Re: [CS:GO] BOT Improver
Update to Version 1.2.1:
Code:
Version 1.2.1: |
Re: [CS:GO] BOT Improver
Great, it is pretty interesting:up:
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Re: [CS:GO] BOT Improver
Headshot Machine with 0 skill.
Still have a long way to go. |
Re: [CS:GO] BOT Improver
it's interesting and difficult,so i recommended it to my friends.
then i tried to play it with them,but we failed,can this be used in a local server? if it can be,how? |
Re: [CS:GO] BOT Improver
Sourcemod doesn't support listen servers, you need a dedicated server and it can only be local if your friends are in the same network as you.
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Re: [CS:GO] BOT Improver
How to install this?
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Re: [CS:GO] BOT Improver
Nice, new version works appreciate the work on this <3
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Re: [CS:GO] BOT Improver
Quote:
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Re: [CS:GO] BOT Improver
nice plugin , i have been following this interesting bot plugin for a long time and i deployed this plugin in my retake server by doing some modifications to the retake-Plugin-by-splewis here.
but i soon found the bot weird because they were using knives and nades on roundstart which makes them quite vulnerable to the timing human players and they were rushing to another bombsite then return to the right one wasting precious 40s of retake time. i tried to change this by altering ai scripts with "mp_bot_ai_bt 'scripts/ai/deathmatch/bt_default.kv3'" command added to my gamemode_competitive.cfg but then all the ai appears to be stuck.i mean bots are still able to shoot and they are not using knives on roundstart but they seems to foget how to walk. :oops: could u add some Convars about the ai-round-start-knife-holding-time or the ai-grenade-using? so that users can modify it for multigamemodes. thank u for reading //just got notified by admin that i should not post compiled plugin without sourcecodes ,so i removed the disturbing attachment and replace it with the githubLink here. |
Re: [CS:GO] BOT Improver
is there a tutorial on how to install this please help me
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