[ANY] HL2 items (1.5.2)
9 Attachment(s)
https://forums.alliedmods.net/attach...4&d=1438764611
This extension adds some half life 2 items to the game: Code:
item_healthcharger (recharges health) sk_healthkit 25 (max amount of hp to restore with item_healthkit ) sk_healthcharger 25 (max amount of hp to restore with item_healthcharger ) sk_suitcharger 25 (max amount of armor to restore with item_suitcharger ) sk_suitcharger_citadel 25 sk_suitcharger_citadel_maxarmor 50 KeyValues (properties) and inputs/outputs work fine. But, as hummer does not support these items, all the properties should be specified manually: Code:
entity links: CSS NPC https://forums.alliedmods.net/showthread.php?t=161331 (they are going to close code.google.com!!) TFDodgeball https://forums.alliedmods.net/showthread.php?t=127034 CEntity https://forums.alliedmods.net/showthread.php?t=87500 TODO: add item_longjump add item_item_crate add *ammo items add npc_* Special thanks to asherkin, pRED* and raydan requirements: SourceMod 1.7.2 how to use: 1) You can add these entities to your maps directly with the hummer editor 2) If you want to see this entities on the classic maps without recompilation, you may use this extension: https://forums.alliedmods.net/showthread.php?t=39439 A useful video about signing: https://www.youtube.com/watch?v=4T03pckoB5g You can now add any new entity type to the game (including NPC) Feel free to ask me any questions in this thread |
Re: [ANY] HL2 items (1.5.1)
The extension is updated. datamaps, inputs, outputs, keyvalues (properties) now work
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Re: [ANY] HL2 items (1.5.2)
Does it still work?
"based on the tfdodgeball extension" - "TFDodgeball... dose't currently work correctly" |
Re: [ANY] HL2 items (1.5.2)
Yes, it still works under linux/windows
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Re: [ANY] HL2 items (1.5.2)
So this extension adds actually working Half-Life 2 items?
Been so long since I wanted this to be done. Good job! I'll test it when I come back home. It seems great. |
Re: [ANY] HL2 items (1.5.2)
2 Attachment(s)
Mayor Gamer, yes its a full port if the items (with sounds, effects and animations)
Linux build for cs:s. |
Re: [ANY] HL2 items (1.5.2)
Thanks man!
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Re: [ANY] HL2 items (1.5.2)
A linux instruction is attached. I've also attached my AMBuildScript.7z to the thread. If you build a release version (not debug) remove this: '-Wno-error' from it. There are some bad mistakes in the extension that can't be ignored. This line: -stdlib=libstdc++' forces the compiler to build the extension statically with libstdc, it may not be necessary.
For windows use this: Start/Пуск -> Settings (Optional)-> Control Panel/Панель управление -> System/Система -> Advanced/Дополнительные параметры системы -> Environment Variables/Параметры среды ADD: HL2SDKCSS C:\...\...\hl2sdk-css MMSOURCE C:\...\...\mmsource SOURCEMOD C:\...\...\sourcemod-central Then replace the variables here: msvc10/sdk.vcxproj And I'm afraid it may be difficult to build the windows version against the recent source sdk |
Re: [ANY] HL2 items (1.5.2)
Hey, i've got it successfully build for csgo but i can't find where to get these offsets (All i found was in CCSPlayer):
Code:
"GetClientEyeAngles" // Only found CBasePlayer::EyeAngles() |
Re: [ANY] HL2 items (1.5.2)
GetClientEyeAngles:
PHP Code:
PHP Code:
Quote:
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