[ANY] Point_viewcontrol fix
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If a player uses a point_viewcontrol and dies before un-using it (to leave it) they will be stuck viewing it until they un-use it manually. This makes them leave the viewcontrol automatically when they die or respawn.
As for what else it does: nothing. A decent number of maps have point_viewcontrol(s) though, so this could come in handy if you [want to] run them. If you don't run maps with point_viewcontrol entities (e.g. all stock maps) don't run this plugin, cause it won't do anything in that case. Tested on Team Fortress 2 but should work on every game. 1.0.1 (Jan 16 2012) Now checks that the client is valid before checking their view entity. 1.0.2 (Jan 17 2012) Whoops, it still checked entity 0 |
Re: [ANY] Point_viewcontrol fix
Thanks! This is exactly what I was looking for!
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Re: [ANY] Point_viewcontrol fix
So would this the problem I have encountered in comp TF2, when you die and you have team mates alive but you cant spectate them since you are stuck in the spot where died?
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Re: [ANY] Point_viewcontrol fix
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When players died while viewing said camera, they would still be looking at it even after respawning. This plugin corrects that bug. |
Re: [ANY] Point_viewcontrol fix
ah i see ty for that
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Re: [ANY] Point_viewcontrol fix
Very useful for L4D/L4D2 campaigns. Thanks.
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Re: [ANY] Point_viewcontrol fix
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Code:
L 01/16/2013 - 07:00:03: [SM] Native "GetEntPropEnt" reported: Property "m_hViewEntity" not found (entity 0/worldspawn) |
Re: [ANY] Point_viewcontrol fix
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Either way, it should be fixed now. |
Re: [ANY] Point_viewcontrol fix
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Re: [ANY] Point_viewcontrol fix
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Fixed. |
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