Re: [L4D & L4D2] Health Cabinet (1.5) [01-Jun-2012]
Loving the glow feature on LFD2 :D but I was just wondering.
When we save a cab to the config would it be possible to also make it save the fact glow was turned on... so when map starts in the future that cab is glowing. Currently I have to keep turning glow on, on map start to make them glow. Not a big deal just wondering if you might look into it ? :beg: I am also getting this error in console: Code:
L 06/03/2012 - 07:49:38: [SM] Native "PrintToChat" reported: Client index 0 is invalid L 06/03/2012 - 07:49:38: [SM] Displaying call stack trace for plugin "l4d_cabinet.smx": L 06/03/2012 - 07:49:38: [SM] [0] Line 1059, l4d_cabinet.sp::CmdCabinetGlow() |
Re: [L4D & L4D2] Health Cabinet (1.5) [01-Jun-2012]
No, just increase the range... You want glow visible from wherever you ware on the map or what? The command is simply there for seeing where they are when placing cabinets, not for game play.
|
Re: [L4D & L4D2] Health Cabinet (1.5) [01-Jun-2012]
Quote:
|
Re: [L4D & L4D2] Health Cabinet (1.5) [01-Jun-2012]
Quote:
|
Re: [L4D & L4D2] Health Cabinet (1.5.1) [05-Jun-2012]
Thanks for the fix Silvers :)
:bacon!::bacon!: |
Re: [L4D & L4D2] Health Cabinet (1.1) [31-Dec-2011]
Quote:
What is this stripper he is referring to? Does it allows you to spawn and save items/infected through a map just like how you can spawn and save health cabinets with this plugin? Quote:
Quote:
Edit: Just found something else with this plugin installed. If all players are idle and get kick by the console, the server will not read any CFG file in the CFG\Sourcemod folder when another player joins the server. The only fix I manage to do was either reset the server or reinstall the plugin and restart the server anyway. I tested it multiple times with the same results. If I remove this plugin, none of that happens. The Health Vending Machine plugin practically works the same way as this plugin and it doesn't cause that. Any ideas? |
Re: [L4D & L4D2] Health Cabinet (1.1) [31-Dec-2011]
Quote:
The configs I highly doubt is this plugin, most likely due too many cvars/cvar configs/Battle-RPG and the likes which have many cvars. I have not had a single problem such as you described, and under the same circumstances. |
Re: [L4D & L4D2] Health Cabinet (1.1) [31-Dec-2011]
Quote:
Yes it was 1.5. I don't remember exactly what I did but it happened on the finale of Blood Harvest where I tried to delete one and it wouldn't delete it from the config. I'll play around more with it and see if I can replicate it. What is battle RPG? I don't have that, but I do have a lot of plugins now. It seems KrX's Survivor Upgrades doesn't like your plugin. But even then, if players go idle, what I mentioned above happens. I can even type /cabinetlist and I get 0, until I either reset the server or reinstall the plugin. |
Re: [L4D & L4D2] Health Cabinet (1.5.1) [05-Jun-2012]
Hey Silvers,
Checked my logs last night and getting a few errors... not sure they are actually causing any issues (not noticed any) but still, I thought I would ask your opinion. Code:
L 06/25/2012 - 08:16:07: SourceMod error session started 07:37:00 Metamod:Source version 1.8.7 Build ID: 772:99b7a0a11fec Loaded As: Valve Server Plugin Compiled on: Jun 23 2011 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/ 07:37:48 SourceMod Version Information: SourceMod Version: 1.4.3 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.3) SourcePawn API: v1 = 4, v2 = 3 Compiled on: Jun 9 2012 17:26:17 Build ID: 3505:608f4c94872e http://www.sourcemod.net/ thanks for looking :) |
Re: [L4D & L4D2] Health Cabinet (1.5.1) [05-Jun-2012]
I'm having a problem too (L4D2). When players connect, only a few of the cabinets i have configured actually display. When the server empties and players connect again, less and less cabinets display until none display at all.
|
All times are GMT -4. The time now is 12:23. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.