Re: Infinite Round
Quote:
- Doesn't block timer. - Doesn't block end of objectives. - Doesn't work under linux. - Doesn't have a command to enable/disable plugin properly. - Offset is harcoded and can change if there is a CS update. Mine uses a signature. |
Re: Infinite Round
@01101101 :
No the indentation is not fucked up, see that here for example, it well indented in few editors I have. I'm using four space as one tab. ( config in notepad++ ). "Idented with Notepad++ autoidenter" ; you better to not use that. Concerning the automaton, I suggest you to see the Pawn guide or here. |
Re: Infinite Round
Ok thanks :D
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Re: Infinite Round
nice! i hope you don't trash this plugin like you did to your others/ :(
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Re: Infinite Round
Nice job! :)
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Re: Infinite Round
Code:
Code:
If 0 is passed to console_print( ), it is sent to server. |
Re: Infinite Round
Just checked, you're right. I don't use often such function. I will change for the next version. Thanks.
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Re: Infinite Round
Is it to prevent the ends of rounds in the mod as GunGame or DM when there is not many players and all team members are dead? for example?
if so, is it not make the server lagging? Sorry for bad English :mrgreen: |
Re: Infinite Round
- It blocks the end of rounds whatever the situation/condition, yes like for example all player from a team are dead. All the things which trigger a round end. It's meant to be used on DM environment where players spawn continually. (like say the description/notes)
- The way it's coded, of course not. Also I won't release a plugin which lags. |
Re: Infinite Round
Goodjob, nice plugin.
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