Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
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* * Version 1.6 - 05/18/2008 * * by jtp10181 <[email protected]> * Homepage: http://www.jtpage.net * * Original code by: * by mike_cao <[email protected]> (plugin_gore) * fizzarum <[email protected]> (plugin_gore2) * ********************************************* ******************************* This plugin adds gore effects. It is configured with the cvar "amx_gore" using these flags: a - Headshot blood b - Extra blood effects c - Bleeding on low health d - Gib explosion (Explosives and damage over "amx_gore_exphp") e - Extra Gory Mode f - Extra Headshot Gore Only (same as with flag "e") g - Hostage Gore (CS/CZ Only) Default is: amx_gore "abcd" New CVAR: amx_gore_exphp (default 160) The amount of health that must be lost upon death for the player to "explode" Add the cvars to your amxx.cfg to change it and have it load every map *NOTE*: the decal indexes are pulled form the servers decals.wad If you do not have the orginal decals.wad (for your mod) on the server the decals may not appear as blood, but arrows, numbers, text, etc. Changelog: v1.6 - JTP10181 - 07/09/06
Thanks:
I have permission from mike_cao to use his code in this new plugin. I also have permission from fizzarum to use his code from gore2. For some reason the web compiler breaks this plugin (stale copy maybe). If you are having problems then compile it manually and see if that helps. Requires CSX/DODX/TFCX/TSX Module for CS/CZ/DOD/TFC/TS support Mods Supported:
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what about the whole going invis thing with gore?
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that is fixed, its one line of code that makes the body visible again upon respawn. If anyone does have this issue please let me know the circumstances as specifically as possible so I can try and rpelicate it. BTW the fix was actually done by fizzarum in plugin_gore2. It has the side effect that sometimes fir a brief second you can see the dead players body that was hiding before the new round starts.... I could maybe set it on a task but I figured its not that big of a deal and making it a task looked like it would be a pain.
This *could* interfere with the invisiwars plugins also, if this one is loaded first though the invisiwars plugin should make the players invisible again. If anyone has any issues let me know and I'll try to work it out. Look for runtime errors also. I ran with bots for about an hour and did not get any so I hope they are all fixed. |
OK will test it out in the evening and let you know. I was begining to miss lots of blood flowing freely thru my server...
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its kewl, but a bit to much... gore2 is fine with flags ab... but thats just my opinion
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well this one wont get the rumtime errors like gore2 ;)
And yeah, I think some of it is too much also, like the extra gory mode. But I know a lot of people that love it. If anyone has any ideas for other cool stuff that could be done let me know. |
Still has an issue with CZ, the word break appears instead of blood.
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you used the CZ version right?
I assume you did, I will setup a server and try it out, I have a plugin to debug decals.... i should finish that plugin and release it, heh. ----- I tested it and it works fine, he probably used the CS version on CZ, which is no longer nedded since it detects the mod. |
Updated to version 1.3
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Heh, I see you started to learn the ways of AMX MOD X. :) this means that pyschostats plugin should be working for AMXX also soon then too ;)
Anywayz back to the topic at hand, good plugin, i was tired of seeing errors, very enjoyable. |
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