CS:GO Danger Zone Community Server - Map Keeps Changing
I'm setting up a community server for CS:GO Danger Zone (just released a couple days ago). For some reason the match ends the second you touch ground after spawning in. Tried with multiple players and no difference.
Has anyone had any luck setting one up yet? Any help? |
Re: CS:GO Danger Zone Community Server - Map Keeps Changing
We've made some progress, but still not quite working.
|
Re: CS:GO Danger Zone Community Server - Map Keeps Changing
Quote:
|
Re: CS:GO Danger Zone Community Server - Map Keeps Changing
Not sure what your setup is, but for me it works without issues or crashes using:
SourceMod 1.10 - build 6363 Metamod:Source 1.11 - build 1116 Linux in Docker image: Debian 9.5 |
Re: CS:GO Danger Zone Community Server - Map Keeps Changing
I have successfully setup a dangerzone server (with clean sm & mm), make sure that gametype is 6 and gamemode is 0.
|
Re: CS:GO Danger Zone Community Server - Map Keeps Changing
Quote:
Quote:
SM 1.9.0 build 6267 MM 1.10.7 build 966 Linux Probably some cvar that is messing it up. Max, mind putting your plugin list? I'm running default with nextmap disabled. Quote:
|
Re: CS:GO Danger Zone Community Server - Map Keeps Changing
Solved. We had mp_maxrounds set to 0. Needs to be 1. Also:
mp_match_end_changelevel 1 mp_match_end_restart 0 |
All times are GMT -4. The time now is 20:10. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.