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-   -   TF2 Gore v2.0 (https://forums.alliedmods.net/showthread.php?t=75549)

DiscoBBQ 08-07-2008 17:09

TF2 Gore v2.0
 
14 Attachment(s)
TF2 Gore v2.0

Description:
-Extra blood and gore!!!
-Sniper, minigun, flamethrower, shotguns and spy knife will all gib
-Melee damage will cause extra blood chunks
-Periodic bleeding animations if below full health (no subtracted health)

Installation:
-Place TF2Gore.smx in your sourcemod/plugins folder

Changelog:
v2.0:
-Scrapped and rewritten

exvel 08-07-2008 17:14

Re: TF2 Gore v1.0 by Pinkfairie
 
awesome!!

russell99ky 08-07-2008 17:16

Re: TF2 Gore v1.0 by Pinkfairie
 
Would this cause more lag on a server though?

DiscoBBQ 08-07-2008 17:21

Re: TF2 Gore v1.0 by Pinkfairie
 
Little to none I believe, servers are capable of doing thousands of calculations a second. Though as stated in the post, I have only tested it in 1v1. I imagine it would run fine in a 32 slot though.

naris 08-07-2008 17:57

Re: TF2 Gore v1.0 by Pinkfairie
 
Whats a "kukri"? I am not aware of any TF2 weapons called that :?

I have noticed that MeleeWeapons is missing the sniper's "club" (perhaps that's the kukri) and the pyro's "fireaxe" seems to be called "axe" instead (which won't work)...

DiscoBBQ 08-07-2008 18:20

Re: TF2 Gore v1.0 by Pinkfairie
 
Quote:

Originally Posted by naris (Post 666115)
Whats a "kukri"? I am not aware of any TF2 weapons called that :?

I have noticed that MeleeWeapons is missing the sniper's "club" (perhaps that's the kukri) and the pyro's "fireaxe" seems to be called "axe" instead (which won't work)...

Kukri is the correct name for the sniper's melee weapon.

As for the pyros melee weapon, if you would look at the code, it dosn't check by an exact case. It checks the strings by containment, and since 'fireaxe' contains 'axe'... well you get the picture.

DJ Tsunami 08-07-2008 18:30

Re: TF2 Gore v1.0 by Pinkfairie
 
Err, yeah, you might want to put up a pre-compiled version there Pinkfairie.

RAAP 08-07-2008 18:35

Re: TF2 Gore v1.0 by Pinkfairie
 
I tried to compile but recieved this error...

/home/groups/sourcemod/upload_tmp/phpHbEVw1.sp(12) : fatal error 120: cannot read from file: "tf2_gore_stocks"

Compilation aborted.
1 Error.

DJ Tsunami 08-07-2008 18:37

Re: TF2 Gore v1.0 by Pinkfairie
 
Hence why there's a tf2_gore_stocks.inc attached to the first post, put that in the include folder and it'll compile.

RAAP 08-07-2008 18:37

Re: TF2 Gore v1.0 by Pinkfairie
 
I have a suggestion... Could you make a cvar where you can set the additional blood to only appear if it is the final death blow of the victim?

That would be awsome!


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