Re: Dynamic Map Rotations
Hi thanks for the quick response. ive uploaded it and now testing it.
thanks for spotting the other bug and putting it on your list - that would be excellent! thanks again |
Re: Dynamic Map Rotations
hi ive just tested it and with 9 people on the server the map changed from baghdad to haditha whereas it should have moved to sinjar.
sorry :) let me know what i can do to help and thanks for looking into this cheers CoG |
Re: Dynamic Map Rotations
I'm sorry for the late reply. Would you be willing to send me a copy of your server config (please delete any passwords stored within)?
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Re: Dynamic Map Rotations
wanted to send it via pm but unfortunately it was too long so here it is:
hostname "The.O.C Insurgency | 2.0e | *recruiting*" sv_lan "0" // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses sv_region "3" // The region of the world to report this server in. sv_alltalk "0" // If 0, players from team one cannot talk to players in team two over voice sv_password "" // Server password for entry into multiplayer games rcon_password "" // Remote Console Password. sv_rcon_banpenalty "30" // Number of minutes to ban users who fail rcon authentication sv_rcon_log "1" // Enable/disable rcon logging. sv_rcon_maxfailures "5" // Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures "5" // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime "30" // Number of seconds to track failed rcon authentications sv_rcon_banpenalty "30" // Number of minutes to ban users who fail rcon authentication sv_rcon_log "1" // Enable/disable rcon logging. sv_rcon_maxfailures "5" // Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures "5" // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime "30" // Number of seconds to track failed rcon authentications // Specific settings ins_forceautoassign 0 // Forces a Player to Auto-Assign when Joining ins_forcesquadopen 0 // Forces all Squads to be Open ins_gamecount 3 // How many rounds pr map ins_roundtimer 300 // Maximum length of a round in seconds ins_tkdetect "0" // Auto Kick TKs ins_tkremove "0" // How Many TKs before Kicking mp_chattime "8" // Length of Time (in Seconds) for Players to Commune When the Game is Over (min. 2.000000 max. 10.000000) mp_friendlyfire "1" // Defines Friendly-Fire Status (min. 0.000000 max. 1.000000) //mp_timelimit "25" // Time on one map mp_limitteams "2" // Maximum Difference between Team Sizes mp_winlimit "5" // Defines how Many Rounds Played by One Team before Map Rotates mp_respawnlimit "10" sv_pausable "0" // Is the server pausable. sv_cheats "0" // Allow cheats on server sv_voiceenable "1" // Enables Ingame Voices sv_contact "" // Contact email for server sysop sv_downloadurl "" // Location from which clients can download missing files sv_allowdownload "1" // Allow clients to download files (Enable= 1 Disable= 0) sv_allowupload "1" // Allow clients to upload files like spraylogo's (Enable= 1 Disable= 0) sv_timeout "30" // After this many seconds without a message from a client, the client is dropped sv_gravity "800" // World gravity settings (Default= 800) sv_maxvelocity "3500" // Maximum velocity an object can have ingame (Default= 3500) sv_maxspeed "350" // Maximum speed a player can move (Default= 350) ///////////////manual! sv_unlag "1" // Enables player lag compensation sv_maxrate "25000" // Max bandwidth rate allowed on server, 0 == unlimited sv_minrate "7500" // Min bandwidth rate allowed on server, 0 == unlimited sv_maxunlag "1" // Maximum lag compensation in seconds sv_unlag_fixstuck "1" // Disallow backtracking a player for lag compensation if it will cause them to become stuck net_maxfilesize "32" // Maximum allowed file size for uploading in MB net_queued_packet_thread "0" // Use a high priority thread to send queued packets out instead of sending them each frame. fps_max "555" // Frame rate limiter ins_cachesabotage "1" // When Enabled, Allows a Team to Sabotage their own Caches ins_deadcam_modes "0" // Restricts Spectator Modes ins_deadcam_targets "1" // Restricts Spectator Targets ins_deadchat "0" // Determines whether Dead Players can Chat to Alive Players ins_deadinfofull "1" // Determines whether or not to use Full Death Information ins_dmgfactor "1" // Factor Reduction of Damage in FF ins_endgametime "4" // Change how Long the Winning Players get to Wander Around ins_firetype "0" // Defines if you can Fire either Always, Never or During Warmup ins_forceautoassign "1" // Forces a Player to Auto-Assign when Joining ins_forcesquadopen "0" // Forces all Squads to be Open ins_locksquads "0" // Lock Squads During a Running Game ins_maskotherteam "0" // When Enabled the Other Teams Score will not be Updated until the End of the Round ins_objdisable "0" // Ignore Objective States ins_randomlayout "1" // Determines wether or not to use Random Layouts ins_roundtimer "900" // Length of Time (in Seconds) of each Round ins_scorefrozen "0" // Determines whether or not the Score is Frozen ins_strictnaming "1" // When Enabled, the Player can only Change his name Once per Round ins_suppresskillhint "0" // Supress the Kill Hint from being Sent ins_teamsize "0" // Maximum Team Size ins_teamswap "0" // When Restarting and Enabled, Teams will Swap ins_timertype "1" // Defines which Timer to Use ins_tkdetect "0" // Auto Kick TKs ins_tkremove "4" // How Many TKs before Kicking ins_warmuptime "12" // Warm-Up Time before a Game (in Seconds) ins_warmuptype "0" // Defines Warm-Up Type ins_gamecount "3" // game notifications (min 0, max 30) ins_clanleaderpass "0" // Defines the Password for Clan Leaders ins_clanmode "0" // Defines whether Clan Mode is Active ins_decalfrequency "8" // Decalfrequency // Execute Ban File exec banned_user.cfg // Force Mapcycle File mapcyclefile "mapcycle.txt" // Enable bots on this server. bot_enabled 1 ========================= Now that im looking at my config is the mapcycle "mapcycle.txt" causing the problem? thanks in advance |
Re: Dynamic Map Rotations
I used your config file on my server and the plugin worked properly, skipping the appropriate maps since I was the only one on the server, so unfortunately the particular game settings you're using aren't causing the issue. I have a few more questions to help me reproduce the error you're receiving:
1) Are you running a Windows or Linux server? 2) Did you load the plugin in the middle of some other map that wasn't the first map (which is perfectly fine) or did you restart the server? 3) Could you attach errors_20080323.log to your reply? It should be located in addons/sourcemod/logs in your server's insurgency directory. (Click on "Go Advanced" to attach files) |
Re: Dynamic Map Rotations
1 Attachment(s)
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1) Its a linux server 2) I loaded the plugin whilst a map was playing (i forget which one) and then restarted the server. 3) attached :) you will see errors for "deathnotice.smx" which is a plugin for displaying who killed who to admins which is working sporadically so pleas ignore those. (here for reference) im also using MMS 1.4.3 and soucemod v1 if that helps. my plugins list looks like: Code:
Code:
L 03/27/2008 - 05:00:48: [dmr.smx] Reset dmr_map_key to "10" appreciate your help on this one. |
Re: Dynamic Map Rotations
I'm sorry to say that I still can't duplicate the bug you're experiencing. I've reproduced your setup as close as I can and can't find any reason why it wouldn't work.
Anyone out there have any insights? The plugin's been working flawlessly on my servers... |
Re: Dynamic Map Rotations
Quote:
cheers |
Re: Dynamic Map Rotations
1 Attachment(s)
one question before i will start the plugin with my dmr.txt
can i delete/rename the original cycle file to deactivate it? |
Re: Dynamic Map Rotations
You can leave mapcycle.txt alone -- what really matters is that you disable nextmap.smx. You can either delete mapcycle.smx or, preferrably, move mapcycle.smx to the disabled folder (addons/sourcemod/plugins/disabled).
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