Country Nick Plugin
6 Attachment(s)
The plugin is maintained here https://forums.alliedmods.net/showth...19#post2737619
This plugin adds the country flag in his/her nickname and announces the player country when he/she connects to the server. This is NOT a country filter plugin. Example : Chat message : nickname from USA joined the game nickname becomes [US]nickname in the scoreboard if the country is unknown, [--]nickname Changelog :
Setup : Put countrynick.smx in plugins and countrynick.phrases.txt in translations. The archive translations.zip contains pl and de languages at the moment. Misc : I couldn't found a plugin that adds the flag to the nickname so I made it. It was done for my L4D server but It should work on any other game. I advice you to update from time to time your GEOIP database to keep the current country <=> IP up to date. The database can be downloaded here http://geolite.maxmind.com/download/...y/GeoIP.dat.gz |
Re: Country Nick Plugin
Plugin failed to compile.
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Re: Country Nick Plugin
As I said, need 1.1. These forums do not have the 1.1 compiler nor the Soucemod website. Edit : added pre compiled version for Sourcemod 1.1.
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Re: Country Nick Plugin
This is actually a pretty good plugin. We now use this as an alternative to CAnnounce. Good job with this
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Re: Country Nick Plugin
Quote:
2. Adding translation support is very easy, consider doing it. If you need code examples just ask. |
Re: Country Nick Plugin
Thanks for the tip. 1.1 released.
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Re: Country Nick Plugin
1 Attachment(s)
Polish translation, utf-8
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Re: Country Nick Plugin
1 Attachment(s)
german translation, utf-8
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Re: Country Nick Plugin
Thanks everyone for the translation files but I think they don't follow the new Sourcemod 1.1 guideline for distributing language files ...
Quote:
But I will take care of the modification :) so don't bother. Added an archive containing the translation files following the new 1.1 guideline. Can any sourcemod dev confirm this is what we should do ? |
Re: Country Nick Plugin
Thanks for the hint. I've updated the file in my first post. The old way works too, but the new way is easier for updating the language files.
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