Freak Fortress 2: Rewrite
It's back
A new version of Freak Fortress 2, rewritten from the ground up while keeping support for previous configs and subplugins. What's new?
What will be broken?
GitHub Page Credits: VSH2 - ConfigMap system which this now uses Artvin - Boss vs Boss testing and support Marxvee - Ideas for new HUD layout and score Contributors to the classic, better, spicy, and crazy versions of FF2. |
Re: Freak Fortress 2: Rewrite
Such a perfect job Batfox, you shined <33
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Re: Freak Fortress 2: Rewrite
Now I don’t know if this would be too possible, but with the “use bosses outside the gamemode,” would that allow me to try to convert FF2 into a “single player” type of thing or something like that? (Let’s just say, there is some creative and different stuff I want to try utilizing FF2, any and all bosses I make, and my new VSH map.)
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Re: Freak Fortress 2: Rewrite
perfect
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Re: Freak Fortress 2: Rewrite
This nice, thanks bat.
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Re: Freak Fortress 2: Rewrite
Hello, I currently trying to use the new menu system, I think the config is good butthe result is to have an infinite amount of mana.
Also I'm not sure but the mana cost since a bit bugged too. So idk, maybe I made a mistake somewhere. Can you help me with that? What happen in game: Click here The cfg:
Spoiler
Many thanks for all your hard work too. |
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Re: Freak Fortress 2: Rewrite
How to insert abilities in the current menu? I'm curious, I've checked the source code and find nothing on that matter.
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