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-   -   [TF2] Projectile Collision Fix (https://forums.alliedmods.net/showthread.php?t=325411)

bakugo 06-20-2020 20:47

[TF2] Projectile Collision Fix
 
1 Attachment(s)

21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary.


This plugin fixes some weapon projectiles colliding incorrectly with the non-solid bounding boxes of certain map objects. This causes them to disappear/explode in mid-air for seemingly no reason.
The issue affects the Wrap Assassin, Bison, Pomson and Dragon's Fury. The Wrap Assassin in particular is very broken (it explodes in your face in the entire last area of badwater, for example)

Here's a recent video by shounic about the issue:




Installation
  • Put projectile_collide_fix.smx in the plugins folder

Changelog
  • 1.1.0 (09-09-20)
    • Removed dhooks/gamedata requirement
  • 1.0.0 (21-06-20)
    • Initial release

That Annoying Guide 06-22-2020 10:12

Re: [TF2] Projectile Collision Fix
 
Nice work. I love using the wrap assassin but holy heck is it pretty broken. Now I can finally get the true use from it. Thanks

Sreaper 06-27-2020 22:16

Re: [TF2] Projectile Collision Fix
 
I haven't gotten to try it yet but I hope it works as intended. You are amazing for making this! Thank you!

heavyisgps 04-14-2021 15:14

Re: [TF2] Projectile Collision Fix
 
This plugin causes performance issues when used

bakugo 04-17-2021 23:28

Re: [TF2] Projectile Collision Fix
 
Quote:

Originally Posted by heavyisgps (Post 2744079)
This plugin causes performance issues when used

How so? It runs one trace per frame for every eligible projectile that is colliding with something (which generally only happens once unless that projectile passes through one of the bugged bounding boxes), it has been used in several servers without issues.

BlazingDiancie 04-18-2021 11:59

Re: [TF2] Projectile Collision Fix
 
Hi, found an improvement for this. Arrows from the Huntsman/Fort. Compound also have issues with bounding boxes. I did manage to fix it myself (despite having almost no knowledge of SourcePawn), by adding "tf_projectile_arrow" to the list of projectiles the plugins checks for. tf_walkway_fix has some serious issues with arrows. The entire walkway itself seems to be inside a bounding box.

bakugo 04-18-2021 15:44

Re: [TF2] Projectile Collision Fix
 
Quote:

Originally Posted by BlazingDiancie (Post 2744434)
Arrows from the Huntsman/Fort. Compound also have issues with bounding boxes

Could you go into more detail about this? Arrows work fine for me on tr_walkway_fix. As far as I know, they are not affected by this issue.

BlazingDiancie 04-21-2021 11:28

Re: [TF2] Projectile Collision Fix
 
Well for some reason, it affects me on the map I have. So maybe Im on an different version.

FlaminSarge 11-16-2021 22:15

Re: [TF2] Projectile Collision Fix
 
Is this necessary with the latest TF2 patch, or did they not fully fix the issue? https://steamdb.info/patchnotes/7717612/

Sreaper 11-16-2021 23:05

Re: [TF2] Projectile Collision Fix
 
Quote:

Originally Posted by FlaminSarge (Post 2763640)
Is this necessary with the latest TF2 patch, or did they not fully fix the issue? https://steamdb.info/patchnotes/7717612/

Still needed. TF2 has the same problem with large bounding boxes not just func_lod.

https://i.imgur.com/0GTVz7D.gif


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