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-   -   Galileo 1.1.290 (a feature rich map voting plugin) (https://forums.alliedmods.net/showthread.php?t=77391)

pizzahut 09-18-2015 08:50

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by pizzahut (Post 2277246)
Conflicting keys for voting and weapon change

In TFC weapons get changed frequently by using the number keys 1 to 5. As a result, it's quite common that someone votes for the wrong map. For Deag's Map Manager I tweaked the source code to use the right half of the number keys (5 to 0) for the voting menu. This reduced the number of map choices to 4 though, and the 5 still had a double use for weapon changing and for the votes, so it didn't completely eliminate accidental votes. Perhaps reserving a number key to cancel the own vote would help, allowing a player to vote again or abstain.

Another idea: When voting starts, give the player two options like this:

Participate in vote?
9. Yes
0. No

And then if the player selects Yes, present the actual voting menu.

Another complaint I get is that some people are used to being able to nominate a map *after* rocking the vote. Can Galileo be altered to allow this? So like

Player: rtv
Player: 2fort

Krtola 10-31-2015 18:07

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Over 99% of times players choose the map located at number one.
Anyone who for a long time used this plugin on online server knows that it happens by accident because most of the players accidentally, intentionally reflexively press number 1 and then realize too late that does not want to vote that map!
SUGGESTION:Number one has to be an empty field,that does not count when the player press it.

Capu 02-25-2016 03:25

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
After years and years using galileo thereīs my first problem i couldnīt solve. In the past I didnīt use the emptycycle feature but now I wanna use it and it doesnīt work.
Iīve 2 mapcycle files located in the cstrike folder (emptycycle.txt and mapcycle.txt) both filled with maps one per line... empty cycle time is set to 5 minutes... After this 5 minutes the server changed the map to the first map of the emptycycle file an then stays there the whole night. No more map change on the empty server. Had anyone the same problem in the past? Is Brad still reading here? ;)

addons_zz 02-25-2016 05:28

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Capu (Post 2396597)
After years and years using galileo thereīs my first problem i couldnīt solve. In the past I didnīt use the emptycycle feature but now I wanna use it and it doesnīt work.
Iīve 2 mapcycle files located in the cstrike folder (emptycycle.txt and mapcycle.txt) both filled with maps one per line... empty cycle time is set to 5 minutes... After this 5 minutes the server changed the map to the first map of the emptycycle file an then stays there the whole night. No more map change on the empty server. Had anyone the same problem in the past? Is Brad still reading here? ;)

I am supporting galileo on a newer thread. It's new version is 1.2.2. As I re-implemented somethings you problem could be solved. I am about to lunch a newer 1.3 version this week or next. You could test it the 1.2.2?
And if there is some thing you need, you can say it now to get it into the 1.3 release.

Note the the empty server feature stop changing the map every time, because we are already on an popular map. It let the timelimit/maxrounds change the map normally.

But if someone connect the that popular map and get out, it change the map to the next popular one.

Quote:

Originally Posted by Krtola (Post 2358574)
Over 99% of times players choose the map located at number one.
Anyone who for a long time used this plugin on online server knows that it happens by accident because most of the players accidentally, intentionally reflexively press number 1 and then realize too late that does not want to vote that map!
SUGGESTION:Number one has to be an empty field,that does not count when the player press it.

What does do you think about:
Code:

* After the user voted, transform the '0 - None' option on one time cancel vote.
Quote:

Originally Posted by pizzahut (Post 2344251)
Another idea: When voting starts, give the player two options like this:

Participate in vote?
9. Yes
0. No

And then if the player selects Yes, present the actual voting menu.

Another complaint I get is that some people are used to being able to nominate a map *after* rocking the vote. Can Galileo be altered to allow this? So like

Player: rtv
Player: 2fort

So, you do not like to allow people to nominate maps after they give 'rtv'?

Capu 02-26-2016 04:09

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by addons_zz (Post 2396619)
Note the the empty server feature stop changing the map every time, because we are already on an popular map. It let the timelimit/maxrounds change the map normally.

Feature "Empty Server Mapcycle": So I want the empty Server changing maps after mp_timelimit is over. My installations changes the map on an empty Server once to the first map in the emptycycle file and then stays there forever.

Is your version a fork or an authorized development of Brads original galileo plugin? If its a fork, why the same name?

addons_zz 02-27-2016 08:38

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
It is a fork. I and probability completely change all algorithms and variables names.

It has the same name because if you use the Brad's Galileo configuration over my version, they will behave exactly the same way. The diference is that my version support several more features, customization and bug fixes.

Brad's Galileo has this feature, which you do not like.
PHP Code:

// Specifies how many minutes to wait, when the server is empty, before 
// changing to an alternate empty-server map cycle. 
// A value of 0 disables this feature.
gal_emptyserver_wait 0 

Currently my version 1.2.2 only has it also, but as you requested, on my version 2.0 will have this (1.2.2 does not have it):
PHP Code:

// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle. After change to an
// empty-server map, it stop changing the map every time, because it is
// already on an popular map. This let the timelimit, maxrounds or winlimit
// expiration change the map normally, and if the server continues empty,
// this feature keep the server using the empty-server map cycle over the
// normal expiration time. A value of 0 disables this feature.
gal_emptyserver_wait 0

// When the server is empty, only change to an alternate empty-server
// map cycle after timelimit, maxrounds or winlimit expiration.
// This feature only works if the cvar 'gal_emptyserver_wait' is set to "0".
// 0 - disabled this feature.
// 1 - enable this feature.
gal_emptyserver_change 0 

Note, I did not change changed the 'gal_emptyserver_wait' behavior, I just added how it works and a new option 'gal_emptyserver_change'.

I do not know if the original feature is broken, but mime I think it is not. Try to use my version and see if this problem persists. Be sure to use the right mapcycle on the cvar 'gal_emptyserver_mapfile' and that your timelimit is properly set after it changes to an empty-map:
PHP Code:

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile "addons/amxmodx/configs/galileo/empty_cycle.txt" 


Kakarot47 02-27-2016 19:44

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Where is latest version of this plugin ?

fysiks 02-27-2016 20:28

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
The official latest version of this plugin is in post #1.

addons_zz 02-28-2016 10:11

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
The Brad's version '1.1.290' is on this thread's first post:
https://forums.alliedmods.net/showthread.php?t=77391

Mime version '1.2.2' is on this post:
https://forums.alliedmods.net/showthread.php?t=273019

Here you can follow exactly every line that I changed from the Brad's version '1.1.290' until version '2.0' which is coming soon:
https://github.com/addonszz/Galileo/commits/develop

It is jumping from version '1.2.2' to '2.0' because there are major coding changes and new features.

And here you can find a easter egg from Brad:
https://wiki.alliedmods.net/Galileo

You can use it within my version, it just do not cover all current features but it is a good start.

Kakarot47 02-28-2016 12:07

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by fysiks (Post 2397573)
The official latest version of this plugin is in post #1.

You mean that there is no release after 2008
i mean like seriously this is not possible because every plugin has its time to update :grrr:

fysiks 02-28-2016 12:16

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Kakarot47 (Post 2397814)
You mean that there is no release after 2008
i mean like seriously this is not possible because every plugin has its time to update :grrr:

Do you realize how old this game is???? Things don't last forever. It seems that brad has long since moved on.

If you want a derivative work that claims to have most of the original features, you already have your answer.

luckyy 04-28-2016 12:13

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Please someone fix this error...

L 04/28/2016 - 09:29:09: Start of error session.
L 04/28/2016 - 09:29:09: Info (map "awp_51a") (file "addons/amxmodx/logs/error_20160428.log")
L 04/28/2016 - 09:29:09: Invalid cellvector handle provided (9:0:0)
L 04/28/2016 - 09:29:09: [AMXX] Run time error 10 (plugin "galileo.amxx") (native "ArrayGetString") - debug not enabled!
L 04/28/2016 - 09:29:09: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

addons_zz 04-28-2016 17:41

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by luckyy (Post 2414940)
Please someone fix this error...

L 04/28/2016 - 09:29:09: Start of error session.
L 04/28/2016 - 09:29:09: Info (map "awp_51a") (file "addons/amxmodx/logs/error_20160428.log")
L 04/28/2016 - 09:29:09: Invalid cellvector handle provided (9:0:0)
L 04/28/2016 - 09:29:09: [AMXX] Run time error 10 (plugin "galileo.amxx") (native "ArrayGetString") - debug not enabled!
L 04/28/2016 - 09:29:09: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

Could you enable the debug mode?
To enable debug mode, just edit plugins.ini and find where is the "galileo.amxx" line and change it to "galileo.amxx debug ;"

eyal282 08-30-2016 18:06

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
It tells me there aren't any maps, what should I do with that? ( On gal_startvote )

addons_zz 08-30-2016 18:28

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by eyal282 (Post 2449671)
It tells me there aren't any maps, what should I do with that? ( On gal_startvote )

You should give maps to it. Check your cvars settings and your console, it should output a clear message when no maps are found, then post it here.

Th3822 08-30-2016 18:49

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by eyal282 (Post 2449671)
It tells me there aren't any maps, what should I do with that? ( On gal_startvote )

Very quick edit, you removed the original meta list and the "edited one". (I still can see the original msg at my mail notification)

Anyways, check the value of the cvar "gal_vote_mapfile", then search that file (by default is "mapcycle.txt") and make sure that file does have maps names on it (without .bsp), and those maps exists on your server.

Skyliner 09-27-2016 15:51

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
It's there any possibility to make a modification?
What modification? When a players chose the map, the menu will disapear. Why?
Because many of my players are complain that they can't chose weapons or grenades when the menu is on. Thanks! :)

addons_zz 09-27-2016 17:10

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Skyliner (Post 2457525)
It's there any possibility to make a modification?
What modification? When a players chose the map, the menu will disapear. Why?
Because many of my players are complain that they can't chose weapons or grenades when the menu is on. Thanks! :)

You do not need a modification, there is a cvar to control such behavior.

Code:
// Indicates when the vote progress should be shown to a player. // A value of 0 disables this feature. // 0 - never (this disables the cvar 'gal_vote_expirationcountdown') // 1 - after player has voted // 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown') // 3 - always show the vote current progress gal_vote_showstatus 3

Instead of disable the vote status, I recommend to use this other cvars from the newer version:
Code:
// Indicates whether to replace any menu opened by the server players, // when a voting is started, or to wait that menu to be closed before // showing the voting menu. // 0 - Waits the user to close his current menu, only then show the //     new menu. // 1 - Replace any opened menu. gal_vote_replace_menu 0 // Indicates whether there should be created a 4 minutes range before // the last 2 minutes to detect a round start and to give time about 20 // seconds to buy weapons after the round to start and before the map // voting to start. // 0 - disabled this feature // 1 - enable this feature gal_endofmapvote_start 1

But now you said that, I will add a close button to the voting menu, when the option gal_vote_showstatus 3 - always show the vote current progress is enabled.

Skyliner 09-28-2016 05:29

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by addons_zz (Post 2457539)
You do not need a modification, there is a cvar to control such behavior.

Code:
// Indicates when the vote progress should be shown to a player. // A value of 0 disables this feature. // 0 - never (this disables the cvar 'gal_vote_expirationcountdown') // 1 - after player has voted // 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown') // 3 - always show the vote current progress gal_vote_showstatus 3

Instead of disable the vote status, I recommend to use this other cvars from the newer version:
Code:
// Indicates whether to replace any menu opened by the server players, // when a voting is started, or to wait that menu to be closed before // showing the voting menu. // 0 - Waits the user to close his current menu, only then show the //     new menu. // 1 - Replace any opened menu. gal_vote_replace_menu 0 // Indicates whether there should be created a 4 minutes range before // the last 2 minutes to detect a round start and to give time about 20 // seconds to buy weapons after the round to start and before the map // voting to start. // 0 - disabled this feature // 1 - enable this feature gal_endofmapvote_start 1

But now you said that, I will add a close button to the voting menu, when the option gal_vote_showstatus 3 - always show the vote current progress is enabled.

Ok, i will try this, thanks! :)

vidojeshady 10-11-2016 22:51

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Hello
I have galileo on my server. I need help.
When voting starts, and one map changes, its not on the list anymore..
I want to choose betwine 6 maps every time. Can you help me?
Sorry for bad english :oops:

addons_zz 10-12-2016 08:59

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I recommend my new version: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30

Quote:

Originally Posted by vidojeshady (Post 2461276)
When voting starts, and one map changes, its not on the list anymore..

What is not on the list anymore?

Quote:

Originally Posted by vidojeshady (Post 2461276)
I want to choose betwine 6 maps every time. Can you help me?

Just set the cvar gal_vote_mapchoices to 6.

CrAzY MaN 05-26-2017 05:00

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
It didn't worked for me..
It always says "You have to wait approximately 10 more minutes before you can rock the vote." when i played for hours.

Can anyone help me?

addons_zz 05-26-2017 05:50

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Set the cvar `gal_rtv_wait` to 0

If it not work try the new version and also set its new cvar `gal_rtv_wait_rounds` to 0

CrAzY MaN 06-03-2017 03:44

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Working on GUNGAME?


What is the correct settings of cvars and disabling map plugins(mapchooser,nextmap,timeleft,etc) in GUNGAME?

addons_zz 06-03-2017 13:03

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Yes. You need to disable the timeleft plugin and the any other map chooser you have installed and
Set the cvar `gal_endofmapvote ` to 0
Code:
// Indicates whether there should be a vote near the end // of the map to decide what the next map will be. (Default 1) // // 0 - do not to perform a automatic end map voting. // 1 - to perform a automatic end map voting. // // To disable this feature, set this cvar to 0 // // Default: 1 gal_endofmapvote 0

And the cvar `gal_nextmap_change` to 1
Code:
// Allow the command command "say nextmap" return "[not yet voted on]" // if the map vote hasn't started yet and "[voting in progress]" once the // vote has started. When the outcome of the vote is determined, this // command will return the map name. // // 0 - Disable the change to "[voting in progress]" and "[not yet voted on]" // 1 - Enable the change to "[voting in progress]" and "[not yet voted on]" // // Default: 0 gal_nextmap_change 1

CrAzY MaN 06-06-2017 00:45

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Cant find gal_nextmap_change cvar...
And do i need to disable nextmap.amxx?

shehzad1234 06-06-2017 04:51

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by CrAzY MaN (Post 2526501)
Cant find gal_nextmap_change cvar...
And do i need to disable nextmap.amxx?

no need it

addons_zz 06-06-2017 12:13

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by CrAzY MaN (Post 2526501)
Cant find gal_nextmap_change cvar...

Sorry, I wrote it wrong. There is not such cvar on this version.
So you do not need to do nothing.

Quote:

Originally Posted by CrAzY MaN (Post 2526501)
And do i need to disable nextmap.amxx?

Yes, you need to disable it. It is written on the first page on the installation instructions:

http://i.imgur.com/RlUypeB.png

chaves 07-03-2017 05:17

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I have a problem with the amxx version 1.8.3 - 4753

The "recentmaps" function does not work

wilianmaique 08-11-2017 17:36

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
fix for amxmodx 1.8.3 5000+++

Cd5ssmffan 09-03-2017 09:33

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Hey,
I have an issue with this plugin. Check this screenshot:
https://steamuserimages-a.akamaihd.n...825790DCD8C95/

My lang file: https://pastebin.com/pEiK8843
Config: https://pastebin.com/zr2EYdzs

Cd5ssmffan 10-15-2017 09:40

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
bump

addons_zz 10-15-2017 17:51

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Cd5ssmffan (Post 2554652)
bump

Try the new version: Last Update: 2017-09-26

Cd5ssmffan 10-17-2017 17:21

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
thanks dude

ZEDD_Intensity 11-25-2017 14:48

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Greetings,

Switching from mapchooser4 to Galileo as mapchooser4 had my server crashed a couple time.
This MapVote plugin in incredible as from the config file.

Just a couple problems that, Some of the commands aren't getting executed the correct way from galileo.cfg. For ex, I've hidden the announcing of Player Votes when it still announces if when the CVar is set to 0.

And ML_NOTFOUND problem, Not really sure why, but the galileo.txt file in /data/lang isn't somehow getting replaced with ML_NOTFOUND contents as It doesn't show the selected map after vote, basically nothing that is supposed to be show in chat. Would appreciate a fix if possible.
Quote:

Voting will begin in 6 seconds... ML_NOTFOUND: GAL_MINUTES..
and
Quote:

ML_NOTFOUND: DMAP_MAP_EXTENDED1: ML_NOTFOUND: GAL_NEXTMAP2
Here I'm posting my galileo.cfg the way I've tweaked it, if it helps any better to understand what am trynna say.
PHP Code:

// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GALConfiguration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it 
// has been extended. A value less than mp_timelimit will not let the 
// map be extended.
amx_extendmap_max 40

// Specifies the number of minutes a map will be extended each time 
// the "Extend Map" option wins the map vote.
amx_extendmap_step 10


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a 
// map vote. A value of 0 will disable this feature.
gal_banrecent 5

// Indicates the style in which the recent maps are displayed when a 
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote. 
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type 
//     any one word (i.e. no spaces) that starts with "rockthe" and ends 
//     with "vote". Some examples might be: "rockthedamnvote", 
//     "rockthesillylittlevote", or "rockthefreakingvote". The total 
//     length of the word can not be longer than 31 characters. That 
//     leaves 20 characters for creativeness once you factor in the 
//     lengths of "rockthe" and "vote")
gal_rtv_commands 2

// Specifies the number of minutes after a map starts that players 
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time, 
// regardless of this setting.
gal_rtv_wait 7

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 4


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 1

// Specifies the file to use which holds the names of the maps, listed 
// one per line, that players can nominate. Use * for all maps in the 
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile maps.ini

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should 
// be used to attempt to match map names if the player's entered 
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be 
// considered for use in the next map vote. 
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 5


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as. 
// A value of 0 or 1 will disable this feature.
gal_vote_weight 1

// Specifies the standard access flags needed to have weighted votes. 
// You can specify multiple flags.
gal_vote_weightflags m


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 1


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected 
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//     been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 1


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end 
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using 
// the gal_listmaps console command. 
// Setting it to 0 will not paginate the map listing.  
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the 
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile maps.ini

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already 
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 0


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before 
// changing to an alternate empty-server map cycle. 
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile maps.ini


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,   //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                             //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 0 

Warmest Regards,
ZEDD

Alber9091 11-25-2017 17:08

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
ZEDD

Quote:

Originally Posted by addons_zz (Post 2554760)
Try the new version: Last Update: 2017-09-26


addons_zz 11-25-2017 19:31

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by ZEDD_Intensity (Post 2562764)
Not really sure why, but the galileo.txt file in /data/lang isn't somehow getting replaced with ML_NOTFOUND contents
Quote:

ML_NOTFOUND: DMAP_MAP_EXTENDED1: ML_NOTFOUND: GAL_NEXTMAP2

It because you are using my version of the plugin mixed with Brad's version.
The lang `DMAP_MAP_EXTENDED1` only exists in my version of the plugin, not in Brad's one.

My version is backward compatible with Brad's, except for the cvars as `amx_extendmap_max` and
`amx_extendmap_step` which I renamed to `gal_extendmap_max` and `gal_extendmap_step`.
But you also need to install my lang file, otherwise you will see some of these `ML_NOTFOUND`.

See https://forums.alliedmods.net/showth...9#Introduction for upgrade instructions from Brad's to mime:

https://i.imgur.com/VcvtOP3.png

How to upgrade your Galileo?
  1. Download the "galileo.amxx" and `data/lang/galileo.txt`
  2. Replace your currently installed version.
  3. It is done.

What will be the diference by upgrading your Galileo?
  1. You will get bug fixes.
  2. You will have new features.
If you want use the new features, download the new configuration files and update yours
using the new the cvars. If not, you will probably see nothing new, because all new
features are by default disabled. To keep everything new disabled, just do not install the
new configurations file at the '.configs/galileo/galileo.cfg', with the new colored lang file
at './data/lang/galileo.txt' location.

ZEDD_Intensity 11-25-2017 22:39

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Alber9091 (Post 2562797)
ZEDD

Quote:

Originally Posted by addons_zz (Post 2562810)
It because you are using my version of the plugin mixed with Brad's version.

Greetings,

I upgraded the plugin as mentioned by downloading the new galileo.amxx and galileo.txt with no change in configs.

This made the situation even worse. The plugin completely malfunctioned as it couldn't detect ANY maps at all. Tried reconfiguring with maps.ini, mapcycle.txt, maplist.ini and also * for the maps folder, the plugin couldn't detect a single map through the whole thing. Also, the command gal_startvote is somehow not working in the new version. The config //comments have totally not understandable complexities that are not well explained as the english in the file seemed a bit messed up. Typing "rtv" said "Voting is already in progress" when it couldn't even detect a single map on file.

Downloaded the old .sma from Brad's thread, recompiled locally, and somehow, even this one malfunctioned completely. I have legitimately no idea, but the upgrade seems to have totally messed the plugin up here.

I'm clearly not complaining. Galileo is one of the most powerful MapVote plugins I've ever seen, but the galileo.cfg that was created by Brad, is one of the best commented .cfgs I've ever seen in my entire life. It was just the smoothest. He made a complex plugin incredibly simple, that's the simplicity that majorly lacked in the upgraded version. And so, I'd like to revert back to the old plugin and Upgrade AGAIN with the existing .cfg by Brad as mentioned by addons_zz, his .sma is compitable with Brad's .cfg so, that'd be fantastic.

I'm just not sure why maps are not getting detected at all when...
PHP Code:

gal_nom_mapfile maps.ini/mapcycle.txt/maplist.ini/* 

"/" are just for showing the possibilities that can be entered as a constant. They're not actually written there.

Any help is totally appreciated here. Also, deepest apologies if I've done/said anything wrong.

Here's the galileo.cfg by Brad that I Customized for the server :
PHP Code:

// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GALConfiguration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it 
// has been extended. A value less than mp_timelimit will not let the 
// map be extended.
amx_extendmap_max 40

// Specifies the number of minutes a map will be extended each time 
// the "Extend Map" option wins the map vote.
amx_extendmap_step 10


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a 
// map vote. A value of 0 will disable this feature.
gal_banrecent 5

// Indicates the style in which the recent maps are displayed when a 
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 2


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote. 
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type 
//     any one word (i.e. no spaces) that starts with "rockthe" and ends 
//     with "vote". Some examples might be: "rockthedamnvote", 
//     "rockthesillylittlevote", or "rockthefreakingvote". The total 
//     length of the word can not be longer than 31 characters. That 
//     leaves 20 characters for creativeness once you factor in the 
//     lengths of "rockthe" and "vote")
gal_rtv_commands 2

// Specifies the number of minutes after a map starts that players 
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time, 
// regardless of this setting.
gal_rtv_wait 7

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 1

// Specifies the file to use which holds the names of the maps, listed 
// one per line, that players can nominate. Use * for all maps in the 
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile maps.ini

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should 
// be used to attempt to match map names if the player's entered 
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be 
// considered for use in the next map vote. 
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 5


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as. 
// A value of 0 or 1 will disable this feature.
gal_vote_weight 0

// Specifies the standard access flags needed to have weighted votes. 
// You can specify multiple flags.
gal_vote_weightflags d


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected 
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//     been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 1


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end 
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using 
// the gal_listmaps console command. 
// Setting it to 0 will not paginate the map listing.  
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the 
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile maps.ini

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already 
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 0


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before 
// changing to an alternate empty-server map cycle. 
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile emptycycle.txt


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,   //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                             //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 0 

Regards,
ZEDD

addons_zz 11-26-2017 11:51

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
You can use Brad's configuration file with my plugin, as long as you replace the `galileo.txt`. You seem to have already fixed this.

Now can you record a log within the bug and post here the `_galileo_log.txt` file?

ZEDD_Intensity 11-28-2017 08:54

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by addons_zz (Post 2562963)
You can use Brad's configuration file with my plugin, as long as you replace the `galileo.txt`. You seem to have already fixed this.

Now can you record a log within the bug and post here the `_galileo_log.txt` file?

Hey there,

Apologies for the delay in posting back. As Galileo didn't work at its finest for me, I had to shift to Deagles Map Management temporarily and it seems to be doing good so far. I'm definitely planning on using Galileo within near future, but I couldn't get an empty server for it to generate a debug for 24 hours.

I'll definitely be testing it out as the Plugin is already set to debug itself now. Thanks for the provided support, addons_zz.

Warmest Regards,
ZEDD


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