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-   TF2Items (https://forums.alliedmods.net/forumdisplay.php?f=146)
-   -   TF2Items - Items with custom attributes. (https://forums.alliedmods.net/showthread.php?t=115100)

Mr. Man 03-06-2012 15:07

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by Powerlord (Post 1664030)
How long ago?

Valve has made a number of changes as to what you can and can't do...

It's apparently still in effect since one of my friend is an active donor @ Lotus.

loranger 03-06-2012 15:48

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by Mr. Man (Post 1664032)
It's apparently still in effect since one of my friend is an active donor @ Lotus.


Communities like lotus are a shame. Its because of plugins like that, that valve shut down player attachments.

On my servers, I let everyone, even non donators, get an effect on certain hats.

Even if i would have access to their stupid plugin, I wouldnt use it.

Mr. Man 03-06-2012 15:49

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by loranger (Post 1664047)
Communities like lotus are a shame. Its because of plugins like that, that valve shut down player attachments.

On my servers, I let everyone, even non donators, get an effect on certain hats.

Even if i would have access to their stupid plugin, I wouldnt use it.

Same. I am just a bit tired of having to edit the items.txt then reload the plugin. I just wish there were a way to automate everything.

asherkin 03-06-2012 15:53

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by Mr. Man (Post 1664049)
Same. I am just a bit tired of having to edit the items.txt then reload the plugin. I just wish there were a way to automate everything.

Learn SourcePawn and write a plugin to do it then.

Mr. Man 03-06-2012 15:54

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by asherkin (Post 1664051)
Learn SourcePawn and write a plugin to do it then.

It's like asking a blind man to walk around without a stick. He will eventually get from A to B, but it will take him 200000 years to do so :D

loranger 03-06-2012 16:32

Re: TF2Items - Items with custom attributes.
 
Im a bit confused here, I was looking at packaged offsets and I see this:

"Offsets"
{
"GiveNamedItem"
{
"windows" "461"
"linux" "469"
"mac" "469"
}
}

now, when i go there:

http://www.sourcemodplugins.org/inde...sets&appid=440

I see CTFPlayer::GetAttributeContainer() 461 462 462

and

CTFPlayer::GiveNamedItem(char const*, int, CEconItemView*, bool) 467 468 468 0x00B1B850

wich 1 should I use since i dont use auto update plugin?

FlaminSarge 03-06-2012 17:19

Re: TF2Items - Items with custom attributes.
 
The website's wrong in this case.

asherkin 03-06-2012 17:28

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by loranger (Post 1664078)
wich 1 should I use since i dont use auto update plugin?

The gamedata auto-updating is built into SourceMod.

loranger 03-06-2012 17:47

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by asherkin (Post 1664145)
The gamedata auto-updating is built into SourceMod.

alright.. ill finaly sleep well at night

btw, this might be out of the thread subject but, will a ban hammer be added soon?

ex: http://forums.alliedmods.net/showpos...37&postcount=8

that one looks bugged

asherkin 03-06-2012 17:48

Re: TF2Items - Items with custom attributes.
 
Quote:

Originally Posted by loranger (Post 1664159)
btw, this might be out of the thread subject but, will a ban hammer be added soon?

Not unless Valve add an attribute for it (which they wont), TF2Items' just wraps Valve's item system, it's up to plugins to handle custom crap like that.


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