[CS:S] AutoRespawn v1.0.3
1 Attachment(s)
AutoRespawn v1.0.3 Last Updated: August 20, 2009 CURRENT STATUS: Awaiting approval decision... .: Description :. This plugin will automatically respawn players shortly after they die. I know there are a lot of SourceMod plugins out there that do this already for TF2, but this plugin is for CS:S and is fully operational and far more supported. Plus, it's simple, so it's gotta work...right? :D .: ConVars and Defaults :. * sm_ar_enable 1 Enables/disables AutoRespawn on this server at any given time. * ar_respawn_delay 3 Amount of time (in seconds) after players die before they are automatically respawned. * ar_respawn_msgs 1 Enables/disables notification messages to players after they die that they will be respawned. * ar_dissolve_ragdolls 1 Enables/disables the dissolving of a player's ragdoll following a successful respawn. .: Requirements :. * Latest stable version of SourceMod highly recommended, but most any recent version after v1.0.0.1946 or so should do just fine. .: Recommended Plugins :. * Enforce the time limit by teame06 * Spawn Protection v1.5 by Fredd .: Special Thanks :. * ke0's Gaming Arena (www.ke0.us) - Testing and Support .: Developer Notes :. Please keep in mind this plugin is still in development. That being said, any comments, questions, suggestions, and complaints are more than welcome. Please report any bugs you may find, but I promise I always try to keep them to a minimum before I release anything, so you better have some proof! .: Release Notes :. v1.0.3 * Actually fixed broken notifications messages. * Added a new feature that dissolves a player's ragdoll following a successful respawn (ar_dissolve_ragdolls). v1.0.2 * Fixed some broken notifications messages and added new ones that use colors. v1.0.1 * Added a new feature that automatically respawns players when they join the server or switch teams (follows ar_respawn_delay). * Add optional notification messages to players when they die that they will be respawned (ar_respawn_msgs). v1.0.0 * Full public release. .: To-do List:. * None yet! .: Download :. |
Re: [CS:S] AutoRespawn v1.0.0
Hm... just simple respawn u say? So how round win is calculated then?
This could be good stuff for surf maps |
Re: [CS:S] AutoRespawn v1.0.0
Quote:
To solve the more serious problem with maps not ending and mp_timelimit not being enforced, I use this: https://forums.alliedmods.net/showthread.php?t=58417 EDIT: Added some more recommended plugins to the topic post. |
Re: [CS:S] AutoRespawn v1.0.0
Yes, but I mean the round time runs out and on most cases ct wins, example on bomb plant maps. There should be some ticket system to determine after how many times u dont respawn, like its done in CS:S DM.
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Re: [CS:S] AutoRespawn v1.0.0
Quote:
UPDATE: v1.0.1 * Added a new feature that automatically respawns players when they join the server or switch teams (follows ar_respawn_delay). * Add optional notification messages to players when they die that they will be respawned (ar_respawn_msgs). |
Re: [CS:S] AutoRespawn v1.0.2
UPDATE: v1.0.2
* Fixed some broken notifications messages and added new ones that use colors. UPDATE: v1.0.3 * Actually fixed broken notifications messages. * Added a new feature that dissolves a player's ragdoll following a successful respawn (ar_dissolve_ragdolls). |
Re: [CS:S] AutoRespawn v1.0.3
Approved :)
Please add the ConVar Flag FCVAR_DONTRECORD to your version ConVar, so it doesn't get saved in the config (bad for later updates). Greetings ~Berni |
Re: [CS:S] AutoRespawn v1.0.3
hello
its a great plugin thanks to publish it :) I'm using it on a surf server but maybe something to change your plugin is resurrecting the spectator too so i have hands with cut flying onto the map is it possible to have a fix ? :) |
Re: [CS:S] AutoRespawn v1.0.3
ERROR LOG:
L 02/01/2011 - 07:47:46: [SM] [0] Line 37, /home/groups/alliedmodders/forums/files/4/3/9/5/5/48030.attach::OnPluginEnd() L 02/01/2011 - 08:11:28: Error log file session closed. L 02/01/2011 - 08:11:28: SourceMod error session started L 02/01/2011 - 08:11:28: Info (map "awp_lego_2") (file "errors_20110201.log") L 02/01/2011 - 08:11:28: [SM] Native "UnhookEvent" reported: Game event "player_class" has no active hook L 02/01/2011 - 08:11:28: [SM] Displaying call stack trace for plugin "autorespawn.smx": |
Re: [CS:S] AutoRespawn v1.0.3
This plugin enables players to spawn in spec, would somebody be able to take a look, I don't think the developer is active.
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