TF2 Gore v2.0
14 Attachment(s)
TF2 Gore v2.0
Description: -Extra blood and gore!!! -Sniper, minigun, flamethrower, shotguns and spy knife will all gib -Melee damage will cause extra blood chunks -Periodic bleeding animations if below full health (no subtracted health) Installation: -Place TF2Gore.smx in your sourcemod/plugins folder Changelog: v2.0: -Scrapped and rewritten |
Re: TF2 Gore v1.0 by Pinkfairie
awesome!!
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Re: TF2 Gore v1.0 by Pinkfairie
Would this cause more lag on a server though?
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Re: TF2 Gore v1.0 by Pinkfairie
Little to none I believe, servers are capable of doing thousands of calculations a second. Though as stated in the post, I have only tested it in 1v1. I imagine it would run fine in a 32 slot though.
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Re: TF2 Gore v1.0 by Pinkfairie
Whats a "kukri"? I am not aware of any TF2 weapons called that :?
I have noticed that MeleeWeapons is missing the sniper's "club" (perhaps that's the kukri) and the pyro's "fireaxe" seems to be called "axe" instead (which won't work)... |
Re: TF2 Gore v1.0 by Pinkfairie
Quote:
As for the pyros melee weapon, if you would look at the code, it dosn't check by an exact case. It checks the strings by containment, and since 'fireaxe' contains 'axe'... well you get the picture. |
Re: TF2 Gore v1.0 by Pinkfairie
Err, yeah, you might want to put up a pre-compiled version there Pinkfairie.
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Re: TF2 Gore v1.0 by Pinkfairie
I tried to compile but recieved this error...
/home/groups/sourcemod/upload_tmp/phpHbEVw1.sp(12) : fatal error 120: cannot read from file: "tf2_gore_stocks" Compilation aborted. 1 Error. |
Re: TF2 Gore v1.0 by Pinkfairie
Hence why there's a tf2_gore_stocks.inc attached to the first post, put that in the include folder and it'll compile.
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Re: TF2 Gore v1.0 by Pinkfairie
I have a suggestion... Could you make a cvar where you can set the additional blood to only appear if it is the final death blow of the victim?
That would be awsome! |
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