AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [CS:S] AutoRespawn v1.0.3 (https://forums.alliedmods.net/showthread.php?t=100971)

Grey Echo 08-19-2009 15:19

[CS:S] AutoRespawn v1.0.3
 
1 Attachment(s)
AutoRespawn v1.0.3
Last Updated: August 20, 2009

CURRENT STATUS:
Awaiting approval decision...


.: Description :.

This plugin will automatically respawn players shortly after they die. I know there are a lot of SourceMod plugins out there that do this already for TF2, but this plugin is for CS:S and is fully operational and far more supported. Plus, it's simple, so it's gotta work...right? :D

.: ConVars and Defaults :.

* sm_ar_enable 1
Enables/disables AutoRespawn on this server at any given time.

* ar_respawn_delay 3
Amount of time (in seconds) after players die before they are automatically respawned.

* ar_respawn_msgs 1
Enables/disables notification messages to players after they die that they will be respawned.

* ar_dissolve_ragdolls 1
Enables/disables the dissolving of a player's ragdoll following a successful respawn.

.: Requirements :.

* Latest stable version of SourceMod highly recommended, but most any recent version after v1.0.0.1946 or so should do just fine.

.: Recommended Plugins :.

* Enforce the time limit by teame06
* Spawn Protection v1.5 by Fredd

.: Special Thanks :.

* ke0's Gaming Arena (www.ke0.us) - Testing and Support

.: Developer Notes :.

Please keep in mind this plugin is still in development. That being said, any comments, questions, suggestions, and complaints are more than welcome. Please report any bugs you may find, but I promise I always try to keep them to a minimum before I release anything, so you better have some proof!

.: Release Notes :.

v1.0.3
* Actually fixed broken notifications messages.
* Added a new feature that dissolves a player's ragdoll following a successful respawn (ar_dissolve_ragdolls).

v1.0.2
* Fixed some broken notifications messages and added new ones that use colors.

v1.0.1
* Added a new feature that automatically respawns players when they join the server or switch teams (follows ar_respawn_delay).
* Add optional notification messages to players when they die that they will be respawned (ar_respawn_msgs).

v1.0.0
* Full public release.

.: To-do List:.

* None yet!

.: Download :.

shustas 08-19-2009 15:23

Re: [CS:S] AutoRespawn v1.0.0
 
Hm... just simple respawn u say? So how round win is calculated then?
This could be good stuff for surf maps

Grey Echo 08-19-2009 15:29

Re: [CS:S] AutoRespawn v1.0.0
 
Quote:

Originally Posted by shustas (Post 905792)
Hm... just simple respawn u say? So how round win is calculated then?
This could be good stuff for surf maps

Yeah, I currently use this plugin for my own surf server and it works quite well. But yeah, the round_win event is rarely fired with this unless something crazy happens where everyone dies or if there's only a handful of people on the server at once. It's not a big deal though unless you have plugins that require round_win to be fired regularly.

To solve the more serious problem with maps not ending and mp_timelimit not being enforced, I use this:
https://forums.alliedmods.net/showthread.php?t=58417

EDIT: Added some more recommended plugins to the topic post.

shustas 08-19-2009 15:45

Re: [CS:S] AutoRespawn v1.0.0
 
Yes, but I mean the round time runs out and on most cases ct wins, example on bomb plant maps. There should be some ticket system to determine after how many times u dont respawn, like its done in CS:S DM.

Grey Echo 08-19-2009 16:08

Re: [CS:S] AutoRespawn v1.0.0
 
Quote:

Originally Posted by shustas (Post 905818)
Yes, but I mean the round time runs out and on most cases ct wins, example on bomb plant maps. There should be some ticket system to determine after how many times u dont respawn, like its done in CS:S DM.

You'll need to find another plugin to do that for you then, I'm afraid - or at least for now. I don't intend to make this much more complicated. This plugin is really meant for non-standard server setups and maps, like surf.

UPDATE: v1.0.1
* Added a new feature that automatically respawns players when they join the server or switch teams (follows ar_respawn_delay).
* Add optional notification messages to players when they die that they will be respawned (ar_respawn_msgs).

Grey Echo 08-20-2009 14:42

Re: [CS:S] AutoRespawn v1.0.2
 
UPDATE: v1.0.2
* Fixed some broken notifications messages and added new ones that use colors.

UPDATE: v1.0.3
* Actually fixed broken notifications messages.
* Added a new feature that dissolves a player's ragdoll following a successful respawn (ar_dissolve_ragdolls).

berni 09-11-2009 08:35

Re: [CS:S] AutoRespawn v1.0.3
 
Approved :)

Please add the ConVar Flag FCVAR_DONTRECORD to your version ConVar, so it doesn't get saved in the config (bad for later updates).

Greetings ~Berni

3nemesis 12-02-2009 11:45

Re: [CS:S] AutoRespawn v1.0.3
 
hello

its a great plugin thanks to publish it :)
I'm using it on a surf server

but maybe something to change
your plugin is resurrecting the spectator too
so i have hands with cut flying onto the map
is it possible to have a fix ?

:)

Kismacu 02-01-2011 13:46

Re: [CS:S] AutoRespawn v1.0.3
 
ERROR LOG:

L 02/01/2011 - 07:47:46: [SM] [0] Line 37, /home/groups/alliedmodders/forums/files/4/3/9/5/5/48030.attach::OnPluginEnd()
L 02/01/2011 - 08:11:28: Error log file session closed.
L 02/01/2011 - 08:11:28: SourceMod error session started
L 02/01/2011 - 08:11:28: Info (map "awp_lego_2") (file "errors_20110201.log")
L 02/01/2011 - 08:11:28: [SM] Native "UnhookEvent" reported: Game event "player_class" has no active hook
L 02/01/2011 - 08:11:28: [SM] Displaying call stack trace for plugin "autorespawn.smx":

Mathew 02-04-2011 01:50

Re: [CS:S] AutoRespawn v1.0.3
 
This plugin enables players to spawn in spec, would somebody be able to take a look, I don't think the developer is active.


All times are GMT -4. The time now is 18:19.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.