[TF2] Building Size Randomizer
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[TF2] Building Size Randomizer Description: On every building placement randomizes the buildings size Cvars: sm_buildingresizer_enabled (default: 1) Enable/Disable Plugin sm_resizesentry_enabled (deafault: 1) Resize Sentries? sm_resizedispenser_enabled (deafault: 1) Resize Dispensers? sm_resizeteleporter_enabled (default: 1) Resize Teleporters? sm_building_minsize (default: 0.6) Min size the building can randomly get scaled to. sm_building_maxsize (default: 2.0) Max size the building can randomly get scaled to. Overrides: sm_resizebuilding_access - Default "everyone" Players with access to this will be able to have a random building size. Changelog:
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Re: [TF2] Building Size Randomizer
:) beautiful
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Re: [TF2] Building Size Randomizer
sm_resizedispenser_enabled 2.0
character lock on dispenser |
Re: [TF2] Building Size Randomizer
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yeah that happens |
Re: [TF2] Building Size Randomizer
Mother of god...
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Re: [TF2] Building Size Randomizer
Can you make a plugin so we can resize buildings we aim at or all?
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You could probably check out the Resize Players plugin, modify that plugin and pop in the functions from this one. |
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Re: [TF2] Building Size Randomizer
Oh My God.... HUGE BUILDINGS Engineer did it!
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Re: [TF2] Building Size Randomizer
Thrs a few for buildables. I think there is a special ne.. Like buildingvecs.. Which im not sure what it does exactly, it might be responsible for teleporting players out of buildables and on top of them when they get stuck inside.
You can resize the buildable by changing its surroundingvecmns/maxs or specifiedsurroundinfvecmins/maxs.. Smething like that. i remember doing this a while ago when I was making mini level 3 sentries :3 Ran into a problem with dispensers though, don't remember exactly what it was, but something didn't play nice with them. I also remember making a mod to align buildables to ground normals.. No good. Sentries get messed up, and dispensers, while they work, get stuck even with some trace work :/ |
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