[TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
10 Attachment(s)
What? Another one?
It is basically the same as many other unlock replacement plugins, it blocks players from using a specific weapon. This plugin is using the UnlockBlock or the TF2Items extension if they are loaded. Otherwise it tries to do its best with SourceMod itself. Known Issues: If possible and if it's currently working use the UnlockBlock extension as it provides the best results. If you are using one of the other methods the following issues will occur:
Cvars: A config will be auto-generated on first run, located in your cfg/sourcemod folder. Change any permanent settings there.
Configuration: This is done ingame. The plugin hooks itself into the admin menu, where you can enable/disable (depending on sm_tnounlockspls_default) unlocks. There is no sm_toggleunlock command anymore. To make sure everything works as it should, follow the rule of thumb and change the map after you've made changes to the tNoUnlocksPls configuration. Translations: This plugin comes with translations for every language valve implemented. I will update them shortly after valve releases an update. Feel free to use them in your own project. Installation:
Why so many plugins? Basically, because it's easier to maintain them and easier to add new things.
Changelog: Can be found here. |
Re: [TF2] tNoUnlocksPls v0.0.2 (2010-10-08)
It says "no weapons found" when i press the menu. I did copy all off the files over and installed the tf2items, both are running, no errors there.
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Re: [TF2] tNoUnlocksPls v0.0.2 (2010-10-08)
sry, i've named one of the cfg files incorrectly in the zip :[
either rename your configs/tNoUnlockPls.cfg to tNoUnlocksPls.cfg or use the updated zip. |
Re: [TF2] tNoUnlocksPls v0.0.2 (2010-10-08)
Well other plugins remove the weapon, but then you need to change your loadout. This way you dont have too.. (at least thats my thoughts about it)
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Re: [TF2] tNoUnlocksPls v0.0.2 (2010-10-08)
Sorry for the basic question here.
Natasha to be replaced. This means when a Player spawns with Nat, they will see a Nat model, but it will have the MiniGun attributes? DH and Black Box == Attributes of RL (as stated in OP)? Backburner or DGreaser == FlameThrower? Thanks any help in my understanding here as I'd like to be prepared in how to communicate to the player base what happens. |
Re: [TF2] tNoUnlocksPls v0.0.2 (2010-10-08)
Yes, thats basicly it. Sandvich is gone ofcourse, since you cant really replace that with a shotgun, as stated in the beginning posts i believe.
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Re: [TF2] tNoUnlocksPls v0.0.2 (2010-10-08)
What admin flag is required to toggle menu?
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Re: [TF2] tNoUnlocksPls v0.0.3 (2010-10-13)
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I've added an git repository for this plugin, access here. |
Re: [TF2] tNoUnlocksPls v0.0.3 (2010-10-13)
How can i change access flag to something other than root or can you add a cvar?
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Re: [TF2] tNoUnlocksPls v0.0.3 (2010-10-13)
somehow it's not replaces the sydney sleeper but it replaces the natasha... some bug or wat? btw good plug
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