Compiling problems!
//// sh_ubergunner.sma
// // C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\include \VexdUM.inc(24) : error 021: symbol already defined: "radius_damage" // C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\include \VexdUM.inc(30) : error 021: symbol already defined: "DispatchKeyValue" // C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\include \VexdUM.inc(34) : error 021: symbol already defined: "trace_line" // I cant compile a couple of heroes, i get this error. but i got the vexdUM files, anyone know how to fix this ? :down: |
Re: Compiling problems!
Solved ! found a fix
from arje! Well I was able to solve it, I just had to modify the following lines in engine.inc PHP Code: native DispatchKeyValue(...); native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier); native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]); To PHP Code: #if !defined AMXMOD_BCOMPAT native DispatchKeyValue(...); #endif #if !defined AMXMOD_BCOMPAT native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier); #endif #if !defined AMXMOD_BCOMPAT native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]); #endif |
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