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-   -   Galileo 1.1.290 (a feature rich map voting plugin) (https://forums.alliedmods.net/showthread.php?t=77391)

Brad 09-12-2008 13:56

Galileo 1.1.290 (a feature rich map voting plugin)
 
1 Attachment(s)
Galileo 1.1.290 released 2009-FEB-26

This is a feature rich map voting plugin. It's intended to be used in place of any other map choosing plugin such as Deagles' Map Manager and AMXX's very own mapchooser.

Here is an incomplete list of optional features this plugin can provide:
  • Ability to "rock the vote".
  • Map nominations to be used in the next map vote.
  • Runoff voting when no map gets more than 50% of the total vote.
  • Weighted map votes for players with customizable admin flags.
  • Unique map cycle when the server is empty.
I highly recommend you review the well-commented galileo.cfg to see all the options you have with this plugin. It's located in the attached ZIP and in the "Options (CVARS)" section of this thread.


Table of Contents

Support
Commands
Options (CVARS)
Compilation
Installation
Installation Files
Notes
Change Log
Previous Versions (unsupported)


Support
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You can receive support for this plugin within this thread. Non-Steam servers are not supported.


If you are posting in this thread because the plugin or a feature of the plugin isn't working for you, please do all of the following so that we can more efficiently figure out what's going on:

Quote:

If you have access to your game server's console, type the following in the server console:
  • status
  • meta list
  • amxx plugins
  • amxx cvars
If you don't have access the your game server's console, join your server and type the following in your game console:
  • status
  • rcon_password your_rcon_password
  • rcon meta list
  • rcon amxx plugins
  • rcon amxx cvars
Paste everything from the status command *except* the player list.
Paste the entire result from the meta list and amxx plugins commands.
Paste *only* the CVARs that contain "galileo.amxx" in the last column from the amxx cvars command. They will be grouped together.
Commands
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Server Commands:
Code:

  • gal_startvote [-nochange]

    Forces a map vote to begin and the map will be changed once
    the next map has been determined.  If the "-nochange" argument
    is supplied, the map will not be changed by Galileo, which is useful
    when you have a different plugin handling the actual changing
    of the map.


  • gal_createmapfile filename

    Creates a file that contains a list of every valid map in your maps
    folder.  The filename argument indicates specifies the name to be
    used for the new file.  It will be created in the .\configs\galileo folder.



Client Commands:
Code:

  • say nextmap

    Displays, to all players, the next map that will be played.  This is
    a replacement for AMXX's command of the same name.

    When using end of map voting (CVAR "gal_endofmapvote" set to 1),
    this command will return "[not yet voted on]" if the map vote hasn't
    started yet and "[voting in progress]" once the vote has started.
    When the outcome of the vote is determined, this command will
    return the map name.

  • say currentmap

    Displays, to all players, the current map name.



Optional Client Commands (if features are enabled):
Code:

  • say recentmaps

    Displays a listing, to all players, of the most recently played maps.

    Requires CVAR "gal_banrecent" to be set to a value higher than 0.

  • say rockthevote | say rtv | say rocktheanythingvote

    Registers the players request for a map vote and change.  The
    player will be informed how many more players need to rock
    the vote before a map vote will be forced.

    The anything argument can be any "word" up to 20 characters.

    Requires CVAR "gal_rtv_commands" to be set to an appropriate
    value.

  • say nominations | say noms

    Displays, to all players, a listing of maps that have been nominated.

    Requires CVAR "gal_nom_playerallowance" to be set to a value
    higher than 0.

  • say nominate partialMapName | say nom partialMapName

    Attempts to nominate the map specified by the partialMapName
    argument.

    If there are multiple matches for partialMapName, a menu of the
    matches will be displayed to the player allowing them to select
    the map they meant.

    Requires CVAR "gal_nom_playerallowance" to be set to a value
    higher than 0.

  • say cancel mapname

    Cancels the nomination of mapname, which would have had
    to be previously nominated by the player.

    Requires CVAR "gal_nom_playerallowance" to be set to a value
    higher than 0.

  • say mapname

    If mapname has been nominated by the player, will cancel the
    nomination.  If mapname has not been nominated by the player,
    will attempt to nominate it.

    Requires CVAR "gal_nom_playerallowance" to be set to a value
    higher than 0.



Options (CVARs)

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Code:

// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GAL) Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 90

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not  //
// want to function normally, if at all, when using this plugin, so  //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the  //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.          //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature.
gal_banrecent 3

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to    //
// start an early map vote to change maps. Once enough players have  //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
//    any one word (i.e. no spaces) that starts with "rockthe" and ends
//    with "vote". Some examples might be: "rockthedamnvote",
//    "rockthesillylittlevote", or "rockthefreakingvote". The total
//    length of the word can not be longer than 31 characters. That
//    leaves 20 characters for creativeness once you factor in the
//    lengths of "rockthe" and "vote")
gal_rtv_commands 3

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 10

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps    //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 2

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
// be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0   


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags y


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-    //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                          //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify  //
// what happens when the server restarts.                            //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//    been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a    //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings  //
// will only display a portion of the total map list at a time.      //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using
// the gal_listmaps console command.
// Setting it to 0 will not paginate the map listing. 
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile mapcycle.txt

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players  //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is  //
// shown what every other player's selection was.                    //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                          //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle.
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile emptycycle.txt


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,  //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                            //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 0


Compilation

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File Locations:
  • .\scripting\galileo.sma
Compatibility:
  • AMXX 1.8 or higher only.

Installation

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File Locations:
  • .\configs\galileo\galileo.cfg
  • .\configs\galileo\prefixes.ini
  • .\data\galileo\
  • .\data\lang\galileo.txt
  • .\plugins\galileo.amxx
Miscellaneous:
  • You need to disable "nextmap.amxx".
  • You need to disable any other map choosing plugins, such as "mapchooser.amxx".

Donations
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A lot of time and effort went into making this plugin, making features just right, making sure there were no bugs, making sure it was easy to use. If you are glad I made this plugin, and are able, I'd appreciate a token donation. $5, $10, or whatever works for you.

https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif

Thank you! It means a lot to me.

--Brad


Installation Files

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Brad 09-12-2008 13:56

Re: Galileo (a feature rich map voting plugin)
 
1 Attachment(s)
Notes
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Language Translations:

If you would like to translate the language file for a language not already translated or you want to fix a problem with a language that it translated incorrectly, please do so here.


Change Log
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[2009-02-26] v1.1.290
  • Added a check for valid map when populating the various map listings from map list files.
  • Fixed error whem empty server map file doesn't exist. (18)
  • Fixed issue whereas Galileo would set the time limit to 0 in the course of it's regular activities but then sometimes not reset it to the original time limit afterwards.
  • No longer tries to print menus in color if the game mod doesn't support colored menus. (41)
  • Fixed possible RTV exploit by introducing a delay before a single player can RTV after a map change. It's the lesser of either 2 minutes or the value of gal_rtv_wait. (26)
  • Added additional information to comments for gal_nom_mapfile, gal_vote_mapfile, and gal_emptyserver_mapfile in galileo.cfg.
  • Changed default for gal_nom_prefixes from 1 to 0. In other words, the prefix functionality will be turned off by default.
  • Will no longer overwrite an existing menu. This means if a player has another menu open when the map vote starts, they won't see the map vote until the other menu is closed. It also means that, after a player voted and if the server is showing the vote progress, if another menu overwrites Galileo's, the progress won't be shown again until the other menu has been closed. This only affects people that show the in-progress vote status.
  • Now obeys a setting of "0" for gal_endofmapvote. Would previously erroneously present a vote regardless of the setting.
  • New CVAR, gal_sounds_mute, to indicate if any of the sentences spoken during various events are muted. See galileo.cfg for more information.
  • Added code to handle automated version info from SVN. This is of no consequence to anyone but me really, but I wanted to include it in the change log since it actually involves a change to the code.
  • Removed benign code that was prepped for feature utilizing standard maps of each mod. There is no longer any plans to add any information regarding standard maps as I see no use for it.
  • Removed the following language keys:
    • GAL_STANDARD_NOTFOUND
    • GAL_STANDARD_TOOMANY
    • GAL_STANDARD_UNKNOWNMOD
  • Fixed the "vote filler groups" feature that was previously working incorrectly. (36)
[2008-SEP-12] v1.0.255
  • Initial release.

Previous Versions (unsupported)

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It is highly recommended that you use the latest stable release of this plugin.
The versions listed below are old releases that are no longer supported and may contain bugs.


Arkshine 09-12-2008 14:06

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Sexy plugin. And It works very flawless. :)

jsterling 09-12-2008 14:13

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Congratulations on the release Brad. Finally!

For those of you who have any doubts, this is by far the most comprehensive map voting plugin available.

Brad 09-12-2008 14:19

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Quote:

Originally Posted by arkshine (Post 684852)
And It works very flawless. :)

Quote:

Originally Posted by jsterling (Post 684857)
Finally!

It should work flawlessly after all, it's only been what... 1 year and 3 months in the making? Yes, finally!

Thank you both for all your help beta testing it. I truly appreciate it!

YamiKaitou 09-12-2008 14:24

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
1 question, if the only people in the server at the time of the vote is bots, do you skip the voting and just keep the normal next map or does it still go through the voting steps?


Looks nice either way

Mlk27 09-12-2008 14:28

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
does this support chattime? or it just instantly changes to next map once timeleft is over?

Brad 09-12-2008 14:29

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Quote:

Originally Posted by YamiKaitou (Post 684860)
1 question, if the only people in the server at the time of the vote is bots, do you skip the voting and just keep the normal next map or does it still go through the voting steps?

Galileo still goes through the motions, and since each option would have 0 votes, since bots can't vote, Galileo would just pick a random choice.

Quote:

Originally Posted by YamiKaitou (Post 684860)
Looks nice either way

Thank you.

Brad 09-12-2008 14:31

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Mlk27 (Post 684864)
does this support chattime? or it just instantly changes to next map once timeleft is over?

It supports whatever you have listed for "mp_chattime", unless it's less than 2.0 seconds in which case Galileo bumps it up to 2.0 seconds.

YamiKaitou 09-12-2008 14:32

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Brad (Post 684866)
Galileo still goes through the motions, and since each option would have 0 votes, since bots can't vote, Galileo would just pick a random choice.

That is even better than going with the standard next map. I shall be installing this sometime this weekend then :)

Brad 09-12-2008 15:38

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by BeasT (Post 684894)
Why I am getting the vote 2mins after the new map started.

Presumably because you changed gal_srv_start and then restarted your server.

Quote:

Originally Posted by BeasT (Post 684894)
I want the vote to start 2mins before map end.

It usually does, unless there was an early map vote, which could happen if gal_srv_start is not "0".

Quote:

Originally Posted by BeasT (Post 684894)
And when I type rtv I get this:
"There is a vote already scheduled to take place in less than 2 minutes".

You probably changed gal_srv_start and then restarted your server. Whatever you changed it to is making the server have an early map vote, which happens, 2 minutes after the map starts.


So, let me guess... You changed gal_srv_start from it's default value of "0"?



Edit: I am so very awesomely glad I quoted your post before you deleted it. It didn't "fix itself", as you indicated in your post deletion message, it did what you told it to do.

Mlk27 09-12-2008 16:21

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Mlk27 (Post 684864)
does this support chattime? or it just instantly changes to next map once timeleft is over?

Quote:

Originally Posted by Brad (Post 684869)
It supports whatever you have listed for "mp_chattime", unless it's less than 2.0 seconds in which case Galileo bumps it up to 2.0 seconds.

you sure? coz i've just tested it out and it didnt seem to obey chattime. i had mp_chattime set to 20 and after the voting was over, scoreboard wasnt showing at all, it just immediately changed to the next map.

here's my config
Code:

echo Executing Galileo (GAL) Configuration File
amx_extendmap_max 90
amx_extendmap_step 15
gal_cmd_votemap 0
gal_cmd_listmaps 2
gal_banrecent 3
gal_banrecentstyle 1
gal_rtv_commands 3
gal_rtv_wait 10
gal_rtv_ratio 0.60
gal_rtv_reminder 2
gal_nom_playerallowance 0
gal_nom_mapfile mapcycle.txt
gal_nom_prefixes 1
gal_nom_qtyused 0       
gal_runoff_enabled 1
gal_runoff_duration 15
gal_vote_weight 2
gal_vote_weightflags y
gal_endonround 1
gal_vote_showstatus 2
gal_vote_showstatustype 2
gal_srv_start 3
gal_endofmapvote 1
gal_listmaps_paginate 10
gal_vote_mapchoices 5
gal_vote_duration 15
gal_vote_mapfile mapcycle.txt
gal_vote_uniqueprefixes 0
gal_vote_expirationcountdown 1
gal_vote_announcechoice 1
gal_emptyserver_wait 0
gal_emptyserver_mapfile emptycycle.txt

and just a suggestion, it would nice to see option to turn of counting down to map voting

Brad 09-12-2008 16:30

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Mlk27 (Post 684926)
you sure? coz i've just tested it out and it didnt seem to obey chattime. i had mp_chattime set to 20 and after the voting was over, scoreboard wasnt showing at all, it just immediately changed to the next map.

I'm guessing you were the only one on your server. If there is only one person on the server, Galileo knows that there's no reason to stick around, and thus changes the map immediately.

Quote:

Originally Posted by Mlk27 (Post 684926)
and just a suggestion, it would nice to see option to turn of counting down to map voting

This is where I accept change requests:
http://www.mixedberry.net/forum/proj...typeid=feature

DXB-LIVE 09-12-2008 16:46

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
The Best Plugin for Nextmap ... i <3 too Thanks Brad <3 :D

Mlk27 09-12-2008 16:47

Re: Galileo 1.0.254 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Brad (Post 684927)
I'm guessing you were the only one on your server. If there is only one person on the server, Galileo knows that there's no reason to stick around, and thus changes the map immediately.

yea but there were some bots with me. so bots dont count?

{PHILMAGROIN} 09-12-2008 17:25

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
I really like this one compared to the other mapchangers. Good Job!

DXB-LIVE 09-12-2008 17:49

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
how i can change the limitetime not changed ?

Brad 09-12-2008 18:27

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Mlk27 (Post 684936)
yea but there were some bots with me. so bots dont count?

No, bots don't count.

Quote:

Originally Posted by DXB-LIVE (Post 684967)
how i can change the limitetime not changed ?

I have no idea what you're talking about.

Quote:

Originally Posted by {PHILMAGROIN} (Post 684953)
I really like this one compared to the other mapchangers. Good Job!

Quote:

Originally Posted by DXB-LIVE (Post 684934)
The Best Plugin for Nextmap ... i <3 too Thanks Brad <3 :D

Thank you both.

bmann_420 09-12-2008 23:37

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Glad to see it here finally :D

Even tho I'm a big supporter of DMM, I will have to give this a worthy try for sure. I have seen it come a long way in the last year, thats for sure.

Hard work pays off :up:

redx6580 09-13-2008 00:28

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
I've actually been watching this on your site, I like it a lot!

sytremelaker 09-13-2008 02:17

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
I run the CS Flags plugin on my server and the way it works is that after the match has ended (first one to win four rounds wins the match, no timelimit during the match), the plugin sets calls for a new map vote. Would this work with the CS flags plugin?

BeasT 09-13-2008 05:42

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Can you make 10 sec countdown with voice to the nextmap?
I really love the runoff voting idea. Gj :)

Brad 09-13-2008 07:10

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by sytremelaker (Post 685112)
I run the CS Flags plugin on my server and the way it works is that after the match has ended (first one to win four rounds wins the match, no timelimit during the match), the plugin sets calls for a new map vote. Would this work with the CS flags plugin?

A link would have been nice. :wink:

Are you talking about this plugin? From my brief overview of it's code... End of map voting would not work. "Rock the vote" would work.

Quote:

Originally Posted by BeasT (Post 685163)
Can you make 10 sec countdown with voice to the nextmap?

This is where I accept change requests for this plugin:
http://www.mixedberry.net/forum/proj...typeid=feature

Quote:

Originally Posted by bmann_420 (Post 685081)
Glad to see it here finally :D

Quote:

Originally Posted by redx6580 (Post 685092)
I've actually been watching this on your site, I like it a lot!

Quote:

Originally Posted by BeasT (Post 685163)
I really love the runoff voting idea. Gj :)

Thank you.

BeasT 09-13-2008 10:37

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Oh there is a countdown to map end. But it only counts to 6, than it stops and puts nextmap.

Brad 09-13-2008 13:03

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by BeasT (Post 685267)
Oh there is a countdown to map end. But it only counts to 6, than it stops and puts nextmap.

What are you talking about? The only audio countdown is when a vote is about to begin, and it counts down from 7 to 1.

BeasT 09-13-2008 13:15

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Brad (Post 685321)
What are you talking about? The only audio countdown is when a vote is about to begin, and it counts down from 7 to 1.

Yeah I know that, but I tested few maps with this plugin and sometimes it makes the countdown from 10 to 6 and then it shows the scoreboard, after that it changes the map. Sometimes theres is no countdown at all in the end of the map.

Brad 09-13-2008 16:33

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by BeasT (Post 685326)
Yeah I know that, but I tested few maps with this plugin and sometimes it makes the countdown from 10 to 6 and then it shows the scoreboard, after that it changes the map. Sometimes theres is no countdown at all in the end of the map.

You're not making any sense to me.

This plugin does *not* count down to the end of the map at all. Ever. The only things it counts down to are when the vote is about to start, and then when it's about to end.

It's entirely possible for the map to change immediately after the vote outcome has been determined, if you're the only human player on the server.

If you think Galileo is doing it, go ahead and post a bug report. Be sure to provide the information that this thread tells you how to get and leave the IP to your game server in the bug report.

BeasT 09-13-2008 17:15

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Oh I think it's because of this:
Quote:

You need to disable "nextmap.amxx".
^^. I should :rtfm:

karceWZROKIEM 09-13-2008 21:58

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
1 Attachment(s)
Polish translation

danielkza 09-13-2008 22:33

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
1 Attachment(s)
Brazilian Portuguese Translation

commonbullet 09-14-2008 01:32

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Brad (Post 685203)
A link would have been nice. :wink:

Are you talking about this plugin? From my brief overview of it's code... End of map voting would not work. "Rock the vote" would work.

The mentioned plugin uses time 'tricks' in order to call a map vote. I haven't checked this one yet; if the compatibility issue requires csflags to be changed, please tell me - I might try to add it as a new feature in the next release.

Mlk27 09-14-2008 07:41

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Brad, if someone starts rockthevote, how many times it will keep reminding players of how many more rocks needed to start map vating?

Brad 09-14-2008 09:58

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by karceWZROKIEM (Post 685596)
Polish translation

Quote:

Originally Posted by danielkza (Post 685610)
Brazilian Portuguese Translation

Thank you.

Quote:

Originally Posted by commonbullet (Post 685659)
The mentioned plugin uses time 'tricks' in order to call a map vote. I haven't checked this one yet; if the compatibility issue requires csflags to be changed, please tell me - I might try to add it as a new feature in the next release.

I'll just say this generically, and then you can read it in the context of your plugin. I'm basing what I'm saying on how Avalanche did it with GunGame.

If you have a mod that alters when the game ends, you can make it compatible with just about any map voting plugin by providing a method for the server op to specify a server command that can be used to start the vote. If it makes sense, you can also allow the server op to determine at what point in your mod that the vote should start.

For example, with GunGame, you can specify "gal_startvote -nochange" as the server command to start the vote. GunGame also provides a CVAR to indicate on which round you want GG to call that command, which is good as you may have to take into account that there could be a runoff vote, thus you'll have to start the vote early enough.

If you do something like this, your mod will instantly be compatible with most of the existing map voting plugins.

If you want to talk specifically about your mod, please IM me or find me on IRC.

Quote:

Originally Posted by Mlk27 (Post 685757)
Brad, if someone starts rockthevote, how many times it will keep reminding players of how many more rocks needed to start map vating?

It will keep reminding people every gal_rtv_reminder minutes, until a vote has started.

EvolDay 09-14-2008 10:22

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Brad, This plugin rocks im glad you finally released it. its such a cool plugin and a percentage thing is awesome. thank you for it.

Brad 09-14-2008 13:45

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by EvolDay (Post 685822)
Brad, This plugin rocks im glad you finally released it. its such a cool plugin and a percentage thing is awesome. thank you for it.

Thank you! I'm pretty fond of the voting percentages as well.

Hack_ 09-14-2008 15:02

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Ver very nice Karma 4 u

commonbullet 09-14-2008 16:28

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
All right, I'll study a way to implement that. Also I think relying on time to start vote is somewhat of a risky solution; if can do that the way you described, it will be much better. Thank you.

minimiller 09-14-2008 17:06

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
<3 this plugin
Thanks braddy boyo!

Brad 09-14-2008 23:10

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Hack_ (Post 685931)
Ver very nice Karma 4 u

Quote:

Originally Posted by minimiller (Post 685982)
<3 this plugin
Thanks braddy boyo!

Thank you.

Quote:

Originally Posted by commonbullet (Post 685970)
All right, I'll study a way to implement that. Also I think relying on time to start vote is somewhat of a risky solution; if can do that the way you described, it will be much better. Thank you.

Feel free to get ahold of me privately, if you want to talk about the optimal settings for Galileo when used with your mod. Then, when you release a version of your mod that will work with Galileo, you can post back here in this thread saying as much (along with telling people any specific settings they should use in Galileo).

hcxx 09-15-2008 03:33

Re: Galileo 1.0.255 (a feature rich map voting plugin)
 
how can I disable rockthevote option in this plugin?


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