AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   General (https://forums.alliedmods.net/forumdisplay.php?f=58)
-   -   Source Pawn Text Editor (https://forums.alliedmods.net/showthread.php?t=202875)

shadowdragon 12-11-2012 17:03

Source Pawn Text Editor
 
Source Pawn Editor

Description:
Good day all Allied Modders, today i bring to you a little program iv been working on for a while now.
it is a text editor that will high light code to make it easy for you to read E.g #include, public, HookEvent
and more, when you first open this program up it will give you a basic template.

This program has no save function yet so its simply just for high lighting words to do with Source Pawn.
but hopefully with in this week i will be adding a save function to this program

Installation:
All you need to do is extract the file and your ready to use it!

Please tell me if theres is any issues with my program
________________________
sorry for my poor english.

RedSword 12-11-2012 19:49

Re: Source Pawn Text Editor
 
Any plan on releasing source ?

shadowdragon 12-11-2012 20:13

Re: Source Pawn Text Editor
 
I am not going to be releasing the source code for this program

psychonic 12-11-2012 20:25

Re: Source Pawn Text Editor
 
Quote:

Originally Posted by RedSword (Post 1852339)
Any plan on releasing source ?

Quote:

Originally Posted by shadowdragon (Post 1852347)
I am not going to be releasing the source code for this program

It's trivial to decompile anyway with the right tools.

Right now, it's barely more than SharpEdit's TextEditor control stuck on a WinForm with an sp syntax highlighting script.

Jasonbourne 12-11-2012 20:49

Re: Source Pawn Text Editor
 
This is neither a snippet nor a tutorial.

:S

Afronanny 12-12-2012 08:56

Re: Source Pawn Text Editor
 
Even Pawn Studio is better than this. Seems like something you whipped up in 30 minutes and decided not to finish.

noodleboy347 12-12-2012 17:46

Re: Source Pawn Text Editor
 
It won't even launch for me lol

BAILOPAN 12-12-2012 20:21

Re: Source Pawn Text Editor
 
I've removed the attachment in the first post. As a general policy for protecting users, I think we should forbid attaching untrusted executable code. This doesn't necessarily mean source code is required (though maybe it should). Rather, if we're going to host executable code, we need some way to trust or vet it first.

psychonic 12-12-2012 21:55

Re: Source Pawn Text Editor
 
Quote:

Originally Posted by BAILOPAN (Post 1852850)
or vet it first.

But where will we find a veterinarian at this hour?

RedSword 12-12-2012 22:44

Re: Source Pawn Text Editor
 
Quote:

Originally Posted by psychonic (Post 1852891)
But where will we find a veterinarian at this hour?

If he can't find one, that would be your end D: :(


All times are GMT -4. The time now is 19:00.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.