AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Diablo Mod v8.0 (https://forums.alliedmods.net/showthread.php?t=20184)

N1ghtmr1 11-03-2005 09:30

Diablo Mod v8.0
 
1 Attachment(s)
*Updated 10/01/2008*

The plugin is a mod like warcraft 3 with xp/level/skills. One thing to notice though is that the plugin is based on item finding instead of skills. When you kill someone there is a chance to find an item. Some are passive, like increasing your damage, some has a once-a-round effect while others just help you find even more powerfull stuff :)

There's is about 60 new items in the mod. Most items have a passive and an active skill

Some of the items are:
x) Place a camera who will follow nearest player
x) Sneak round with knife nearly invisible
x) Hold down DUCK to jump fast
x) Windwalk from dota
x) Blind your opponent when hit
x) Vampyric aura
x) Healing aura
x) Lay a fake c4 bomb and detonate it at will
x) Dagon from dota
x) Throw fireballs which detonates on impact
x) Blink forward with knife
x) Shield on another player to reflect his damage taken.
x) Jump down and stomp the ground killing all below you
x) Blind, slow, and damage all players around you with rot
x) Steal money and convert them into health
x) Put down mines which damage the opponent when they touch them
x) Become invisible to ALL players for x seconds.

Commands are:
x) Menu for a quick navigation menu
x) Iteminfo or /Iteminfo
x) Dropitem or /Dropitem
x) USE button to use specific items
x) /Rune to shop runes

There's also four skills:
x) Intelligence (Boost items damage and length)
x) Strength (Boost players hitpoints)
x) Dextery (Better chance to find more rare items and reduced damage)
x) Agility (More run speed and reduced magic damage)

And 6 hero classes:
x) Paladin (Bonus to strength)
x) Monk (Bonus to experience gained)
x) Assassin (Sillent and bonus to speed)
x) Barbarian (Regain hp when he kills an enemy)
x) Necromancer (Return damage taken and bonus to damage reduction)
x) Sorcerer (Bonus to intelligence)

Also, each round a leader is chosen, he will earn more experience and his teammates will each more experience while he is alive, so make sure he don't die. Items are saved on mapchange. This mod will not support savexp! It's just not the type of gameplay I want.
It is possible to upgrade some items with runes. This will make the item more powerfull or give it a brand new effect.

TODO
ML Support
Item filter configuration
Save experience

Added 10/01/08
+Bugfix for stalkers ring with changerace
+Bugfix for medicine glar

Added 19/06/07
+Added server CVAR: diablomod_version
+Some small optimizations
+Bug with classes not shown in spectator mode fixed
+Invisible players can no longer be shielded (as this would ruin the invisibility)
+Item 25 now has a name (blood diamond)
+Darksteel glove damage is more accurate calculated
+Money is now withdrawed AFTER the initial checks for an upgrade is made

Added 12/04/07
+More optimizations
+Some new abilities to passive items (healing totem)
+Fixed money shield not disabling on round end
+Fixed /rune not buying for the right amount of money
+Rune to gain experience added

Added 10/04/07
=====================
+Added ALOT of new abilities for passive items.
+Fixed alot of bugs
+Removed an optimized most of the player iterations and tasks
+Added 4 new items
+Added xp bonus on bomb plant
+Items will not be triggered when the user is defusing the bomb

Added 05/04/07
=====================
+Changerace added (/changerace or /changeclass)
+Dextery reduce magic damage taken
+Agility reduce damage taken
+Various item decriptions fixed
+Show percentage of XP needed to level up in hud
+Dextery and assassin no longer makes you able to avoid freezetime
+Killing hostages as level 1 no longer result in an array out of bounds exception
+Players can use the USE buttom instead of binding a key to USEMAGIC to use trigger items
+Bleed effect to damage amplifiers
+Loginfo to kill messages

Questions/Bugs/Other can be send to [email protected].

atomic 11-03-2005 10:51

did you make the mod?

N1ghtmr1 11-03-2005 10:57

Yeah, why are you asking?

v3x 11-03-2005 10:57

Code:
#include <amxmod>
Change to amxmodx.

N1ghtmr1 11-03-2005 11:29

Ahh, thanks for pointing that out, updated now :)

SweatyBanana 11-03-2005 12:36

Quote:

Originally Posted by v3x
Code:
#include <amxmod>
Change to amxmodx.


IS no1 going to get that you have to change ur amxmodx include?

you have posted this in the past 2 threads lol....

I think there should be a sticky for porting...

atambo 11-03-2005 12:40

Quote:

Originally Posted by hansel211
I think there should be a sticky for porting...

http://forums.alliedmods.net/showthread.php?t=375 <---your wish has been granted

FeliX 11-04-2005 15:05

Lovely, nice work N1ghtmr1.
Our users have been requesting the diablo mod in a long time, since we lost it when porting from CS 1.5 to 1.6 (as far as i remember it was arround that time). I'll keep it in mind till next time we have a spare server :)

ReLaX 11-04-2005 16:58

This mod sounds really nice

N1ghtmr1 11-04-2005 19:36

Felix: Sounds good
ReLax: Why don't you try it? :)

Update with hero classes and some new items


All times are GMT -4. The time now is 10:42.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.