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-   -   [CS:GO] No auto-mute by reports (https://forums.alliedmods.net/showthread.php?t=326737)

eyal282 08-14-2020 13:43

[CS:GO] No auto-mute by reports
 
Doesn't work, here's the solution

Sandervraun 08-14-2020 13:53

Re: [CS:GO] No auto-mute by reports
 
Does this then run by SQL ? Or how does it remember this on different servers.

digin 08-14-2020 14:46

Re: [CS:GO] No auto-mute by reports
 
thanks so useful

eyal282 08-14-2020 18:32

Re: [CS:GO] No auto-mute by reports
 
This practically doesn't work btw.

Ilusion9 08-14-2020 18:52

Re: [CS:GO] No auto-mute by reports
 
Quote:

Originally Posted by eyal282 (Post 2714243)
This practically doesn't work btw.

The plugin doesn't work? Maybe try to set m_bHasCommunicationAbuseMute on PreThink ...

digin 08-14-2020 23:02

Re: [CS:GO] No auto-mute by reports
 
Quote:

Originally Posted by eyal282 (Post 2714243)
This practically doesn't work btw.

so this plugin doesn't work?

Syoudous 08-15-2020 23:28

Re: [CS:GO] No auto-mute by reports
 
The command you're looking for is sv_mute_players_with_social_penalties 0, unless it doesn't work. The command by default is flagged as FCVAR_DEVELOPMENTONLY so you will need to use something like sm_cvar to toggle it off.

However, I do have a question regarding m_bHasCommunicationAbuseMute. How does one receive the values for each player? Would it just be something like...

Code:

int PlayerResource = GetPlayerResourceEntity();
int PlayerIsAbusive = GetEntProp(PlayerResource, Prop_Send, "m_bHasCommunicationAbuseMute", _, Player);

Hard to test because I don't have anyone I know personally who's flagged and because I am not at all familiar with the way this works.

eyal282 08-16-2020 12:03

Re: [CS:GO] No auto-mute by reports
 
Quote:

Originally Posted by Syoudous (Post 2714389)
The command you're looking for is sv_mute_players_with_social_penalties 0, unless it doesn't work. The command by default is flagged as FCVAR_DEVELOPMENTONLY so you will need to use something like sm_cvar to toggle it off.

However, I do have a question regarding m_bHasCommunicationAbuseMute. How does one receive the values for each player? Would it just be something like...

Code:

int PlayerResource = GetPlayerResourceEntity();
int PlayerIsAbusive = GetEntProp(PlayerResource, Prop_Send, "m_bHasCommunicationAbuseMute", _, Player);

Hard to test because I don't have anyone I know personally who's flagged and because I am not at all familiar with the way this works.

Works. I want this entire thread active just for your solution, even when my plugin doesn't work.

Syoudous 08-16-2020 15:43

Re: [CS:GO] No auto-mute by reports
 
Quote:

Originally Posted by eyal282 (Post 2714436)
Works. I want this entire thread active just for your solution, even when my plugin doesn't work.

Any chance you could answer my question in regards to m_bHasCommunicationAbuseMute? Is there a way to actively check if a player has these mutes or is this all guesswork?


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