[CS:GO / ANY] Make hegrenade_projectile go through walls
I'm trying to make specific grenades go through walls.
I don't know if it would be possible to achieve, but at the moment grenades bounce of walls. https://i.imgur.com/A6hyQbp.png I'm also setting it to FLY with PHP Code:
Which works on prop_physics_multiplayer but then setting it to MOVETYPE_FLY doesn't make it move then. But setting the prop data below has no effect on the hegrenade_projectile PHP Code:
Cow. |
Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
Have you attempted prop_physics_override?
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Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
So many bad things are thought around letting them go through walls. Where to start lmao.
What happens when it enters the void. Have u ever spawned a weapon in the void and watched it crash your server after waiting for it to drop? |
Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
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Btw he is right, there is a reason you're not supposed to enter/view the void. |
Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
I have a OnUser1 timer kill on it of 10 seconds, should be fine?
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Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
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Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
The good one q2 days let you compile maps with leaks.
My first map was water wars that had water brushes scattered around. That's it. In q2 the players looped from the bottom to the top of map as they fell through the void. Sick action. Fall strafe to hunt down players in water and rocket the fek out of them lmao. |
Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
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Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
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https://i.imgur.com/tMxe9CL.png I just cannot find a way to make a prop clip through solids & (flying) Trying with m_flGravity on the prop and not with SetEntityMoveType(rocket, MOVETYPE_NONE); doesn't help either :( |
Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
Just found https://forums.alliedmods.net/showthread.php?t=229312 but thats for nades, and uses SetEntityMoveType(entity, MOVETYPE_FLY) too, which make my props stuck in the air.
And I cannot make he's penetrate walls so :( |
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