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-   -   Solved CS:GO Danger Zone Community Server - Map Keeps Changing (https://forums.alliedmods.net/showthread.php?t=312581)

ThatOneGuy 12-08-2018 17:52

CS:GO Danger Zone Community Server - Map Keeps Changing
 
I'm setting up a community server for CS:GO Danger Zone (just released a couple days ago). For some reason the match ends the second you touch ground after spawning in. Tried with multiple players and no difference.

Has anyone had any luck setting one up yet? Any help?

ThatOneGuy 12-08-2018 18:14

Re: CS:GO Danger Zone Community Server - Map Keeps Changing
 
We've made some progress, but still not quite working.

sphinx 12-08-2018 18:38

Re: CS:GO Danger Zone Community Server - Map Keeps Changing
 
Quote:

Originally Posted by ThatOneGuy (Post 2627743)
I'm setting up a community server for CS:GO Danger Zone (just released a couple days ago). For some reason the match ends the second you touch ground after spawning in. Tried with multiple players and no difference.

what happens after the match ends?

Maxximou5 12-08-2018 20:02

Re: CS:GO Danger Zone Community Server - Map Keeps Changing
 
Not sure what your setup is, but for me it works without issues or crashes using:
SourceMod 1.10 - build 6363
Metamod:Source 1.11 - build 1116
Linux in Docker image: Debian 9.5

morpig 12-08-2018 20:23

Re: CS:GO Danger Zone Community Server - Map Keeps Changing
 
I have successfully setup a dangerzone server (with clean sm & mm), make sure that gametype is 6 and gamemode is 0.

ThatOneGuy 12-08-2018 20:24

Re: CS:GO Danger Zone Community Server - Map Keeps Changing
 
Quote:

Originally Posted by sphinx (Post 2627751)
what happens after the match ends?

Previously, it started a map vote (despite having all other maps removed and only the one map in the maplists). We got that disabled with cvars. It seems if one person is in the server, it lets them play around. If more than one player, it puts you in a spawn-endmatch loop. I stopped messing with it earlier and try look again tomorrow.

Quote:

Originally Posted by Maxximou5 (Post 2627761)
Not sure what your setup is, but for me it works without issues or crashes using:
SourceMod 1.10 - build 6363
Metamod:Source 1.11 - build 1116
Linux in Docker image: Debian 9.5

Good to know. I'll retry again tomorrow. I was running:
SM 1.9.0 build 6267
MM 1.10.7 build 966
Linux

Probably some cvar that is messing it up. Max, mind putting your plugin list? I'm running default with nextmap disabled.

Quote:

Originally Posted by morpig (Post 2627763)
I have successfully setup a dangerzone server (with clean sm & mm), make sure that gametype is 6 and gamemode is 0.

That is in our startup line.

ThatOneGuy 12-08-2018 20:41

Re: CS:GO Danger Zone Community Server - Map Keeps Changing
 
Solved. We had mp_maxrounds set to 0. Needs to be 1. Also:
mp_match_end_changelevel 1
mp_match_end_restart 0


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