[TF2] Projectile Collision Fix
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21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary. This plugin fixes some weapon projectiles colliding incorrectly with the non-solid bounding boxes of certain map objects. This causes them to disappear/explode in mid-air for seemingly no reason. The issue affects the Wrap Assassin, Bison, Pomson and Dragon's Fury. The Wrap Assassin in particular is very broken (it explodes in your face in the entire last area of badwater, for example) Here's a recent video by shounic about the issue: Installation
Changelog
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Re: [TF2] Projectile Collision Fix
Nice work. I love using the wrap assassin but holy heck is it pretty broken. Now I can finally get the true use from it. Thanks
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Re: [TF2] Projectile Collision Fix
I haven't gotten to try it yet but I hope it works as intended. You are amazing for making this! Thank you!
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Re: [TF2] Projectile Collision Fix
This plugin causes performance issues when used
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Re: [TF2] Projectile Collision Fix
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Re: [TF2] Projectile Collision Fix
Hi, found an improvement for this. Arrows from the Huntsman/Fort. Compound also have issues with bounding boxes. I did manage to fix it myself (despite having almost no knowledge of SourcePawn), by adding "tf_projectile_arrow" to the list of projectiles the plugins checks for. tf_walkway_fix has some serious issues with arrows. The entire walkway itself seems to be inside a bounding box.
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Re: [TF2] Projectile Collision Fix
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Re: [TF2] Projectile Collision Fix
Well for some reason, it affects me on the map I have. So maybe Im on an different version.
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Re: [TF2] Projectile Collision Fix
Is this necessary with the latest TF2 patch, or did they not fully fix the issue? https://steamdb.info/patchnotes/7717612/
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Re: [TF2] Projectile Collision Fix
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https://i.imgur.com/0GTVz7D.gif |
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