AnimalMonster |
09-08-2020 10:26 |
id goes to 0
hey, i made shop plugin but when menu_display is called for showing the shop id goes to 0
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <hamsandwich> #include <fun> #include <cstrike>
#define PLUGIN "[FRN] Furien Shop" #define VERSION "1.0" #define AUTHOR "DeclineD" #define levels 21
new numbers new knives[33] new hasknife[33]
new playershopaf new playershopf
new TextMsg
new v_knife_1[] = {"models/s-knifes/v_first.mdl"} new v_knife_2[] = {"models/s-knifes/v_second.mdl"} new v_knife_3[] = {"models/s-knifes/v_third.mdl"} new v_knife_4[] = {"models/s-knifes/v_fourth.mdl"} new v_knife_5[] = {"models/s-knifes/v_fifth.mdl"} new v_knife_6[] = {"models/s-knifes/v_sixth.mdl"} new v_knife_7[] = {"models/s_knifes/v_seventh.mdl"} new v_knife_8[] = {"models/s_knifes/v_eighth.mdl"}
new p_knife_1[] = {"models/s-knifes/p_first.mdl"} new p_knife_2[] = {"models/s-knifes/p_second.mdl"} new p_knife_3[] = {"models/s-knifes/p_third.mdl"} new p_knife_4[] = {"models/s-knifes/p_fourth.mdl"} new p_knife_5[] = {"models/s-knifes/p_fifth.mdl"} new p_knife_6[] = {"models/s-knifes/p_sixth.mdl"} new p_knife_7[] = {"models/s-knifes/p_seventh.mdl"} new p_knife_8[] = {"models/s_knifes/p_eighth.mdl"}
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /shop","clcmd_shop") RegisterHam(Ham_TakeDamage, "player", "TAKEDAMAGE") RegisterHam(Ham_Killed, "player", "Death") register_forward(FM_PlayerPreThink, "FWD_PreThink")
TextMsg = get_user_msgid("SayText") }
public plugin_precache() { precache_model(v_knife_1) precache_model(v_knife_2) precache_model(v_knife_3) precache_model(v_knife_4) precache_model(v_knife_5) precache_model(v_knife_6) precache_model(p_knife_1) precache_model(p_knife_2) precache_model(p_knife_3) precache_model(p_knife_4) precache_model(p_knife_5) precache_model(p_knife_6) } public clcmd_shop(id) { if(get_user_team(id) == 1) { menu_display(id, playershopf) } else if(get_user_team(id) == 2) { menu_display(id, playershopaf) } }
public Death(id) { hasknife[id] = false }
public TAKEDAMAGE(victim, inflictor, attacker, Float:Damage, dmgbits, id) { new knife = (get_user_weapon(id) == CSW_KNIFE)
if(hasknife[id] && knife && get_user_team(id) == 1) { SetHamParamFloat(4, Damage * 1.5) } else SetHamParamFloat(4, Damage * 1) }
public ShopPlayeraf(id) { new len new text[512] playershopaf = menu_create("UR BEAUTY SHOP", "ShopHandleraf") if((get_user_health(id) < 255) && get_user_health(id) > 215) { len = formatex(text[len], charsmax(text), "Hp \y[\r+%s\y] \w[\y2500$\w]", get_user_health(id) - 255) } if((get_user_health(id) < 255) && get_user_health(id) < 215) { len = formatex(text[len], charsmax(text), "Hp \y[\r+40\y] \w[\y2500$\w]") } if(get_user_health(id) >= 255) { len = formatex(text[len], charsmax(text), "\dHp (Unavailable)") }
menu_additem(playershopaf,text) menu_additem(playershopaf,"Armor \y[\r+30\y] \w[\y1000$\w]") menu_additem(playershopaf,"\rDefuse \wKit \r[\y800$\r]") menu_setprop(playershopaf, MPROP_EXIT, MENU_EXIT) }
public ShopHandleraf(id, item) { if(item == MENU_EXIT) { menu_cancel(id) } switch(playershopaf) { case 0: { if(cs_get_user_money(id) >= 2500) { cs_set_user_money(id, cs_get_user_money(id) - 2500) } else return
if(get_user_health(id) < 255) { set_user_health(id, get_user_health(id) + 30) set_dhudmessage(0, 20, 250, -1.0, 0.70, 2, 0.2, 2.0, 0.2, 0.5) show_dhudmessage(id, "[+30 Hp]") } else if(get_user_health(id) >= 255) { set_user_health(id, 255) } } case 1:{ if(cs_get_user_money(id) >= 1000) { cs_set_user_money(id, cs_get_user_money(id) - 1000) } else return if(get_user_armor(id) < 300) { set_user_armor(id, get_user_armor(id) + 30) set_dhudmessage(0, 20, 250, 0.5, 0.70, 2, 0.2, 2.0, 0.2, 0.5) show_dhudmessage(id, "[+30 Armor]") } else if(get_user_armor(id) >= 300) { set_user_health(id, 255) } }
case 2:{ if(cs_get_user_money(id) >= 800) { cs_set_user_money(id, cs_get_user_money(id) - 800) } else return
give_item(id, "item_thighpack") } } }
public ShopPlayerf(id) { new len new text[512]
playershopf = menu_create("UR BEAUTY SHOP", "ShopHandlerf") if((get_user_health(id) < 255) && get_user_health(id) > 215) { len = formatex(text[len], charsmax(text), "Hp \y[\r+%s\y] \w[\y2500$\w]", get_user_health(id) - 255) } if((get_user_health(id) < 255) && get_user_health(id) < 215) { len = formatex(text[len], charsmax(text), "Hp \y[\r+40\y] \w[\y2500$\w]") } if(get_user_health(id) >= 255) { len = formatex(text[len], charsmax(text), "\dHp (Unavailable)") }
menu_additem(playershopf, text) menu_additem(playershopf, "Armor \y[\r+30\y] \w[\y500$\w]") menu_additem(playershopf, "\yLucky \wS-Knife \rWheel \w[\y6000$\w]") menu_additem(playershopf, "\yChoose Your S-Knife \w[\y7000$\w] [V.I.P.]","4", ADMIN_LEVEL_D) menu_setprop(playershopf, MPROP_EXIT, MENU_EXIT) }
public ShopHandlerf(id, item) { if(item == MENU_EXIT) { menu_cancel(id) } switch(playershopaf) { case 0: { if(cs_get_user_money(id) >= 2500) { cs_set_user_money(id, cs_get_user_money(id) - 2500) } else return
if(get_user_health(id) < 255) { set_user_health(id, get_user_health(id) + 30) set_dhudmessage(0, 20, 250, -1.0, 0.70, 2, 0.2, 2.0, 0.2, 0.5) show_dhudmessage(id, "[+30 Hp]") } else if(get_user_health(id) >= 255) { set_user_health(id, 255) } } case 1:{ if(cs_get_user_money(id) >= 500) { cs_set_user_money(id, cs_get_user_money(id) - 500) } else return
if(get_user_armor(id) < 300) { set_user_armor(id, get_user_armor(id) + 30) set_dhudmessage(0, 20, 250, 0.5, 0.70, 2, 0.2, 2.0, 0.2, 0.5) show_dhudmessage(id, "[+30 Armor]") } else if(get_user_armor(id) >= 300) { set_user_health(id, 255) } }
case 2:{ if(cs_get_user_money(id) >= 6000) { cs_set_user_money(id, cs_get_user_money(id) - 6000) } else return
Prepare(id) } case 3:{ if(cs_get_user_money(id) >= 7000 && get_user_flags(id) && ADMIN_LEVEL_D) { cs_set_user_money(id, cs_get_user_money(id) - 7000) } else return
if(get_user_flags(id) && ADMIN_LEVEL_D) { show_skins_menu(id) } else message_begin(MSG_ONE, TextMsg,_,id) write_byte(id) write_string("^x04[Furien]^x01: Only Vip Ranks Has Acces!") message_end() } } }
Prepare(id) { numbers = 8 set_task(0.2,"Spin",id,_,_,"a",numbers) }
Spin(id) { knives[id] = random_num(1,numbers) hasknife[id] = true
if(knives[id] == 1) { set_pev(id, pev_weaponmodel2, p_knife_1) set_pev(id, pev_viewmodel2, v_knife_1) } if(knives[id] == 2) { set_pev(id, pev_weaponmodel2, p_knife_2) set_pev(id, pev_viewmodel2, v_knife_2) } if(knives[id] == 3) { set_pev(id, pev_weaponmodel2, p_knife_3) set_pev(id, pev_viewmodel2, v_knife_3) } if(knives[id] == 4) { set_pev(id, pev_weaponmodel2, p_knife_4) set_pev(id, pev_viewmodel2, v_knife_4) } if(knives[id] == 5) { set_pev(id, pev_weaponmodel2, p_knife_5) set_pev(id, pev_viewmodel2, v_knife_5) } if(knives[id] == 6) { set_pev(id, pev_weaponmodel2, p_knife_6) set_pev(id, pev_viewmodel2, v_knife_6) } if(knives[id] == 7) { set_pev(id, pev_weaponmodel2, p_knife_7) set_pev(id, pev_viewmodel2, v_knife_7) } if(knives[id] == 8) { set_pev(id, pev_weaponmodel2, p_knife_8) set_pev(id, pev_viewmodel2, v_knife_8) } }
public show_skins_menu(id) { new len new text[512] new name[33] len = formatex(text, charsmax(text), "Choose Your Knife ,Lord %s", get_user_name(id, name, 32))
new menu = menu_create(text, "skinshandler") menu_additem(menu, "\yBu\rlava \w[\yKNIFE\w]") menu_additem(menu, "\yDual \rXMas \w[\yKNIVES\w]") menu_additem(menu, "\yDr\rag\yon \rXMas \w[\yCSO SWORD\w]") menu_additem(menu, "\yK\ro\ysa \w[\ySCYTHE\w]") menu_additem(menu, "\yAnc\ri\yent \w[\yLIL HAMMER\w]") menu_additem(menu, "\yAnc\ri\yent \w[\yAXE\w]") menu_additem(menu, "\rGun\rkata \w[\yAXE\w]") menu_additem(menu, "\rMeta\ytroic w\[\yAXE\w]") menu_display(id, menu) }
public skinshandler(id, menu) { switch(menu) { case 0: { set_pev(id, pev_weaponmodel2, p_knife_1) set_pev(id, pev_viewmodel2, v_knife_1) } case 1:{ set_pev(id, pev_weaponmodel2, p_knife_2) set_pev(id, pev_viewmodel2, v_knife_2) } case 2:{ set_pev(id, pev_weaponmodel2, p_knife_3) set_pev(id, pev_viewmodel2, v_knife_3) } case 3:{ set_pev(id, pev_weaponmodel2, p_knife_4) set_pev(id, pev_viewmodel2, v_knife_4) } case 4:{ set_pev(id, pev_weaponmodel2, p_knife_5) set_pev(id, pev_viewmodel2, v_knife_5) } case 5:{ set_pev(id, pev_weaponmodel2, p_knife_6) set_pev(id, pev_viewmodel2, v_knife_6) } case 6:{ set_pev(id, pev_weaponmodel2, p_knife_7) set_pev(id, pev_viewmodel2, v_knife_7) } case 7:{ set_pev(id, pev_weaponmodel2, p_knife_8) set_pev(id, pev_viewmodel2, v_knife_8) } } }
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