub and I am more than willing to review pull requests for anything on our Plans list. :wink: |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
BTW, sometimes I get respawn outside the map
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
I used the workshop maps
de_Dust [Compatibility Version 1.36.1.2] Perhaps it is not optimized for Deathmatch |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Do you have any idea why when playing in the Zombie's side, the model of my zombie's hands is changing back to the hands of the original model including the knife?
it is flashing only for milliseconds and it repeats itself every few seconds. What I did so far is unloading the agent's plugin + gloves + weapons. nothing worked so far. |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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Btw, the plugins I added along with your plugin is this one: https://forums.alliedmods.net/showthread.php?p=1507277 To set custom health for the Zombies every respawn. I felt like 100 HP for zombies it's too low... The only downside for this plugin is you cannot set Zombies and Survivors custom health, only for one team only. I think It will be awesome if you can add this plugin to your zombie plugin, and add the option to set custom health for both teams. And I added this Deathmatch plugin as well: https://forums.alliedmods.net/showthread.php?t=246405 because Maxximou5's Deathmatch plugin cannot disable given weapons to Terrorists, therefore zombies holding guns and shooting at you. But with this DeathMatch plugin, you can set weapons to only one team and more... You might want to update your post with this DeathMatch plugin instead of Maxximou5's I guess. Plus, I found that Survivors cannot jump, and Zombies as well. I read in the post that you did it on purpose, but Zombies should be allowed to jump, which they didn't. I figured that it was probably a bug, and I got annoyed about it, so I removed the function and recompiled the code. I think u should look at that as well. Other than that, it is an awesome plugin! and I appreciate your hard work and time putting into this! Keep the great work you are doing! |
Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
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The Deathmatch plugin you linked to is Maxximou5's. Did you mean to link to a different one? If so, could you please share that with me so I can edit the first post accordingly as well? Yeah, the inability for Survivors to jump was definitely intentional, but I don't recall ever intending to limit Zombies' ability to jump, so that sounds like a bug to me. If you'd like to submit a pull request for only allowing Zombies to jump, please do so! In the meantime, I'll add that to the 'Plans' section as well. |
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