[CS:GO] Healthshot screen effect.
How can i get that blue effect ( when you use the health shot on danger zone ) from edges of the screen and change it's values ( fade in time, color, etc.. )?
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Re: [CS:GO] Healthshot screen effect.
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Obviously I've searched for a thread like this before posting this but didnt find anything |
Re: [CS:GO] Healthshot screen effect.
thats not working as expected
what you gave me just turns my screen completly into a color, i want only the edges |
Re: [CS:GO] Healthshot screen effect.
You'll probably need to create a sprite for that
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Re: [CS:GO] Healthshot screen effect.
Im pretty sure Valve implemented this with a "viewmodel" particle effect, which you could send to the Client yourself via Temp Entities or an info_particle_system. You might need to check CS:GOs .pcf files to see if it's in there though and won't be able to customize that without a custom pcf file, probably (except for the off-chance that the particle effect supports an input by the particle system, which determines the duration of the effect).
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I found that post on a cheating forum but I dont have that file in my game files let me know if u do |
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Re: [CS:GO] Healthshot screen effect.
It's just a netprop you set to GetGameTime() + yourtime
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