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-   -   [TF2] Building Size Randomizer (https://forums.alliedmods.net/showthread.php?t=225816)

Pelipoika 09-09-2013 13:56

[TF2] Building Size Randomizer
 
1 Attachment(s)
[TF2] Building Size Randomizer

Description:

On every building placement randomizes the buildings size

Cvars:

sm_buildingresizer_enabled (default: 1) Enable/Disable Plugin
sm_resizesentry_enabled (deafault: 1) Resize Sentries?
sm_resizedispenser_enabled (deafault: 1) Resize Dispensers?
sm_resizeteleporter_enabled (default: 1) Resize Teleporters?
sm_building_minsize (default: 0.6) Min size the building can randomly get scaled to.
sm_building_maxsize (default: 2.0) Max size the building can randomly get scaled to.

Overrides:
sm_resizebuilding_access - Default "everyone" Players with access to this will be able to have a random building size.

Changelog:
  • Version 1.0 Initial release.
  • Version 2.0 Did what Asherkin suggested & added the long waited override support

machede 09-09-2013 13:57

Re: [TF2] Building Size Randomizer
 
:) beautiful

machede 09-09-2013 14:16

Re: [TF2] Building Size Randomizer
 
sm_resizedispenser_enabled 2.0
character lock on dispenser

Pelipoika 09-09-2013 14:22

Re: [TF2] Building Size Randomizer
 
Quote:

Originally Posted by machede (Post 2031510)
sm_resizedispenser_enabled 2.0
character lock on dispenser

Do you mean the building is so big you get stuck in it?
yeah that happens

captaindeterprimary 09-09-2013 16:48

Re: [TF2] Building Size Randomizer
 
Mother of god...

luki1412 09-09-2013 16:52

Re: [TF2] Building Size Randomizer
 
Can you make a plugin so we can resize buildings we aim at or all?

404UserNotFound 09-10-2013 00:17

Re: [TF2] Building Size Randomizer
 
Quote:

Originally Posted by luki1412 (Post 2031586)
Can you make a plugin so we can resize buildings we aim at or all?

Should be fairly easy to do. Just convert the random function into an actual command.

You could probably check out the Resize Players plugin, modify that plugin and pop in the functions from this one.

Chaosxk 09-10-2013 00:46

Re: [TF2] Building Size Randomizer
 
Quote:

Originally Posted by Pelipoika (Post 2031515)
Do you mean the building is so big you get stuck in it?
yeah that happens

There was a netprop that allowed you to set the collision so you don't get stuck on it, i just don't remember.

Bjorngomes 09-10-2013 04:37

Re: [TF2] Building Size Randomizer
 
Oh My God.... HUGE BUILDINGS Engineer did it!

friagram 09-10-2013 08:32

Re: [TF2] Building Size Randomizer
 
Thrs a few for buildables. I think there is a special ne.. Like buildingvecs.. Which im not sure what it does exactly, it might be responsible for teleporting players out of buildables and on top of them when they get stuck inside.

You can resize the buildable by changing its surroundingvecmns/maxs or specifiedsurroundinfvecmins/maxs.. Smething like that. i remember doing this a while ago when I was making mini level 3 sentries :3

Ran into a problem with dispensers though, don't remember exactly what it was, but something didn't play nice with them. I also remember making a mod to align buildables to ground normals.. No good. Sentries get messed up, and dispensers, while they work, get stuck even with some trace work :/


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