[L4D2] Pounce Kinetics
4 Attachment(s)
Applies Newtons Laws to Hunter Pouncing.
Resulting effects:
Made with the new functions of left4downtown2. YES ITS REQUIRED. Changelog:
Convars:
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Re: [L4D2] Pounce Kinetics
Nice plugin :) shame most of your work requires extensions :|
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Re: [L4D2] Pounce Kinetics
Well, interrupting L4D2 game mechanics takes extensions. Sourcemod was designed this way.
You can always take the Signatures and do your own SDK Calls, but you wont be able to, say, stop melee effects on infeced. |
Re: [L4D2] Pounce Kinetics
Very nice plugin, been wanting something like this for a long time.
Question, what number would make it unstoppable? Suggestion, would it be possible to use points damage instead? So any pounce damage over 20, counts as unstoppable instead of lenght? |
Re: [L4D2] Pounce Kinetics
its length not lenght.
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Re: [L4D2] Pounce Kinetics
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Re: [L4D2] Pounce Kinetics
Hey is there any other way of causing a survivor to stagger without having to use left4downtown2?(tried with a model canist etc. no luck :/)
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Re: [L4D2] Pounce Kinetics
this were a nice plugin for l4d1. :)
what a shame its is only for l4d2 :( Its would be very nice when you can make a l4d1 version of this |
Re: [L4D2] Pounce Kinetics
I have a other suggestion, is it possible to make it so that the plugin allows a Survivor to deadstop a Survivor but he is still staggered?
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Re: [L4D2] Pounce Kinetics
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