[TF2] Taunt Time Limit 0x06 (Last updated 8/4/2017 | 5:43PM CDT)
1 Attachment(s)
[TF2] Taunt Time Limit
Before you give a suggestion, read the TODO list. It's probably already there. Description:
Quote:
Spoiler
Credits:
https://github.com/Chdata/TF2-Taunt-Time-Limit |
Re: [TF2] Conga Time Limit 0x01 (Last updated *Today* 12/29/2014 | 12:37PM CDT)
Because LOBSTERS
You don't need to check if a player is in a cond before removing it, you can just remove it with the native. public OnEntityCreated(iEnt, const String:szClassname[]) << don't use this use OnConditionAdded > check for taunting, and then you can check the taunt index. This would work 100% of the time, everytime. You could then use a global float to save their last start/cancellation and block the conga using requestframe or w/e from OnConditionAdded, so they can't start it again until your delay. If they arn't on cooldown, fire a timer to kill it and set the cd. |
Re: [TF2] Conga Time Limit 0x01 (Last updated *Today* 12/29/2014 | 12:37PM CDT)
Yeah I know and was gonna change that (about checking if in the cond) for some reason I was copypasting stuff I don't need.
I forgot about m_iTauntIndex, THX ... Or the itemdefindex one |
Re: [TF2] Conga Time Limit 0x02 (Last updated *Today* 12/30/2014 | 1:24PM CDT)
Kay it's updated.
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Re: [TF2] Conga Time Limit 0x02 (Last updated *Today* 12/30/2014 | 1:24PM CDT)
Quote:
if yes, can I cahnge conga limit second? |
Re: [TF2] Conga Time Limit 0x02 (Last updated *Today* 12/30/2014 | 1:24PM CDT)
I didn't add cvars yet
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Re: [TF2] Conga Time Limit 0x02 (Last updated *Today* 12/30/2014 | 1:24PM CDT)
*TEARS*
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Re: [TF2] Conga Time Limit 0x03 (Last updated *Today* 3/28/2015 | 6:24AM CDT)
Added the convars.
Generates tf/cfg/sourcemod/ch.conga.cfg now. |
Re: [TF2] Conga Time Limit 0x03 (Last updated 3/28/2015 | 5:24AM CDT)
I think this just saved me a bunch of trouble. Seriously, I've been getting so many players congaing none stop on my server and overflowing everyone.
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Re: [TF2] Taunt Time Limit 0x06 (Last updated 8/4/2017 | 5:43PM CDT)
Updated the plugin to catch all special taunts.
"This'll capture pretty much everything: Conga, Kazotsky Kick, Mannrobics, Box-Trot, Victory Lap, Dosido, High Five, etc..." Including any new taunts that get added over time. Unless Valve completely changes the taunt system again, which is unpredictable and unlikely. |
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