DOD Style Reinforcements
1 Attachment(s)
This basically adds DOD styled reinforcements to CS.
When your team has a dead player, a countdown will start. When the countdown reaches 0, then all the dead players on your team will be revived. CVARS Code:
sv_DSR //Turns DSR on(1) and off(0) Credits to Suicid3 for the suggestions |
I have some suggestions.
1) Instead of storing for each player if they are dead and then in the get_players for loop checking against that. Just use the flags of get_players to only get dead players. (You can also get just one team for the loop if you wanted to with the get_players() flags) 2) Take the get_cvar_num() out of the get_players for loop. Store it as a variable and use it that way. (Also look into use get_pcvar_num() it works much faster) 3) For your team message use the flags for get_players to only get a certain team 4) Shouldn't Code:
Code:
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1) done
2) done i think (allowing people with 1.60 to use this because not everyone has converted to 1.70) 3) done 4) no, if it is 0 then you want both teams to get reinforcements on all maps 5) oh darn... |
Ok another little suggestion for effecieintcy.
Example of code (appears more than once) Code:
Code:
[EDIT] Other than that just going to wait for user response before approving. |
Players skins will remain after respawn.. Respawning inside of themselves? Eh, not easy to explain, but causing major lag, and it's unappealing.
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yea, thats wish that was fixed.
also it seems to countdown replacements when there is noone dead. other than that I love it and it would immediately go on my server for about 1/2 the maps. Hope this one gets fixed up asap. Thanks. |
Screenshot:
http://i7.photobucket.com/albums/y28...nforcement.jpg Thats about after 10 minutes of play. |
Quote:
Emp, next time test your simple plugins before sumbitting them. I rather not waste my time. |
Emp, you seem to have a REALLY good idea here, something that might completely make CS a bit more bearable for some people all over again.
Don't let Pop's comment get to you - although hes sorta right, you should test first, but still at least ur trying and getting stuff done. Please don't give up and see about getting that spawn problem fixed. |
Re: DOD Style Reinforcements
Quote:
never had that big of a problem, when i used it, there would be only about 1 fake player in the spawn per round. i have no idea how to fix this, anyone want to tell me? ill see if T(+)rget's new way will fix it. too da loo - heh... |
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