Knife Bounty + Secure (v1.5)
2 Attachment(s)
.: Knife Bounty + Secure v1.5 :. .: Description :. When you knife a person, you will take his money (If not secured), if he is secured, you won't be able to take his money. To secure your money type /secure , it will cost you some money (Controlled by CVAR). Secure will last until Death/ New Spawn. .: CVARs :. Quote:
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.: Requirements :.
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.: Credits :.
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Re: Knife Bounty + Secure
Could Someone Please Translate To Their Language , Thanks. :)
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Re: Knife Bounty + Secure
[de]
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VICTIM_SECURED = [Knife Bounty] Opfer wurde gesichert! |
Re: Knife Bounty + Secure
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Re: Knife Bounty + Secure
LANG_PLAYER should be used only when you print to all players at the same time. When you print to a specific player, use player id instead.
Use charsmax(). |
Re: Knife Bounty + Secure
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Re: Knife Bounty + Secure (v1.1)
Not really, I would say to keep your code simple when you are a beginner. Bits are fine, but the bool is fine too and the difference is trivial.
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Re: Knife Bounty + Secure (v1.1)
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Re: Knife Bounty + Secure (v1.1)
Yes. Because if x has the bool set to true, x disconnects, y connects and y gets the id of x then the bool will be true for him.
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