[TF2] Mann vs. Mann (1.15.0, 2023-04-19)
[TF2] Mann vs. Mann
https://repository-images.githubuser...7-bf0809723735 A custom Team Fortress 2 gamemode that mixes Mann vs. Machine mechanics with regular gameplay. Have you ever wondered what it would be like to use your Mann vs. Machine upgrades to fight real players instead of robots? Do you hate respawning and wish you could just buy back into the game, or be revived by a friendly Medic? If you answered yes to any of these questions, this gamemode got your back. Inspired by the scrapped Bounty Mode, players may purchase upgrades at resupply lockers with money earned from fallen enemies. 🡺 Source Code on GitHub Features
Download You can find the latest release package on the Releases tab of the GitHub repository. You can also find the change log between versions there. 🡺 Download Latest Release Requirements
Custom Upgrades The gamemode fully supports custom upgrade files. Custom upgrade files are quite limited in functionality due to Valve hardcoding all applicable upgrades for each weapon. As a result, adding new weapon upgrades is not possible. You can, however, add new player upgrades and edit/remove all default upgrades. Step by Step Instructions
Events Instead of creating dozens of forwards, this plugin fires Mann vs. Machine events which you can hook in your own plugins. List of Mann vs. Machine Events
ConVars Console output from the find command (because I'm lazy): Code:
"sm_mvm_resupply_upgrades" = "1" |
Re: [TF2] Mann vs. Mann (1.6.0, 2022-03-10)
Interesting idea! I'll give this a try.
How do I implement custom upgrade files? What location do I put the file? What format? |
Re: [TF2] Mann vs. Mann (1.6.0, 2022-03-10)
Quote:
|
Re: [TF2] Mann vs. Mann (1.6.0, 2022-03-10)
A new version of the plugin has been released: 1.6.1
I highly advise updating to this version because it fixes a major bug where no virtual hooks would exist after a map change, thus disabling a lot of functionality. I won't be giving information on updates like this very frequently in here, so I recommend watching the GitHub repository for releases instead. |
Re: [TF2] Mann vs. Mann (1.7.0, 2022-03-30)
Any known servers that run this mode? I was thinking about starting one but i want to play it first lol
|
Re: [TF2] Mann vs. Mann (1.7.0, 2022-03-30)
Quote:
|
Re: [TF2] Mann vs. Mann (1.9.1, 2022-11-01)
For reasons I would hope to be self evident, could you add a convar for damage multiplier for explosive headshots similar to the gas passer? As much as I understand this is hardly a balance mod I don't want to force all my players to get explosive resist to not die to their own teammates poor positioning.
|
Re: [TF2] Mann vs. Mann (1.9.1, 2022-11-01)
Another thing some players and I noticed is the sentry insta-placement is very difficult and frustrating to play against, would it also be possible to add a convar/settings to disable this?
Also sorry for a second post I hopefully won't have anything else immediately concerning in the near future. Side note: This plugin is pretty dang cool and it seems to function smoothly. I am pretty new to configuration concerning mvm so I'm not sure how to implement custom upgrades in general and if anyone has a guide for that I'd be gratueful. |
Re: [TF2] Mann vs. Mann (1.9.1, 2022-11-01)
I can probably make these configurable whenever I'm updating the plugin next.
There is a small guide on setting up custom upgrades above, and the upgrades themselves are just attributes. Should be fairly easy to grasp by looking at the default upgrades file. |
All times are GMT -4. The time now is 08:08. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.