[L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)
1 Attachment(s)
I'm no longer working on this plugin anyone else who would like to continue this is free to.
Hello here is ThirdPerson_To_POV. ThirdPerson to POV will turn most thirdperson events back in to point of view(from the eyes of the survivor) I thought it would be more realistic rather than the astral projection that valve give's you by default while doing actions like healing or getting pounced by a hunter. PHP Code:
PHP Code:
Enjoy, Let me know how you like Thirdperson to pov :3 Quote:
ThirdPerson_To_POV1.5.cfg |
Re: [L4D2]ThirdPerson_To_POV
Beautiful! But nothing is perfect. Healing, or what I assume would be anything that forces thirdperson will glitch the camera during any escape scene. Has to be done when the last survivor enters the rescue vehicle.
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Re: [L4D2]ThirdPerson_To_POV
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Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
I really like this plugin, even if my English is not good
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Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
possible make command for enable/disable for players?
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Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Great plugin, just you know while healing, i can't hear the tape sound it just fade to mute once i started healing. And also pouring the gascan too. Maybe the emitsound should do it i guess.
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Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
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Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Sometimes the angle will be fixed at the foot of the zombie and outside the map ╮ (╯ ▽ ╰) ╭
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Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
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(#define MAX_FRAMECHECK 3) to (#define MAX_FRAMECHECK 1) |
Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
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