[L4D/L4D2] Left 4 Dead (2) Include File (Last Updated: 04/21/2019)
An include file for the Left 4 Dead games, similar to how cstrike is for CSS and CSGO, tf2/tf2_stocks is for TF2, etc.
There's separate functions for survivor and infected indexes due to how indexes are different for both games. Moved to the Sourcemod-Misc info around 04/21/2019. Download | Github | Donate |
Re: [L4D/L4D2] Left 4 Dead (2) Include File (Last Updated: 04/21/2019)
Updated and moved to the Sourcemod-Resources repository on Github.
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Re: [L4D/L4D2] Left 4 Dead (2) Include File (Last Updated: 04/21/2019)
Thank you!
Can you please describe more, what does that mean? PHP Code:
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Re: [L4D/L4D2] Left 4 Dead (2) Include File (Last Updated: 04/21/2019)
Quote:
You should just get the offsets and cache them in a static when called because the offsets could change altho it would be very rare for l4d but still a better habbit or just use GetEntPropEnt as that uses a hashmap iirc. How I do it much more understanding. https://github.com/LuxLuma/Luxs-Mode...t.sp#L158-L165 The carry attacker is not included in his bool i think it should. PHP Code:
PHP Code:
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Re: [L4D/L4D2] Left 4 Dead (2) Include File (Last Updated: 04/21/2019)
Ahh, understand, thank you.
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Re: [L4D/L4D2] Left 4 Dead (2) Include File (Last Updated: 04/21/2019)
Pushed a change to the l4d.inc file to change the method used to detect if you're capped by Lux.
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